Hogwarts Legacy [Engine:Unreal 4.27.2]

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Elkhazel
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Elkhazel »

How to run that gold command? Teach me sensei haha

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

taki
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by taki »

hectareasil wrote:
Wed Feb 08, 2023 10:48 pm
MaxtorM123 wrote:
Wed Feb 08, 2023 3:46 pm
taki wrote:
Wed Feb 08, 2023 7:01 am
Many thanks <3

//Edit: Seems to work fine on my epic version, but not for my brothers steam version. His Input.ini just removes the consolekey entry when starting

//Edit2: If you want me to check something on the steam version, so you could make the steam version work as well, let me know
It worked fine on steam for me, I was able to open the console with the custom DLL and adding the section to the input.ini.
You didn't have to do anything besides what was written there? The only thing I changed was the place where the file is, since I am on steam as well, so instead of %LocalAppData%\HogwartsLegacy\Saved\Config\WindowsNoEditor it was AppData\Local\Hogwarts Legacy\Saved\Config\WindowsNoEditor. And Steam\steamapps\common\Hogwarts Legacy\Phoenix\Binaries\Win64 instead of Epic Games\HogwartsLegacy\Phoenix\Binaries\Win64.

Nothing seems to happen, and I even changed Input.ini to read only, tried changing "tilde" to "F10" and "NumPad0" and those didn't work.
%localappdata% is just a wildcard and will lead you to AppData\Local ^^ So nothing different except the Epic Games vs Steam location for the game directory.

xenos8795
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by xenos8795 »

Elkhazel wrote:
Thu Feb 09, 2023 4:17 am
How to run that gold command? Teach me sensei haha
you need basic understanding of SQL to do what he is doing lol....

For now i guess you may just wait for a table.

zousug
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by zousug »

Ted17 wrote:
Wed Feb 08, 2023 1:27 pm
zousug wrote:
Wed Feb 08, 2023 10:04 am
Hey all,

Anyone found commands for xp / gold etc?
*Edit gold n xp works from a cheat table.. but anything for talent points?*
Hey may i ask how udid the xp and gold thing?
I used the cheat engine table on here and changed loot spawn so when i look the eye ball chest i got like 900,000,000 coins, same for xp

xenos8795
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by xenos8795 »

zousug wrote:
Thu Feb 09, 2023 4:49 am
Ted17 wrote:
Wed Feb 08, 2023 1:27 pm
zousug wrote:
Wed Feb 08, 2023 10:04 am
Hey all,

Anyone found commands for xp / gold etc?
*Edit gold n xp works from a cheat table.. but anything for talent points?*
Hey may i ask how udid the xp and gold thing?
I used the cheat engine table on here and changed loot spawn so when i look the eye ball chest i got like 900,000,000 coins, same for xp
which cheat table can you link it?

zousug
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by zousug »

xenos8795 wrote:
Thu Feb 09, 2023 4:55 am
zousug wrote:
Thu Feb 09, 2023 4:49 am
Ted17 wrote:
Wed Feb 08, 2023 1:27 pm


Hey may i ask how udid the xp and gold thing?
I used the cheat engine table on here and changed loot spawn so when i look the eye ball chest i got like 900,000,000 coins, same for xp
which cheat table can you link it?
viewtopic.php?f=4&t=23362

darksage140
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by darksage140 »

SunBeam wrote:
Thu Feb 09, 2023 3:19 am
Alright, am now able to run SQL commands :D



Time for some sleep :P

BR,
Sun
forgive me as my knowlege is from my teen era, haven't dabble in this area for 17 years.
my knowledge run out when it comes to sql, I manage to get a look around in db browser with help from your screenshot.
I notice in the video you are ussing some type of debugger/dissembler? I forgot the program name but It lets you open .exe to let you see every step the cilent makes in assembly i think. I was wondering if you were capturing the packets by performing an action and reviewing said packets. Using the info you gather from the sql using the template you send a request to the cilent.

So my question basically what is the correct way of going about this. I doubt there is a way to connect to the game database while the game is running and editing it live? otherwise there wouldn't be a reason for you to go about using cheat engine or am I wrong?

