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Dead Space (2023)

Posted: Sat Jan 28, 2023 1:40 am
by Akira

Code: Select all

Game Name:		Dead Space (2023)
Game Process:  		Dead Space.exe
Game Version:		1.0.0.0
Game Engine:		Frostbite Engine
Game DLL:		-
Anti-Cheat: 		-
Savegame Folder:	C:\Users\<UserName>\Documents\Dead Space (2023)
Steam App ID:		1693980
Steam Website:
If you like my work then please rate this post positive.
If you want to share the table then share the link to this post but do not upload this table anywhere else.


Dead Space_v1.1.CT
Game 1.0.0.0 | CE 7.4 | CT 1.1
(661.73 KiB) Downloaded 7345 times
Scripts:
-Refill Health
-Inf. Health
--One Hit Kill
-Inf. Ammo
-Inf. Reserve Ammo
-FoV Modifier
Pointer:
-JustAFewPointer (Will take time to find stuff, first time looking at this engine for me)
The Table can also be found in our Discord Server:
[Link]
If you have any questions or need help feel free to ask there, we have tables for a lot other games as well.

Old Versions
Dead Space_v1.0.CT
Game 1.0.0.0 | CE 7.4 | CT 1.0
(602.98 KiB) Downloaded 1242 times

Re: Dead Space (2023)

Posted: Sat Jan 28, 2023 2:10 am
by Peepo
Hi Akira, can you make entries for player/enemy damage and loot quantity?

Re: Dead Space (2023)

Posted: Sat Jan 28, 2023 2:35 am
by Mizu
Nice, thanks for the quick work. Here's hoping you can add Credits and Power Node amount modifications as well.

Re: Dead Space (2023)

Posted: Sat Jan 28, 2023 3:36 am
by Rickyn227
Money is a standard 4 byte, was able to search it until I found a handful of results that all matched and just changed all of them together. Nodes were a no-go though, plenty of addresses that match, but none of them stick when the value is changed.

Re: Dead Space (2023)

Posted: Sat Jan 28, 2023 5:19 am
by TonytotheB82
Thanks Akira. I am hoping you find more soon. I am about the complete the game without any mods/cheats. But I'd then love to run it maxed out for fun. I sub'd to the Patreon also as I joined Discord and saw the tables available

Re: Dead Space (2023)

Posted: Sat Jan 28, 2023 5:41 am
by Akira
For credits, maybe check the "Research" part of my table, one of the pointer scripts in there shows the credits amount when standing in front of an pickup item but code is shared so it often switches to different inventory items.

Re: Dead Space (2023)

Posted: Sat Jan 28, 2023 6:18 am
by LEAUXEND
Are you able to add a FOV mod?

Re: Dead Space (2023)

Posted: Sat Jan 28, 2023 7:22 am
by wurstpirat
Rickyn227 wrote:
Sat Jan 28, 2023 3:36 am
Money is a standard 4 byte, was able to search it until I found a handful of results that all matched and just changed all of them together. Nodes were a no-go though, plenty of addresses that match, but none of them stick when the value is changed.
Made exactly the same experience - you get around 25 values or so for money that are all the same, just change all of them and it updates the next time when you pick up money or spend some.
I was able to find nodes, but even freezing didn't work unfortunately.

Re: Dead Space (2023)

Posted: Sat Jan 28, 2023 10:20 am
by 7zW9S5s6
Same process works for nodes as for credits.

Re: Dead Space (2023)

Posted: Sat Jan 28, 2023 11:05 am
by wurstpirat
7zW9S5s6 wrote:
Sat Jan 28, 2023 10:20 am
Same process works for nodes as for credits.
Well no, it didn't. At least not for me (EA Plus Pro version), it resets the value everytime, fixing it also won't help.
Unless there was an update to the game today and nodes can be edited now.

Re: Dead Space (2023)

Posted: Sat Jan 28, 2023 11:15 am
by wurstpirat
Actually, it doesn't even matter if editing nodes works or not,
when you have infinite money, you can just buy tons of them at the store (earliest in chapter 2)

Re: Dead Space (2023)

Posted: Sat Jan 28, 2023 1:27 pm
by blugh.1@gmail.com
the table is giving me issues, any idea if I am doing something wrong or activating it at the wrong point?

The error I can view when right clicking on "activate" is: "Lua error in the script at line:[string "local synatxcheck,memrec=....."46:attempt to call a nil value (global 'mShowMessage')

Re: Dead Space (2023)

Posted: Sat Jan 28, 2023 3:03 pm
by SlenderPotato
I encountered the same issue, I selected the "change script" option on "activation" and commented out line 47 of the script.
like so:
from: mShowMessage('Surrender to the Darkness', msg, true, 0)
to: --mShowMessage('Surrender to the Darkness', msg, true, 0)

then reactivate the "activate" option and it should work

Re: Dead Space (2023)

Posted: Sat Jan 28, 2023 3:23 pm
by Tuuuup!
Akira wrote:
Sat Jan 28, 2023 1:40 am
..
Hope you don't mind me posting here.

Here is my table:

No money & nodes spend/lost
inf Ammo (& stasis )
inf Air
inf HP/ no hit (Turn off for scripted events when enemy needs to grab you! Long live auto save..lol)
And pointers for HP and air.

v2: Update for inf HP/ no hit (works now with scripted events), Z-Ball Highscore(just score 1 time and see highscore, let time run out), Damage multiplier and One hit kill(DON'T use ohk on Leviathan!! ). Think that's it.
v3: Difficulty changer. Tested on my first run last save game on medium. Saved and re-loaded the game. Defeated the boss and got the hand cannon etc.

Have fun.

Re: Dead Space (2023)

Posted: Sat Jan 28, 2023 3:45 pm
by Drazerak
That narrow field of view was really pissing me off. No longer !

Code: Select all

[ENABLE]
aobscanmodule(FOV,Dead Space.exe,F3 0F 10 80 AC 00 00 00 0F 2F 05 * * * * 77 * 48 8B 83 10 03 00 00)
alloc(newmem,$1000,FOV)
label(code)
label(return)
registersymbol(FOV)

newmem:
  movss xmm0,[rax+AC]
  mulss xmm0,[FOVal]
  jmp return

code:
  movss xmm0,[rax+000000AC]
  jmp return

FOVal:
  dd (float)1.25 //FOV Multiplier

FOV:
  jmp newmem
  nop 3
return:

[DISABLE]
FOV:
  db F3 0F 10 80 AC 00 00 00
unregistersymbol(*)
dealloc(*)