I'm way late with this game but I'm playing the game pass PC version and I guess it's newer than 1.05 because no table will even activate or run, just get a error. Any updates for this maybe?
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
They did something to the Steam version of Mooncrash. I didn't save the 1.10 DLL I used to make the table against, so now I'm trying to find a SKIDROW copy. Once I get it, I can update the table.
kanggg, post: 137319, member: 2899 wrote:
Maybe you could use the PLAZA a.k.a. GOG release which was released yesterday?
I'm assuming that's what I have now. Because half of my table stopped working. All that would get me is the GOG version of the DLL. I'd need SKIDROW's v1.10 DLL because that's what I (think I) developed the table against, and I'm not doing all that work again for a game that's horribly boring once you beat it...
EDIT: I found the DLL from SKIDROW's release, and I was able to heuristically find the new functions. Most of the failed to find opcodes came from not using ? although I guess that's really on me for being lazy and just taking the Cheat Engine signatures at face value... The table is untested. I just matched the bytes up, didn't check much else.
Can you upload a CT for that? I just started playing prey myself on GOG. Build 10966486 (05/29/2020) when i downloaded this build. Gonna start looking at health scans myself to build a pointer table and cheat table as the existing ones don't seem to work at all for me.
The recent moonbase may 28th 2020 worked with out issue on the gog moonbase Version. Was trying the standard Prey though. All worked on that Moonbase CT though.
March 26th 2019, the prey.ct worked for just item editing and infinite weapon integrity. Item editing seems to bug up and the items cause your resources to just goof up immediately after you drop anything you need to disable the item editor when you drop for the items to not all get goofed up. If you drop before disabling the edited item, it cause alot of your inventory to just get goofed up and random numbers, for me usually 90, everything just gets set to 90 that can be held single slot to 90. Then eventually after a few seconds my game crashes. Just a fyi
Edit: 6/1/2020
Just another update the infinite Health portion works after forcefully injecting it into the game. It isn't always a 100% until you first inject it into the games code. Then it works with out problem [USER=19869]@japzone[/USER]
Last edited by supernet2 on Mon Jun 01, 2020 4:19 am, edited 3 times in total.
The inventory editor is partially working. It shows the Item ID ok. Condition, ammo loaded, and amount does not match the item.
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[IMG]https://i.imgur.com/CZc8GwY.png[/IMG]
[IMG]https://i.imgur.com/BATYkZu.png[/IMG]
It's working for me.
The only thing I can suggest is that obviously those fields don't apply to items that don't have a condition or magazine address. They would just show garbage. Also this was only tested on Mooncrash.
Last edited by gir489 on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
dental, post: 137939, member: 15058 wrote:
I'm having too much fun just exploring every corner of the station. It'll be a while before I get to the expansion.
It gets boring fast.
He might've copied the offsets from Mooncrash which are incorrect. Try this table instead:
..so.. if you move the Shotgun someplace else in that Inventory, would it still show properly in the Cheat Table? Or does the user have to move everything they want to change to slot 1? Are you hooking the item on hover.. or slot?
Last edited by SunBeam on Thu Jan 01, 1970 12:00 am, edited 1 time in total.
SunBeam, post: 137979, member: 12587 wrote:
..so.. if you move the Shotgun someplace else in that Inventory, would it still show properly in the Cheat Table? Or does the user have to move everything they want to change to slot 1? Are you hooking the item on hover.. or slot?
When i did item editing, it worked everytime you pick up any item while its hovering, it updates. So Say slot 1, or slot 30. Whatever i move, immediate the script jumps to that to change said slot. I select move and modify the item i just moved (whether ITEM id to change it altogether {WARNING you need extra spaces else this causes crash if its say the Q beam due to size!!!), I mapped out hotkeys to Item ID's based on what i select so i can spawn in basically whatever i want with key combinations. I didn't keep that in the modified Prey.CT script though.
Got everything working attached merged and a few modified .CT's (Japs infinite health code works sometimes you need to inject code not just execute the script). Prey build 1.0.1.0 (package files), and GOG build 1158493447 for prey.CT.
Prey Mooncrash steam verison and gog build 1419994872 i modified nothing.
Edit: I just merged and tested the scripts all of them. And merged everything that worked in current builds. Kudos to those who did the pointer value finds, and checked the dlls. I was to lazy to do that from scratch.