Thank you for your time and indulging us.

zousug
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by zousug »

SunBeam wrote:
Thu Feb 09, 2023 3:19 am
Alright, am now able to run SQL commands :D



Time for some sleep :P

BR,
Sun
so want!!! lol

zousug
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by zousug »

zousug wrote:
Wed Feb 08, 2023 10:04 am
Hey all,

Anyone found commands for xp / gold etc?
*Edit gold n xp works from a cheat table.. but anything for talent points?*
No, nothing for talent points. I haven't even finished first assignment to know what these are.

Someone had posted this in regards to talents
To edit Talent points, get at least 3 or 4 talent points normally, then SAVE (as backup) , so start a new scan searching for: Value Type STRING, value (current talent points) then spend one, then put the number of talent points, next scan, until you end up with 2 address, double click, lock them and put 99. now you have infinite talent points.
but i cant seem to get it to work haha

hectareasil
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by hectareasil »

Destroyer-anon wrote:
Thu Feb 09, 2023 1:00 am
alabasca wrote:
Thu Feb 09, 2023 12:14 am
So for the summon command, not sure how it actually work, but have try summon few items from the list another one find out in page 1, noi try another command yet, but look like it not work on steam
Summon works just fine. You just have to understand how to do it properly. ;)

Actually read SunBeam's posts and you might notice you're missing something. :P
Let me know then, because I tried "summon BP_Item_Maxima_C" next to a potion station and it didn't work.

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SunBeam
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by SunBeam »

Added a table to main post. You can now run SQL statements to give yourself shitz :P Enjoy!

P.S.: I will be expecting your contribution.

MrXJKz
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by MrXJKz »

this is my assumption --- i could totally be wrong!!!!!
I will edit this post when found something

Useful statements

Changing gold/knuts amount

Code: Select all

UPDATE InventoryDynamic SET ItemID = 'Knuts', Count = YOUR_NEW_AMOUNT, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = YOUR_UPDATE_TIME WHERE CharacterID = 'Player0' AND HolderID = 'ResourceInventory' AND SlotNumber = 0; 
------------

The game has two differents CharacterID: Player0 and a "uuid-like" id, be careful at the 'YOUR_CHARACTER_ID' in the statements below
EDIT: saying s***, where "YOUR_CHARACTER_ID" is writted, it is the actor id from WHERE the item is from, like chest, they've their own id, the player, your character is ONLY Player0
EDIT2: not saying much sh***, seems Player0 for player is not always the character id... need investigation

EDIT3: The game is adding the item into the backpack into the slot 0 and then the game update to the correct slot, remember to put the correct slot id of your item when inserting item using InventoryDynamic statement

EDIT4:
Insert to InventoryDynamic does not seems to works?

EDIT5: sunbeam, if you watch this, sometimes output print blank

EDIT6: All the items are already in the player backpack, you are not adding it when getting, but the game update your backpack, you only need to use the update statement to get any items from the game, I guess items can't work with proper variation id (can be wrong about how the system work)

Opening chest (transmog item ?)

Code: Select all

INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'RecipeInventory', 11, 'Recipe_Wand12_Var3', 1, 0, 1, 0, 596324911333258200) 
Opening a chest (gold, not eyed one, normal chest)

Code: Select all

INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('YOUR_CHARACTER_ID', 'ActorBackpack', 0, 'Knuts', 46, 0, 0, 0, 596324935940806593) 
 
UPDATE InventoryDynamic SET ItemID = 'Knuts', Count = 2139, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596324935940806593 WHERE CharacterID = 'Player0' AND HolderID = 'ResourceInventory' AND SlotNumber = 0; 
 
UPDATE InventoryDynamic SET ItemID = null, Variation = null, Count = 0, Stolen = 0, UniqueItem = 0 WHERE CharacterID = 'YOUR_CHARACTER_ID' AND HolderID = 'ActorBackpack' AND SlotNumber = 0; 
Obtaining a quest item

