Dead Space (2023)

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Akira
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Re: Dead Space (2023)

Post by Akira »

Drazerak wrote:
Sat Jan 28, 2023 3:45 pm
That narrow field of view was really pissing me off. No longer !
Nice job :)
Your AoB is btw not unique, though the first result is the correct one so not a big deal I guess.
Made my own script for it:
Just copy the whole code from below and paste it into the main CE window.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>0</ID>
      <Description>"FoV Modifier"</Description>
      <Options moHideChildren="1"/>
      <Color>000080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]

aobscanmodule(FieldOfView_AoB,$process,8B 87 A8 00 00 00 48 8D 8F B8)
alloc(FieldOfView_Newmem,$100,FieldOfView_AoB)
alloc(FieldOfView_BackupBytes,6,FieldOfView_AoB)

label(FieldOfView_Return)
label(FieldOfView_OriginalCode)

FieldOfView_BackupBytes:
  readmem(FieldOfView_AoB,6)

FieldOfView_Newmem:

FieldOfView_OriginalCode:
  mov eax,[FieldOfView_Pointer]
  jmp FieldOfView_Return
  
FieldOfView_Pointer:
  dd (float)55

FieldOfView_AoB:
  jmp FieldOfView_Newmem
  nop
FieldOfView_Return:
registersymbol(FieldOfView_AoB)
registersymbol(FieldOfView_Pointer)
registersymbol(FieldOfView_BackupBytes)

{$LUA}
memrec.Color = 0x0000FF
{$ASM}
[DISABLE]
{$LUA}
memrec.Color = 0x000080
{$ASM}

FieldOfView_AoB:
  readmem(FieldOfView_BackupBytes,6)

unregistersymbol(FieldOfView_AoB)
unregistersymbol(FieldOfView_Pointer)
unregistersymbol(FieldOfView_BackupBytes)
dealloc(FieldOfView_Newmem)
dealloc(FieldOfView_BackupBytes)

</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>356198</ID>
          <Description>"FieldOfView"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <Color>104FED</Color>
          <VariableType>Float</VariableType>
          <Address>FieldOfView_Pointer</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
Will include it in my table when I post the next update.
Tuuuup! wrote:
Sat Jan 28, 2023 3:23 pm
And pointers for HP and air.
Alternative Pointer Script
Just copy the whole code from below and paste it into the main CE window.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="42">
  <CheatEntries>
    <CheatEntry>
      <ID>356250</ID>
      <Description>"Player Pointers"</Description>
      <Color>000080</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$LUA}
if syntaxcheck then return end
autoAssemble([[
aobscanmodule(baseAddress_AoB,$process,48 8B ? ? ? ? ? 48 89 ? ? ? 49 8B ? ? ? ? ? F3 0F) --AoB
registersymbol(baseAddress_AoB)
]])
local addr = getAddress("baseAddress_AoB")
addr = addr + readInteger(addr + 3) + 7 --Get the address from within []
unregisterSymbol("baseAddress_AoB")
registerSymbol("pbase", addr, true) --Pointrer symbol
memrec.Color=0x0000FF
{$ASM}
[DISABLE]
{$LUA}
if syntaxcheck then return end
unregisterSymbol("pbase")
memrec.Color=0x000080
{$ASM}
}
</AssemblerScript>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
</CheatTable>
It's to get the address from within the brackets mov rax,["Dead Space.exe"+556E6C0] and register a pointer symbol for it.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

LAA
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Re: Dead Space (2023)

Post by LAA »

Thanks for the fast work.
Any possibility it can be used to unlock impossible difficulty? (As in for NG+, it seems currently it only lets you select the difficulty you beat NG on or below.)
Or what would probably be easier, just changing the save file to impossible difficulty at any time.

EDIT: I did see it was possible to change difficulty using cheat engine for the original game here:
[Link]

Would be great if it's still possible on the remake.

EDIT2: Managed to do it by scanning for values 0-3, 0 being story, 1 being easy, 2 being medium, 3 being hard, ended up with like 50ish values after changing difficulties and scanning for new values and changed them all to 4 and game registered my save as impossible which was just before the finale. It didn't seem to reward me impossible rewards however so maybe another check for that.
Probably a better way to do it but not very experienced/knowledgeable with it
Last edited by LAA on Sun Jan 29, 2023 6:32 pm, edited 4 times in total.

jeremyrem
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Re: Dead Space (2023)

Post by jeremyrem »

srna1987 wrote:
Sat Jan 28, 2023 8:34 pm
but paste it where mate? I tried with CTRL ALT A to open the script menu but doesnt do nothing
You just click on CE, it doesnt matter where and paste it, it will then create a script entry

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gir489
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Re: Dead Space (2023)

Post by gir489 »

Tuuuup! wrote:
Sat Jan 28, 2023 8:12 pm
gir489 wrote:
Sat Jan 28, 2023 7:13 pm
Nice work..
Hope you enjoy it. Last time I played this on the PS3 and having fun then and now.
I had it on the 360, and back then I was pirating shit too. I had C4eva's firmware to make burnt disks. BTW your No money & nodes lost function is just a generic inventory decrementer. I remember finding it when Dead Space came to PC. It also stops ammo from being taken out of your inventory too if you are reloading. What's funny, is checking my notes for it back then, it looks almost identical to the function you found.

krul
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Re: Dead Space (2023)

Post by krul »

Could you add rapidfire ?

wurstpirat
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Re: Dead Space (2023)

Post by wurstpirat »

QTEila wrote:
Sat Jan 28, 2023 4:09 pm
Just a mention i wanna point out, apparently from my testing currently, when you alter any form of value in the game it despawns future RIGs needed for the sidequest to upgrade your security clearance, this CAN APPLY to rigs needed to progress the story, like Dallas' to get clearance level 3.

been testing with just brief credit increases and they instantly despawn.

