Forspoken +7 (table Update 4.2)

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Cielos
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Forspoken +7 (table Update 4.2)

Post by Cielos »


Update4.2
- updated the table for the game patch 1.11. specifically the enable, ignore magic cooldown, inf. consumables and ignore resources scripts.
- removed ignore mana and easy / instant magic challenges. the patch broke the aobscans, and I don't use them anyway so....

Update4.1
- update the table for game patch 1.02. just fix a really stupid mistake I made (forgot to use the aobscan instead of the actual address of the inject point. it won't cause any problem until a game update, which actually kills one of the the purpose of using aobscan at the first place~).
- updated inf. stamina raised the min stamina allowed from 1 to 2. just personal preference.
Update4
- updated walk key. to by pass the strange walking speed after transitioning through walk-only zone, now the script override the move speed altogether. that means you can control if you wanna run or walk even when you're inside a walk-only zone.
- added easy magic challenges.
Update3
- updated ignore resources, it works on painting nails now.
- added ignore mana
Update2.2
- added ignore surge magic charge
Update2.1
- changed ignore stamina to inf. stamina. the previous didn't work well other than parkour, and I'm too lazy to trace more, so I fall back to ">= 1 stamina slot" approach. as it still allows Frey to reach the "purple state" when you exhausted the stamina (yet to know if there's any significance other than aesthetic though...), I'm ok with this approach for now.
Update2
- added ignore stamina.
Update1.1
- updated ignore resources, it works as promoted now.
Update1
- updated inf. consumables, it only affects crafting items now.
- updated walk key. some random weird transition when turning should be fixed now.
- added ignore crafting resources
LATEST
FORSPOKEN.CT
+7, table Update4.2
(113.93 KiB) Downloaded 5722 times
will add more as I play...

undead
- health still drop but you won't die.

ignore magic cooldown
- cast magic anytime even when it's still in cooldown.

ignore surge magic charge
- allows you to use surge magic with zero charge.

inf. stamina
- stamina still decreased when you magic parkour/dodge until it reaches 1 slot.
- you can still enter the "purple state" when the stamina are supposed to be exhausted.

inf. consumables
- heal item (healing draught, firewood, etc.) quantity won't drop below 1.

ignore resources
- can craft/upgrade anything or paint nails without any required resources.
- resources required could still be used up.

walk key
- by script default, press and hold CapsLock key to walk.
- key and speed can be changed via the 2 child entries.

ignore mana
- allows you to learn magic with zero mana.
- mana could still be used up.


easy magic challenges
- complete a magic challenge by doing the required action once.
- NOT thoroughly tested.

BACKUP(S)
FORSPOKEN.CT
+9, table Update4.1
(107.67 KiB) Downloaded 2615 times
FORSPOKEN.CT
+9, table Update4
(97.14 KiB) Downloaded 1005 times
FORSPOKEN.CT
+8, table Update3
(85.87 KiB) Downloaded 733 times
FORSPOKEN.CT
+7, table Update2.2
(61.13 KiB) Downloaded 408 times
FORSPOKEN.CT
+5, table Update1.1
(39.46 KiB) Downloaded 580 times
FORSPOKEN.CT
+4
(25.08 KiB) Downloaded 224 times
FORSPOKEN.CT
+3
(22.63 KiB) Downloaded 388 times


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by Cielos on Wed Mar 22, 2023 11:11 pm, edited 15 times in total.

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Akira
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Re: Forspoken +3

Post by Akira »

Code: Select all

Game Name:		Forspoken
Game Process:  		FORSPOKEN.exe
Game Version:		?
Game Engine:		Luminous Engine
Game DLL:		-
Anti-Cheat: 		-
Savegame Folder:	C:\Users\<UserName>\AppData\Local\FORSPOKEN\Steam\<SteamID>\savestorage
Steam Website:
If you like my work then please rate this post positive.
If you want to share the table then share the link to this post but do not upload this table anywhere else.


FORSPOKEN_v1.3.CT
Game Release | CE 7.4 | CT 1.3
(762.71 KiB) Downloaded 1557 times
Scripts:
-God Mode
-Easy Kills
-Inf. Stamina
-Inf. Magic Charge
-Instant Magic Cooldown
-No Mana Consume
-No Item Consume
-No Falling (Inf. Jumping + Walk in Air)
-Teleport (Tp Player | Tp Entities)
-Points (A few Pointer Shortcuts)

Pointer:
-CharacterControllerComponent
-MagicParkourComponent
-SaveLoad
The Table can also be found in our Discord Server:
[Link]
If you have any questions or need help feel free to ask there, we have tables for a lot other games as well.