Code: Select all

UPDATE InventoryDynamic SET ItemID = 'Quest_FIG_01_LibraryKey', Count = 1, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596324268000000000 WHERE CharacterID = 'Player0' AND HolderID = 'MissionItems' AND SlotNumber = 0; 
Retrieving a page of the sorcerer's book

Code: Select all

INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'NoteInventory', 2, 'Hogwarts_Library_ScribnerNote', 1, 0, 0, 0, 596324268000000000) 
Opening a chest (item)

Code: Select all

INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime , Variation) VALUES ('YOUR_CHARACTER_ID', 'ActorBackpack', 0, 'Neck_017_Common', 1, 0, 1, 0, 596324268000000000, 'DAC7F08749A5A208396E30B2CE6B4D28') 
 
UPDATE InventoryDynamic SET ItemID = 'Neck_017_Common', Count = 1, Stolen = 0, UniqueItem = 1, KeepOnReset = 0, UpdateTime = 596324268000000000 , Variation = 'DAC7F08749A5A208396E30B2CE6B4D28'WHERE CharacterID = 'Player0' AND HolderID = 'ActorBackpack' AND SlotNumber = 4; 
 
UPDATE InventoryDynamic SET ItemID = null, Variation = null, Count = 0, Stolen = 0, UniqueItem = 0 WHERE CharacterID = 'YOUR_CHARACTER_ID' AND HolderID = 'ActorBackpack' AND SlotNumber = 0; 
Switching item from inventory (hands, similar to Sunbeam example)

Code: Select all

INSERT OR REPLACE INTO EquippedGearDynamic (ActorID, SlotID, GearID, GearVariation ) VALUES ('Player0', 'HAND', 'Hand_021_Legendary', '9DA6216D4E7A2883B12731AFFA540586') 
Switching item from inventory (facial accessories)

Code: Select all

INSERT OR REPLACE INTO EquippedGearDynamic (ActorID, SlotID, GearID, GearVariation ) VALUES ('Player0', 'FACE', 'Face_031_Epic', '9A64E817446627A612AB66AA872D0F75') 
Switching item from inventory (hats)

Code: Select all

INSERT OR REPLACE INTO EquippedGearDynamic (ActorID, SlotID, GearID, GearVariation ) VALUES ('Player0', 'HEAD', 'Head_048_Legendary', 'E66E287B4E510CF2FA677889E8322869') 
Switching item from inventory (neck)

Code: Select all

INSERT OR REPLACE INTO EquippedGearDynamic (ActorID, SlotID, GearID, GearVariation ) VALUES ('Player0', 'NECK', 'Neck_017_Common', 'DAC7F08749A5A208396E30B2CE6B4D28') 
Switching item from inventory (capes/back)

Code: Select all

INSERT OR REPLACE INTO EquippedGearDynamic (ActorID, SlotID, GearID, GearVariation ) VALUES ('Player0', 'BACK', 'Back_048_Common', '25AEE9594A9EC56ED1B92799E3533B6A') 
Switching item from inventory (outfit)

Code: Select all

INSERT OR REPLACE INTO EquippedGearDynamic (ActorID, SlotID, GearID, GearVariation ) VALUES ('Player0', 'OUTFIT', 'Outfit_087_Common', 'FBF03AA9419D221D08272FA8F5BD6F6D') 
Opening a chest (item but only one statement?)

Code: Select all

INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime , Variation) VALUES ('YOUR_CHARACTER_ID', 'ActorBackpack', 0, 'Hand_030_Rare', 1, 0, 1, 0, 596324268000000000, 'E31A134544358F5BF0A922B1952FAA10') 
Selling item to vendor

Code: Select all

UPDATE InventoryDynamic SET ItemID = null, Variation = null, Count = 0, Stolen = 0, UniqueItem = 0 WHERE CharacterID = 'Player0' AND HolderID = 'ActorBackpack' AND SlotNumber = 4; 
Buying item from vendor

Code: Select all

INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'ResourceInventory', 2, 'HorklumpJuice', 1, 0, 0, 0, 596324321883249365) 
 
