Page 11 of 14

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Fri Feb 03, 2023 10:56 am
by maxiy
i can't activate the trainer at all , which Ryujinx version do i need for it ? am using the latest one .
.
.
and i already did :


Check that you are on Host (unchecked) memory manage mode

Make sure no cheats are active from gbatemp.

rebuild the PPTC cache

and it always give me "Lua Error in the script at line 2 "

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Fri Feb 03, 2023 12:36 pm
by DrummerIX
maxiy wrote:
Fri Feb 03, 2023 10:56 am
i can't activate the trainer at all , which Ryujinx version do i need for it ? am using the latest one .
.
.
and i already did :


Check that you are on Host (unchecked) memory manage mode

Make sure no cheats are active from gbatemp.

rebuild the PPTC cache

and it always give me "Lua Error in the script at line 2 "
Make sure you enable the LUA code to run. It appears you are blocking it.

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Fri Feb 03, 2023 3:51 pm
by maxiy
DrummerIX wrote:
Fri Feb 03, 2023 12:36 pm
maxiy wrote:
Fri Feb 03, 2023 10:56 am
i can't activate the trainer at all , which Ryujinx version do i need for it ? am using the latest one .
.
.
and i already did :


Check that you are on Host (unchecked) memory manage mode

Make sure no cheats are active from gbatemp.

rebuild the PPTC cache

and it always give me "Lua Error in the script at line 2 "
Make sure you enable the LUA code to run. It appears you are blocking it.
this may sound stupid but how do i do that ?

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Fri Feb 03, 2023 4:00 pm
by DrummerIX
maxiy wrote:
Fri Feb 03, 2023 3:51 pm
this may sound stupid but how do i do that ?
It's in the Settings of CE.

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Sat Feb 04, 2023 3:30 am
by maxiy
It's in the Settings of CE.
thanks

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Sat Feb 04, 2023 11:34 am
by ayurai
I must say this table is a little confusing for me, activate 1.1... 1.2 ... 2.1 ? what? what checkboxes i should active to activate the trainer? all of them? just few? one?
1.1 and 1.2 conflict? i dont even know.

Maybe i'm just falling to understand something pretty obvious here.

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Sat Feb 04, 2023 10:23 pm
by DrummerIX
ayurai wrote:
Sat Feb 04, 2023 11:34 am
I must say this table is a little confusing for me, activate 1.1... 1.2 ... 2.1 ? what? what checkboxes i should active to activate the trainer? all of them? just few? one?
1.1 and 1.2 conflict? i dont even know.

Maybe i'm just falling to understand something pretty obvious here.
It's been explained before in the thread. Emulators can be finicky as to what AOB they produce.

You need at least one from each group of Activate Trainers for full functionality.

1.1, 1.2 or 1.3
2.1 or 2.2
3.1
4.1

and the main Activate Trainer is always required for anything to function. It lists in the description what it controls.

For me, I activate the main one, 1.2, 2.2, 3.1 and 4.1 and that's how it has worked for me.

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Sun Feb 05, 2023 12:07 am
by ayurai
DrummerIX wrote:
Sat Feb 04, 2023 10:23 pm
ayurai wrote:
Sat Feb 04, 2023 11:34 am
I must say this table is a little confusing for me, activate 1.1... 1.2 ... 2.1 ? what? what checkboxes i should active to activate the trainer? all of them? just few? one?
1.1 and 1.2 conflict? i dont even know.

Maybe i'm just falling to understand something pretty obvious here.
It's been explained before in the thread. Emulators can be finicky as to what AOB they produce.

You need at least one from each group of Activate Trainers for full functionality.

1.1, 1.2 or 1.3
2.1 or 2.2
3.1
4.1

and the main Activate Trainer is always required for anything to function. It lists in the description what it controls.

For me, I activate the main one, 1.2, 2.2, 3.1 and 4.1 and that's how it has worked for me.
Oh thank you for explain, i didnt look in the thread just in your first post, can you put this instructions in the begin of your post for easy acess to other people? sry for the trouble.

Ah, one more question, did you try with Ava-Ryujinx?

I have same issues than some people here, try to activate any 1.1, 1.2 or 1.3 just make the cheat engine freeze.

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Sun Feb 05, 2023 8:09 am
by zeroakuma
Anyway to have all mats x 999 or something like that?

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Mon Feb 06, 2023 5:03 am
by Turtle
Since I'm on Yuzu OpenGL I'm not using the table, but how are you distinguishing an iron sword from a silver sword?

Do you have the byte value for each item?

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Mon Feb 06, 2023 9:40 am
by DrummerIX
Turtle wrote:
Mon Feb 06, 2023 5:03 am
Since I'm on Yuzu OpenGL I'm not using the table, but how are you distinguishing an iron sword from a silver sword?

Do you have the byte value for each item?
No, there is an entire structure for each item. It is only used in the Critical, Hit Rate and Attack Range options.

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Tue Feb 07, 2023 3:15 am
by Koyomi
Thank you for the CT. I just tested the grind related ones (gold, bond fragment, resources) and it works on ryujinx.

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Wed Feb 08, 2023 3:58 am
by maxiy
non of the trainers works after Activating the Trainers it give's me "error in line (# every trainer have a deferent number)":invalid address for Readmem>>"

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Thu Feb 09, 2023 5:59 am
by nhannaruto
Hi DrummerIX, can you help update the table to support the new patch 1.2.0 which is required for Wave 2 DLC? :(
Would love to still be able to use the table in the new patch.

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Thu Feb 09, 2023 4:03 pm
by manila99
Yep, Wave 2 DLC is out !