Old Versions
FORSPOKEN_v1.2.CT
Game Release | CE 7.4 | CT 1.2
(839.08 KiB) Downloaded 416 times
FORSPOKEN_v1.1.CT
Game Release | CE 7.4 | CT 1.1
(816.4 KiB) Downloaded 135 times
FORSPOKEN_v1.0.CT
Game Release | CE 7.4 | CT 1.0
(789.33 KiB) Downloaded 137 times
@Cielos, in case you want this thread just for your own table just let me know and I'll create my own :)

Path to Player Stats:
Pointer/CharacterControllerComponent/ActorCharacterFrey/StatusComponent/<Stats>/
Last edited by Akira on Thu Jan 26, 2023 3:53 pm, edited 6 times in total.

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Cielos
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Re: Forspoken +4

Post by Cielos »

no need~
not much time to cheat these days... I can easily get more cheats next time I play without scrolling the forum for more first before I play/cheat next time.. and if I saw yours first I'd put mine in the same thread too~
...seems the game isn't very popular though, only 2 tables for now..

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Darkedone02
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Re: Forspoken +4

Post by Darkedone02 »

Cielos wrote:
Wed Jan 25, 2023 8:01 am
no need~
not much time to cheat these days... I can easily get more cheats next time I play without scrolling the forum for more first before I play/cheat next time.. and if I saw yours first I'd put mine in the same thread too~
...seems the game isn't very popular though, only 2 tables for now..
oh it's popular... just alot of negativity.

DABhand
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Re: Forspoken +4

Post by DABhand »

A lot of unnecessary negativity as per usual from the anti-denuvo crowd who are getting upsetti spaghetti.

The game itself is pretty damn good, the one thing that is a bit meh right now is the awkward gaps in the NPC conversations and the weird high GDDR usage.

Shirokaido
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Re: Forspoken +5 (table Update 1.1)

Post by Shirokaido »

I've only played the demo, so idk if ignore cooldown addresses this, but an option to reduce charge time would be dope.

sicwan
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Re: Forspoken +3

Post by sicwan »

Akira wrote:
Tue Jan 24, 2023 11:15 pm

FORSPOKEN_v1.2.CT
Scripts:
-God Mode

If you have any questions or need help feel free to ask there, we have tables for a lot other games as well.
anyway to get your 'god mode' to look at the current max health and set&freeze it at that? when I used it last night it looked like it set mine to 5, and kept it there, prompting the "press C to heal" to stay on the screen

edit - fixed quote error

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Akira
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Re: Forspoken +3

Post by Akira »

sicwan wrote:
Wed Jan 25, 2023 2:08 pm
anyway to get your 'god mode' to look at the current max health and set&freeze it at that? when I used it last night it looked like it set mine to 5, and kept it there, prompting the "press C to heal" to stay on the screen
My God Mode script just stops the address which decreases your health from getting called.
It does not change any values.

Also I did mention where to find the health value and a few other things at the bottom of my table post.

bonzay0
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Re: Forspoken +7 (table Update 2.2)

Post by bonzay0 »

I dunno how helpful it is, but I have gathered a few pointers using @Cielos table "pPlayerHealth" pointer.
It is very basic, and it seems that there are a lot more stats you can change.
I have only found some obvious ones, as I didn't "reverse-engineered" anything there. I have no idea what are the in-betweens my findings or after.

Anyway, it's all the bonus stats you can gain from those pillars or w/e (at least the current ones available to me)
+ the amount of "mana" you can spend on leveling purple magic (or magic in general, as I'm yet to have learned a new type of magic in the game)

Just copy and paste it into the table, and make sure to enable it first before trying to change anything:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337092406</ID>
      <Description>"Extra HP Stat"</Description>
      <LastState Value="1000" RealAddress="26594ACBB94"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayerHealth</Address>
      <Offsets>
        <Offset>94</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>1337092462</ID>
      <Description>"Extra Stamina Stat"</Description>
      <LastState Value="1000" RealAddress="26594ACBBA8"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayerHealth</Address>
      <Offsets>
        <Offset>A8</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>1337092461</ID>
      <Description>"Extra Defense Stat"</Description>
      <LastState Value="1000" RealAddress="26594ACBBB0"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayerHealth</Address>
      <Offsets>
        <Offset>B0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>1337092460</ID>
      <Description>"Extra Healing Stat"</Description>
      <LastState Value="1000" RealAddress="26594ACBBB4"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayerHealth</Address>
      <Offsets>
        <Offset>B4</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>1337092459</ID>
      <Description>"Extra Purple Magic Stat"</Description>
      <LastState Value="1000" RealAddress="26594ACBBC0"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayerHealth</Address>
      <Offsets>
        <Offset>C0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>1337092463</ID>
      <Description>"Current Mana To Spend"</Description>
      <LastState Value="1707" RealAddress="26594ACBB3C"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayerHealth</Address>
      <Offsets>
        <Offset>3C</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
As far as I know, those are permanent and persist even after a save.

