Fire Emblem Engage [Switch, Ryujinx] [+50]

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DrummerIX
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Re: Fire Emblem Engage [Switch, Ryujinx] [+48]

Post by DrummerIX »

DarthCarnis wrote:
Wed Jan 25, 2023 8:23 pm
which of the 4 trainers activates the "Quick Level Up" & "All Stats Gain On Level Up"?
In general the main Activate Trainer and 1 option from each of the Trainer Activates is needed for full functionality (1.1 or 1.2, 2.1 or 2.2, and 3.1)

To use Quick Level Up, you have to identify the allies every battle. It generally doesn't take too long to do.
  • You tell me how many allies in the option that defaults at 4
  • You press the Reset Ally List option
  • Press Minus button in battle to view Unit Details of the allies you want to mark
  • You should see their HP in the Ally List
This makes the options like God Mode and other things affecting allies work.

All Stats Gain On Level Up just needs to be active when a level up occurs.

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Re: Fire Emblem Engage [Switch, Ryujinx] [+48]

Post by pok100 »

how about a max ring bond lvl option ?

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Re: Fire Emblem Engage [Switch, Ryujinx] [+48]

Post by Musica »

I agree with the user above we desperately need a mod that increases the bond level for a unit with any emblem of your choice regardless of whether or not you own the emblem.

and as caution make sure it includes the weapon proficiency you learn from the emblems cause someone already attempted this on gbatemp and it increased the bond level without giving units the weapon proficiency required to change classes
there's a big discussion about this on gbatemp

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Re: Fire Emblem Engage [Switch, Ryujinx] [+48]

Post by Riezex »

work on Yuzu ?

DrummerIX
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Re: Fire Emblem Engage [Switch, Ryujinx] [+48]

Post by DrummerIX »

Riezex wrote:
Thu Jan 26, 2023 12:02 pm
work on Yuzu ?
No, I doubt it, Yuzu has different internal workings. They say this game runs best in Ryujinx.

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Re: Fire Emblem Engage [Switch, Ryujinx] [+48]

Post by Riezex »

DrummerIX wrote:
Thu Jan 26, 2023 12:27 pm
Riezex wrote:
Thu Jan 26, 2023 12:02 pm
work on Yuzu ?
No, I doubt it, Yuzu has different internal workings. They say this game runs best in Ryujinx.
too bad, for me Yuzu(EA) work better

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Re: Fire Emblem Engage [Switch, Ryujinx] [+48]

Post by kucingarab »

DrummerIX wrote:
Wed Jan 25, 2023 9:29 pm
DarthCarnis wrote:
Wed Jan 25, 2023 8:23 pm
which of the 4 trainers activates the "Quick Level Up" & "All Stats Gain On Level Up"?
In general the main Activate Trainer and 1 option from each of the Trainer Activates is needed for full functionality (1.1 or 1.2, 2.1 or 2.2, and 3.1)

To use Quick Level Up, you have to identify the allies every battle. It generally doesn't take too long to do.
  • You tell me how many allies in the option that defaults at 4
  • You press the Reset Ally List option
  • Press Minus button in battle to view Unit Details of the allies you want to mark
  • You should see their HP in the Ally List
This makes the options like God Mode and other things affecting allies work.

All Stats Gain On Level Up just needs to be active when a level up occurs.
For some reasons, quick level up only works for some of the units, I haven't found what is the condition yet as the same unit sometimes have it active, and at another time have it inactive.

DrummerIX
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Re: Fire Emblem Engage [Switch, Ryujinx] [+48]

Post by DrummerIX »

kucingarab wrote:
Thu Jan 26, 2023 7:00 pm
For some reasons, quick level up only works for some of the units, I haven't found what is the condition yet as the same unit sometimes have it active, and at another time have it inactive.
You must identify the allies every battle for it to work.

