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Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Mon Jan 30, 2023 10:42 pm
by Darkedone02
DrummerIX wrote:
Mon Jan 30, 2023 10:40 pm
Darkedone02 wrote:
Mon Jan 30, 2023 10:24 pm
I'm having an issue with activating the 4.1 as well... It seems only the very first activate trainer works, but not all the cheats works too like bonus stats.

I get this error saying <<error in line 51 (mov r15,RyujinxMemoryBasePtr): This instruction can't be complied>>

When attempting (and failed) to activate other trainers, like 3.1 it give me this error: <<Error in line 72 (mov r14,bMakeItemShopItemsInfinite): This instruction can't be complied>>
This indicates Activate Trainer is not activated
and here I thought they remain exclusive to each other.

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Mon Jan 30, 2023 10:57 pm
by DrummerIX
The main one sets things up with Global Variables I use throughout the rest of the table. It is required for any to function.

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Mon Jan 30, 2023 11:13 pm
by DarkStarKiwi
Hi uh, for some reason when I try to list my Allies the HP values on CE won't change. I've changed the options to my current amount of allies on the map, I click the Reset ally option and then go into Ryujinx and press the minus button and nothing happens on CE.
EDIT: I turned on trainer 1.1 and it works now

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Tue Jan 31, 2023 2:54 am
by mngueki
quick level up for allies not work, can you help me how to active this

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Tue Jan 31, 2023 3:42 am
by DrummerIX
mngueki wrote:
Tue Jan 31, 2023 2:54 am
quick level up for allies not work, can you help me how to active this
Use Ally List. It is required for ally codes in battle.

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Tue Jan 31, 2023 11:13 am
by MGLT30
People who have trouble with Ryujinx I have a solution kind of since I'm not 100% sure but reboot Ryujinx whenever you try to play engage don't just leave it on and try to play cuz I notice my trainers don't want to work when I do that.

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Tue Jan 31, 2023 9:28 pm
by Lady_Goose
I modified my game to buy master seals early, as well as give myself some extra gold and bond fragments, and now the game thinks I'm on chapter 24 (as noted on my save file). I'm supposed to be right before chapter 10, and now the world map marker is greyed out where chapter 10 is as if I already completed that chapter. Is there a way to change the chapter my game is currently set to?

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Tue Jan 31, 2023 9:39 pm
by DrummerIX
Lady_Goose wrote:
Tue Jan 31, 2023 9:28 pm
I modified my game to buy master seals early, as well as give myself some extra gold and bond fragments, and now the game thinks I'm on chapter 24 (as noted on my save file). I'm supposed to be right before chapter 10, and now the world map marker is greyed out where chapter 10 is as if I already completed that chapter. Is there a way to change the chapter my game is currently set to?
You must have forgot to turn on the WHEN DONE SHOPPING option to reset status back to what it was. You will have to use the Shop Item Status Flags option. Start Setting them to 0 until at some point it resets back to where you were.

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Wed Feb 01, 2023 8:24 pm
by Turtle
Does setting an item's quantity value to 100 make it infinite use?
It did on three houses

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Thu Feb 02, 2023 12:18 am
by DrummerIX
This one is in a different engine, but I believe -1 means infinite

Re: Fire Emblem Engage [Switch, Ryujinx] [+47]

Posted: Thu Feb 02, 2023 1:54 am
by fireemblemguy
vampirekidza wrote:
Sun Jan 29, 2023 2:11 pm
Now I found a way
Character stats and weapon stats have been fixed. If anyone is interested in how to do it, I followed this method.
[Link]
Image
Image
can I ask what XML bundle you edited and what values you changed? I am trying to do the same and am having a hard time finding the base stats.

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Thu Feb 02, 2023 4:19 pm
by germanp20
' Hello, any news of recruiting enemies? Anyone knows the method? Thnx

Re: Fire Emblem Engage [Switch, Ryujinx] [+47]

Posted: Thu Feb 02, 2023 11:39 pm
by vampirekidza
fireemblemguy wrote:
Thu Feb 02, 2023 1:54 am
vampirekidza wrote:
Sun Jan 29, 2023 2:11 pm
Now I found a way
Character stats and weapon stats have been fixed. If anyone is interested in how to do it, I followed this method.
[Link]
Image
Image
can I ask what XML bundle you edited and what values you changed? I am trying to do the same and am having a hard time finding the base stats.
I've made a mod about class, you can try to download and open the details.
[Link]

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Fri Feb 03, 2023 3:12 am
by Turtle
DrummerIX wrote:
Thu Feb 02, 2023 12:18 am
This one is in a different engine, but I believe -1 means infinite
Does CE accept a value of -1 for a 1 byte value?
I assume it's 1 byte.

Re: Fire Emblem Engage [Switch, Ryujinx] [+50]

Posted: Fri Feb 03, 2023 6:53 am
by Turtle
I'm trying to do cheats on yuzu, I can make item use 255, but I can't figure out the item type codes. Anyone feel like posting a list of the byte values for all the item types?