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Mahokenshi [GOG]

Posted: Wed Jan 25, 2023 2:35 pm
by Tahtawy
Game: Mahokenshi
Version: GOG
Engine: Unity

The table has 3 scripts:
Table Options
Base Pointers >>> You need to move one tile before activating it for the first time and then you need to move one more time to update the addresses.
- Energy
- Max Energy
- Health
- Max Health
- Gold
- Strength
- Base Strength
- Defense
- Base Defense
- Base Draw (# of Cards that will be drawn at the start of each turn)

Crystal Pointer >>> You need to spend once before activating it for the first time and then you need to spend one more time to update the address

Equipment 1-Turn Cooldown >>> Used equipment can be used again in the next turn

Re: Mahokenshi [GOG]

Posted: Fri Jan 27, 2023 6:56 am
by Jetstream17
damn. so fast this table is out. thanks man.

Re: Mahokenshi [GOG]

Posted: Sat Jan 28, 2023 4:15 am
by Jetstream17
wtf with yur table dude !!. some option can affect enemies too. did yu test it before releasing it ??

Re: Mahokenshi [GOG]

Posted: Sat Jan 28, 2023 4:37 am
by NobleVectorMagazine
Can you make one for Steam as well? Thank you so much.

Re: Mahokenshi [GOG]

Posted: Mon Jan 30, 2023 12:46 pm
by Tahtawy
Jetstream17 wrote:
Sat Jan 28, 2023 4:15 am
wtf with yur table dude !!. some option can affect enemies too. did yu test it before releasing it ??
Ok, from your comment, I'm guessing you have ZERO idea how cheat engine scripts work. My scripts only pull the pointers for the last moved entity. They don't do anything to affect anyone.

When dealing with pointers, here's a little tip: DO NOT FREEZE THE VALUES

Between turns, the script will pull the pointer for the last moving entity which would be the enemy PLUS THERE IS NO REASON TO FREEZE THE VALUES.

If you set the Max Energy, Max Health, and Base stats to high numbers, they stay the same between turns without the need to freeze them.

Re: Mahokenshi [GOG]

Posted: Mon Feb 13, 2023 8:06 pm
by albertdcr74
Thanks @Tahtawy