Say I have 10 allies in battle at start:
I change the "Number of Allies To Setup For Damage Modifier" option to 10

I press the option "Reset Ally List and Setup For Adding Allies To List"

In game, I press the Minus Button (I mapped this to Select on Xbox controller)
to view the Unit Details of my allies

Their HP appears in the Ally 1 Current HP list

After this the options that affect allies works for everyone on that list.

If you gain 3 allies mid-battle, let's say:

Change the "Number of Allies To Setup For Damage Modifier" to 13

In game, I press the Minus Button (I mapped this to Select on Xbox controller)
to view the Unit Details of the three allies that joined

Their HP appears in the Ally 1 Current HP list after the current allies.

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Re: Fire Emblem Engage [Switch, Ryujinx] [+47]

Post by DrummerIX »

EDIT 6.0:
I found time to research another option and change the way I count options in this offering:

[*]Give All Allies Bonus Stats (Requires Ally List)
[*]Bonus HP
[*]Bonus Str
[*]Bonus Dex
[*]Bonus Spd
[*]Bonus Lck
[*]Bonus Def
[*]Bonus Mag
[*]Bonus Res
[*]Bonus Bld
[*]Bonus Sight
[*]Bonus Mov

This option requires you to setup the Ally List in battle, but works after that. Gives every ally bonus stats that you can specify if you wish. They default to what is normally available via the tonic items except for move and sight. Enjoy

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Re: Fire Emblem Engage [Switch, Ryujinx] [+47]

Post by DrummerIX »

EDIT 6.1:
I was able to get one more option in tonight.

[*]Add All Weapon Proficiencies To Allies (View Inventory and Exit Screen)

This one will allow you to class change any ally to any class if you have the Second Seal and Master Seal items. It adds the proficiency of most every weapon to the character. You have to enable Activate Trainer 4.1 which now controls Damage Modifier and this option. Then just go into your Inventory menu from the main menu and back out again after activating this option. Enjoy!

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Re: Fire Emblem Engage [Switch, Ryujinx] [+47]

Post by toydefenser »

i can't Activate Trainer 3.1 (Controls Shop, Arena Options)
Image

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Re: Fire Emblem Engage [Switch, Ryujinx] [+47]

Post by arrow2733 »

Wow great work sir!

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Re: Fire Emblem Engage [Switch, Ryujinx] [+48]

Post by kucingarab »

DrummerIX wrote:
Thu Jan 26, 2023 8:28 pm
kucingarab wrote:
Thu Jan 26, 2023 7:00 pm
For some reasons, quick level up only works for some of the units, I haven't found what is the condition yet as the same unit sometimes have it active, and at another time have it inactive.
You must identify the allies every battle for it to work.

Say I have 10 allies in battle at start:
I change the "Number of Allies To Setup For Damage Modifier" option to 10

I press the option "Reset Ally List and Setup For Adding Allies To List"

In game, I press the Minus Button (I mapped this to Select on Xbox controller)
to view the Unit Details of my allies

Their HP appears in the Ally 1 Current HP list

After this the options that affect allies works for everyone on that list.

If you gain 3 allies mid-battle, let's say:

Change the "Number of Allies To Setup For Damage Modifier" to 13

In game, I press the Minus Button (I mapped this to Select on Xbox controller)
to view the Unit Details of the three allies that joined

Their HP appears in the Ally 1 Current HP list after the current allies.
Oh right, I didn't think using quick level up needs those steps in the beginning. It's working perfectly now.
Thank you!

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Re: Fire Emblem Engage [Switch, Ryujinx] [+47]

Post by DrummerIX »

EDIT 6.2:
Some have trouble with Activate Trainer 4.1, so I put in a (V2) option:

[*]Add All Weapon Proficiencies To Allies (V2) (Requires Ally List)

This option requires the Ally List and you have to get into battle and use the option, then after battle, you can class change to anything if you wish.

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Re: Fire Emblem Engage [Switch, Ryujinx] [+47]

Post by Pewker »

Infinite standard arena doesn't work for me.

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