baboy22
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Re: Forspoken +8 (table Update 3)

Post by baboy22 »

how do i make this table work on steam demo version, lol

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Akira
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Re: Forspoken +8 (table Update 3)

Post by Akira »

baboy22 wrote:
Thu Jan 26, 2023 5:53 pm
how do i make this table work on steam demo version, lol
Upgrade to full game :P

Trifflex
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Re: Forspoken +8 (table Update 3)

Post by Trifflex »

Thanks for the awesome table ! Appreciate the hard work in it !

Tho i got a question or a suggestion, possible to make the challenges for each spell "done" asap ? i leveled up so fast that now 2 of my spells that requires knockdown on certain amount of enemies in order to upgrade the spell , been having a hard time to succeed in it lmao

DarkFearless
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Re: Forspoken +7 (table Update 2.2)

Post by DarkFearless »

[please delete this duplicated post]
Last edited by DarkFearless on Fri Jan 27, 2023 7:14 am, edited 1 time in total.

DarkFearless
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Re: Forspoken +7 (table Update 2.2)

Post by DarkFearless »

bonzay0 wrote:
Thu Jan 26, 2023 11:57 am
I dunno how helpful it is, but I have gathered a few pointers using @Cielos table "pPlayerHealth" pointer.
It is very basic, and it seems that there are a lot more stats you can change.
I have only found some obvious ones, as I didn't "reverse-engineered" anything there. I have no idea what are the in-betweens my findings or after.

Anyway, it's all the bonus stats you can gain from those pillars or w/e (at least the current ones available to me)
+ the amount of "mana" you can spend on leveling purple magic (or magic in general, as I'm yet to have learned a new type of magic in the game)

Just copy and paste it into the table, and make sure to enable it first before trying to change anything:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>1337092406</ID>
      <Description>"Extra HP Stat"</Description>
      <LastState Value="1000" RealAddress="26594ACBB94"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayerHealth</Address>
      <Offsets>
        <Offset>94</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>1337092462</ID>
      <Description>"Extra Stamina Stat"</Description>
      <LastState Value="1000" RealAddress="26594ACBBA8"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayerHealth</Address>
      <Offsets>
        <Offset>A8</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>1337092461</ID>
      <Description>"Extra Defense Stat"</Description>
      <LastState Value="1000" RealAddress="26594ACBBB0"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayerHealth</Address>
      <Offsets>
        <Offset>B0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>1337092460</ID>
      <Description>"Extra Healing Stat"</Description>
      <LastState Value="1000" RealAddress="26594ACBBB4"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayerHealth</Address>
      <Offsets>
        <Offset>B4</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>1337092459</ID>
      <Description>"Extra Purple Magic Stat"</Description>
      <LastState Value="1000" RealAddress="26594ACBBC0"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayerHealth</Address>
      <Offsets>
        <Offset>C0</Offset>
      </Offsets>
    </CheatEntry>
    <CheatEntry>
      <ID>1337092463</ID>
      <Description>"Current Mana To Spend"</Description>
      <LastState Value="1707" RealAddress="26594ACBB3C"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>pPlayerHealth</Address>
      <Offsets>
        <Offset>3C</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
As far as I know, those are permanent and persist even after a save.
I pasted your script after activating Akira's table -- I only get ?? on all entries. Am I doing this incorrectly?

EDIT:
Nevermind, you said Cielo's trainer -- it's working now.

These do persist!

Now -- is there by chance a critical hit chance or damage stat we can increase and persist as well? O_O.

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Akira
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Re: Forspoken +7 (table Update 2.2)

Post by Akira »

DarkFearless wrote:
Fri Jan 27, 2023 7:13 am
I pasted your script after activating Akira's table -- I only get ?? on all entries. Am I doing this incorrectly?
That stuff is already included in my table version 1.3 anyways.

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