Zelda: Breath of the Wild (CEMU)

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HardRom
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Re: Zelda: Breath of the Wild (CEMU)

Post by HardRom »

Drivium wrote:
Sun Jul 21, 2019 7:19 pm
Ok, so what you can do is copy the bytes searched for in the CoordBase cheat:
...
I'm not completely new to CE (as a matter of fact I was one of the first ones working out some Wiiu codes with TCPGecko with help from the supermods here and gbatemp- and received NO credit from CosmoCortney)
Also, I have time off. So I'll see what I can come up with.

Thanks for your help. Feel free to msg me private.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by HardRom on Sun Jul 21, 2019 7:32 pm, edited 1 time in total.

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Postposterous
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Re: Zelda: Breath of the Wild (CEMU)

Post by Postposterous »

I created this tool to help compare AoB's. If you're working with AoB's, you can use the compare feature to create an AoB with wildcards. Wild cards in an AoB are used to mix fixed + variable (byte that change) bytes. It's best to copy one set of bytes, then completely close the game, and restart and do a new search - do this a few times. Then compare each set in the tool to generate a pretty solid AoB (with wildcards included). Hope some of this makes sense... :)

[Link]

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Postposterous
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Re: Zelda: Breath of the Wild (CEMU)

Post by Postposterous »

HardRom wrote:
Sun Jul 21, 2019 7:28 pm
Drivium wrote:
Sun Jul 21, 2019 7:19 pm
Ok, so what you can do is copy the bytes searched for in the CoordBase cheat:
...
I'm not completely new to CE (as a matter of fact I was one of the first ones to come up and work out some AOB codes with some help from the supermods here)
Also, I have time off. So I'll see what I can come up with.

Thanks for your help. Feel free to msg me private.
Ok, awesome. That will definitely help. I try to formulate my responses to assume little knowledge.

HardRom
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Re: Zelda: Breath of the Wild (CEMU)

Post by HardRom »

Drivium wrote:
Sun Jul 21, 2019 7:33 pm
Ok, awesome. That will definitely help. I try to formulate my responses to assume little knowledge.
Even the brand new downloaded version isn't working with the updated table?
I'll grab the other copy I have (dumped myself) and see if that is the difference- (maybe the FG version is modded in some way???)

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Re: Zelda: Breath of the Wild (CEMU)

Post by Postposterous »

According to the description I saw, yea, it's a modified version stripped of some things. That may be the difference.

HardRom
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Re: Zelda: Breath of the Wild (CEMU)

Post by HardRom »

Drivium wrote:
Sun Jul 21, 2019 8:06 pm
According to the site I saw, yea, it's a modified version stripped of some things. That may be the difference.
Also hers is PAL (EUR). That's most likely the bigger issue.

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Re: Zelda: Breath of the Wild (CEMU)

Post by Postposterous »

HardRom wrote:
Sun Jul 21, 2019 8:08 pm
Drivium wrote:
Sun Jul 21, 2019 8:06 pm
According to the site I saw, yea, it's a modified version stripped of some things. That may be the difference.
Also hers is PAL (EUR). That's most likely the bigger issue.
When I initially started making cheats for this, I found the cheats seemed to work across versions, so I stopped releasing different tables per region. My point it, this by itself shouldn't affect it too much, but maybe things have changed. Been a long time since I tested another region.

HardRom
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Re: Zelda: Breath of the Wild (CEMU)

Post by HardRom »

Drivium wrote:
Sun Jul 21, 2019 8:10 pm
When I initially started making cheats for this, I found the cheats seemed to work across versions, so I stopped releasing different tables per region. My point it, this by itself shouldn't affect it too much, but maybe things have changed. Been a long time since I tested another region.
What you said about stripped files makes sense though
FG Copy: 10.6G 14,187 Files, 219 Folders
My Copy: 11.5G 37,191 Files, 416 Folders

Will edit this post with result if it works.

Edit: Now under original set using either version of CEMU on the NTSC version, some codes work (Speed). MidAir still doesn't, PlayerCoords activates but does nothing.

So I guess you or I are doing some pointer resets...

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Re: Zelda: Breath of the Wild (CEMU)

Post by Postposterous »

HardRom wrote:
Sun Jul 21, 2019 8:13 pm
Drivium wrote:
Sun Jul 21, 2019 8:10 pm
When I initially started making cheats for this, I found the cheats seemed to work across versions, so I stopped releasing different tables per region. My point it, this by itself shouldn't affect it too much, but maybe things have changed. Been a long time since I tested another region.
So I guess you or I are doing some pointer resets...
Did you happen to try alt set?

HardRom
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Re: Zelda: Breath of the Wild (CEMU)

Post by HardRom »

Drivium wrote: Did you happen to try alt set?
Yes- same thing. I didn't get a chance to try changing the pointers though.

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Re: Zelda: Breath of the Wild (CEMU)

Post by Postposterous »

HardRom wrote:
Mon Jul 22, 2019 6:04 am
Drivium wrote: Did you happen to try alt set?
Yes- same thing. I didn't get a chance to try changing the pointers though.
I may have an idea to add the multijump to the PlayerBase. I'll try when I get home.

*Edit: Nope, this didn't work. It jumps around relative to PlayerBase (the offset from PlayerBase changes). However, here's a screen shot of the disassembly and memory. Basically, once you find this area, just change the highlighted memory bytes from (01) to ANYTHING else - how about (02). Then you should be able to jump up, up, and away.


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Re: Zelda: Breath of the Wild (CEMU)

Post by lion_the_ryan »

Is there anyway to convert all of these gecko codes ( into a cheat engine script format?

I honestly don't even know what the hell gecko is, so I was searching google and came across this site that has a "Gecko to Lua converter" ([Link])... However, I don't know enough about either one of those to know if that could actually be anything useful for us.

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Re: Zelda: Breath of the Wild (CEMU)

Post by Postposterous »

lion_the_ryan wrote:
Thu Jul 25, 2019 7:55 am
Is there anyway to convert all of these gecko codes into a cheat engine script format?

I honestly don't even know what the hell gecko is, so I was searching google and came across this site that has a "Gecko to Lua converter" ([Link])... However, I don't know enough about either one of those to know if that could actually be anything useful for us.
I'll check these pointers and see if they apply. If so, I don't see why not.

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Re: Zelda: Breath of the Wild (CEMU)

Post by PeterKunc »

I didn't knew Zelda Breath Of The Wild could be on PC.

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Re: Zelda: Breath of the Wild (CEMU)

Post by yoco »

PeterKunc wrote:
Thu Jul 25, 2019 4:50 pm
I didn't knew Zelda Breath Of The Wild could be on PC.
It can be with Cemu emulator!

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