EDIT: Further testing shows the ones that have already loaded in stick, but any future ones will not load in and remain despawned.
Keep a clean save ready. Once i hit NG+ i'll confirm if this applies to other collectibles.
Wow, that would be evil.
I got the Captain's Rig tho (the one for Sec Clearance Level 1), but I guess that one is bound to the pickup from the character and not just lying around somewhere. I hope I will not hit a dead end once I am in chapter 7.

jeremyrem
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Re: Dead Space (2023)

Post by jeremyrem »

Not sure what you did to trigger it, but I have been using a trainer + cheat tables (for air + fov) and manually scanned/edited nodes, and nothing happened to me and I just picked up Security level 3.

wurstpirat wrote:
Sun Jan 29, 2023 3:51 pm
QTEila wrote:
Sat Jan 28, 2023 4:09 pm
Just a mention i wanna point out, apparently from my testing currently, when you alter any form of value in the game it despawns future RIGs needed for the sidequest to upgrade your security clearance, this CAN APPLY to rigs needed to progress the story, like Dallas' to get clearance level 3.

been testing with just brief credit increases and they instantly despawn.

EDIT: Further testing shows the ones that have already loaded in stick, but any future ones will not load in and remain despawned.
Keep a clean save ready. Once i hit NG+ i'll confirm if this applies to other collectibles.
Wow, that would be evil.
I got the Captain's Rig tho (the one for Sec Clearance Level 1), but I guess that one is bound to the pickup from the character and not just lying around somewhere. I hope I will not hit a dead end once I am in chapter 7.

SENS_DEP
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Re: Dead Space (2023)

Post by SENS_DEP »

Yeah I haven't had issues with sec clearances. Just got level 2 from the story- 1 from the captain. Might be a glitch.

AnonCod
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Re: Dead Space (2023)

Post by AnonCod »

Any chance of getting a code to use any of the 5 DLC suits, as they are already present in the game code? Thanks :)

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gir489
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Re: Dead Space (2023)

Post by gir489 »

AnonCod wrote:
Mon Jan 30, 2023 4:07 pm
Any chance of getting a code to use any of the 5 DLC suits, as they are already present in the game code? Thanks :)
So, the way to generally get this to work is to use a steam_api.dll emulator/wrapper to forge the HasDlc checks the steam_api.dll has. While I tried to use Goldberg's Steam emulator to replace the steam_api.dll, it seems Denuvo has added additional checks upon loading the game with it to prevent DLC piracy. They must hash the DLL or something, and you'd have to overwrite those checks, which Denuvo would catch and say the EXE has been tampered with.

tl;dr You would have to crack both Denuvo and Steam's protection to do it. And BTW it's not worth it, all the suits suck ass. The version I got for $7 has it, and they all suck ass.

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Re: Dead Space (2023)

Post by LAA »

Any chance of an inventory editor?
Would like to add the Hand Cannon/Burnished Suit, which it seems I didn't get from completing impossible through my hacky method.

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ModEngine
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Re: Dead Space (2023)

Post by ModEngine »

Here's my cheat engine table

Unlimited Stasis Energy
No Reload
Items Won't Decrease
Unlimited Oxygen
Attachments
Dead Space.CT
(1.8 KiB) Downloaded 263 times

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sebastianyyz
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Re: Dead Space (2023)

Post by sebastianyyz »

DLC files are included in the base game, so you only need to use creamapi or a program called Koalageddon

Anyway, a rapid fire option would be fun.
Last edited by sebastianyyz on Tue Jan 31, 2023 7:20 pm, edited 2 times in total.

SENS_DEP
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Re: Dead Space (2023)

Post by SENS_DEP »

gir489 wrote:
Mon Jan 30, 2023 6:51 pm
AnonCod wrote:
Mon Jan 30, 2023 4:07 pm
Any chance of getting a code to use any of the 5 DLC suits, as they are already present in the game code? Thanks :)
So, the way to generally get this to work is to use a steam_api.dll emulator/wrapper to forge the HasDlc checks the steam_api.dll has. While I tried to use Goldberg's Steam emulator to replace the steam_api.dll, it seems Denuvo has added additional checks upon loading the game with it to prevent DLC piracy. They must hash the DLL or something, and you'd have to overwrite those checks, which Denuvo would catch and say the EXE has been tampered with.

tl;dr You would have to crack both Denuvo and Steam's protection to do it. And BTW it's not worth it, all the suits suck ass. The version I got for $7 has it, and they all suck ass.
I don't believe this is true for the steam version. Try CreamAPI. check the steam underground.

blueroom
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Re: Dead Space (2023)

Post by blueroom »

For those who use FOV cheat , turn it off at some scene as it will cause camera angle so weird , can't progress the story

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