UPDATE InventoryDynamic SET ItemID = 'HorklumpJuice', Count = 4, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596324321883249365 WHERE CharacterID = 'percivalpippin' AND HolderID = 'VendorStock' AND SlotNumber = 5; 
 
UPDATE InventoryDynamic SET ItemID = 'Knuts', Count = 2149, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596324321883249365 WHERE CharacterID = 'Player0' AND HolderID = 'ResourceInventory' AND SlotNumber = 0; 
Gathering item outdoor

Code: Select all

UPDATE InventoryDynamic SET ItemID = 'LacewingFlies', Count = 2, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596324358607966140 WHERE CharacterID = 'Player0' AND HolderID = 'ResourceInventory' AND SlotNumber = 3; 
Gathering item outdoor (first time getting it)

Code: Select all

INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'ResourceInventory', 4, 'LeapingToadstool_Byproduct', 1, 0, 0, 0, 596324402981589933) 
Gathering item outdoor (first time getting it, and not the same SlotNumber)

Code: Select all

INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'ResourceInventory', 5, 'AshwinderEggs', 1, 0, 0, 0, 596324426317818118) 
Gathering item outdoor (first time getting it, not the same SlotNumber, loot of a mob outdoor near the Forbidden Forest)

Code: Select all

INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'ResourceInventory', 6, 'Dugbog_Pellet', 1, 0, 0, 0, 596324464353071323) 
Gathering item outdoor (first time getting it, not the same SlotNumber as above again)

Code: Select all

INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('Player0', 'ResourceInventory', 7, 'LeechJuice', 1, 0, 0, 0, 596324480124468035) 
Gathering moonstone

Code: Select all

INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('DB22F98E.72A3C93E', 'ActorBackpack', 0, 'Moonstone', 3, 0, 0, 0, 596324498525848587) 
 
UPDATE InventoryDynamic SET ItemID = 'Moonstone', Count = 8, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596324498525848587 WHERE CharacterID = 'Player0' AND HolderID = 'ResourceInventory' AND SlotNumber = 1; 
 
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('E5A4CCA0.218DB9AF', 'ActorBackpack', 0, 'Moonstone', 2, 0, 0, 0, 596324498796804927) 
 
UPDATE InventoryDynamic SET ItemID = 'Moonstone', Count = 10, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596324498796804927 WHERE CharacterID = 'Player0' AND HolderID = 'ResourceInventory' AND SlotNumber = 1; 
 
INSERT INTO InventoryDynamic (CharacterID, HolderID, SlotNumber, ItemID, Count, Stolen, UniqueItem, KeepOnReset, UpdateTime ) VALUES ('2C73331D.99EC8421', 'ActorBackpack', 0, 'Moonstone', 3, 0, 0, 0, 596324498909432321) 
 
UPDATE InventoryDynamic SET ItemID = 'Moonstone', Count = 13, Stolen = 0, UniqueItem = 0, KeepOnReset = 0, UpdateTime = 596324498909432321 WHERE CharacterID = 'Player0' AND HolderID = 'ResourceInventory' AND SlotNumber = 1; 
[
Last edited by MrXJKz on Thu Feb 09, 2023 6:03 pm, edited 24 times in total.

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SunBeam
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by SunBeam »

MrXJKz wrote:
Thu Feb 09, 2023 3:00 pm
...
If you build it, they will come :D

Franseven
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by Franseven »

so... did anyone manage to get the Sony exclusive quest? if i add 00 0E 00 00 00 53 74 6F 72 65 5F 30 33 5F 53 6F 6E 79 to the save file it does nothing (i'm in winter and in hogsmeade so it should pop up), if add to savefilelist it owerrides at startup and doesn't read my save. maybe can it be unlocked in the sql console idk? someone?

WicCaesar
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Re: Hogwarts Legacy [Engine:Unreal 4.27.2]

Post by WicCaesar »

Where do you want us to share our findings? Right here, or send it over to you?
I play in Portuguese, can I just make my own translation of the item's name and add all the other info (rarity, sell price), or is it utterly important to have the exact official name?

Too bad I've sold so many clothes already.

+1 to the question above, really looking forward to enabling that exclusive mission.

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