Sailing Era

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Cyber
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Re: Sailing Era

Post by Cyber »

Lovetada wrote:
Mon Jan 23, 2023 12:28 pm
thank you for update can you add more option for fleet editor??
Like :

Ship Age
ship speed
protect rate
Fire
Max Hull

Thx before
Some values are just visual
  • Ship age is actually damage to ship hull.
  • Ship speed, you can change Sail Speed Factor instead.
  • Protect rate is tied to armor (equipment).
  • Fire is tied to gunports.
I just update the table to add more ship ids to order ship, more ship equipment ids, and pointers to fleet status.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

maoyurui
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Re: Sailing Era

Post by maoyurui »

CannonFodder wrote:
Sat Jan 21, 2023 9:40 am
When you choose another ship in fleet view, addresses in the table require some time to update, may be that's the cause?
You can try to choose different ships and wait a bit to see addresses and values change.
I think I found the issue but I don't know how to fix it. It seems the Ship skill when you customize it will affect every ship of the same kind. For example, I have 5 Large galleons, and 5 Ship of the line. There is a ship ID for ship of the line which is 260 and when you click on that ship in the fleet no matter what slot it is in they will be all recognized as the same ship.

So if you edit, SoTL in slot 1, then do the same in slot 2 with the same ship type, it will automatically change the 1st one to whatever changes you made in slot 2. This also does the same regardless if you put your ship in a dock and not in your current fleet.

So I think the solution would be to have the changes only affect the ships on the fleet slots individually and not by ship ID so that changes made to the same type of ship will be unique for each slot.

gzbenx
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Re: Sailing Era

Post by gzbenx »

Can You found some ID number of :
Nautical Chart
And thank you for update.

Lovetada
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Re: Sailing Era

Post by Lovetada »

Cyber wrote:
Tue Jan 24, 2023 2:38 am
Lovetada wrote:
Mon Jan 23, 2023 12:28 pm
Some values are just visual
  • Ship age is actually damage to ship hull.
  • Ship speed, you can change Sail Speed Factor instead.
  • Protect rate is tied to armor (equipment).
  • Fire is tied to gunports.
I just update the table to add more ship ids to order ship, more ship equipment ids, and pointers to fleet status.
Ah i see thanks for explanation ,, so thats why the hull and the sailor revert back

so some value cant be edited?

and also i still have a problem at debug menu can you explain step by step how to do debug get item and get hero??

thanks before

rafael2014
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Re: Sailing Era

Post by rafael2014 »

Can you add an option to increase inventory spaces (bag) please?
Thank you.

mattyloser
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Re: Sailing Era

Post by mattyloser »

Anyone have an issue with game locking up when you try to leave a port? screen goes black and you cannot do anything.

gd6noob
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Re: Sailing Era

Post by gd6noob »

Any change to add a dropdown to pick the quests to appear?

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Cyber
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Re: Sailing Era

Post by Cyber »

rafael2014 wrote:
Mon Jan 30, 2023 11:41 am
Can you add an option to increase inventory spaces (bag) please?
Thank you.
Sure, updated the table
  • Added Bag Capacity. If you want to change bag capacity to 2000 the set value of Capacity, Base Capacity, and Origin Capacity to 2000 as well.
  • Added Cargo Capacity.
  • Added Every Bag Item is Tradeable. Allow you to sell any item in the bag, even special items.

Kain Yusanagi
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Re: Sailing Era

Post by Kain Yusanagi »

Does the time status not work or something? Can't get it to freeze time so I can go hand in these quests (so dumb that it continues to count down *after you've completed them*).

haowu1211
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Re: Sailing Era

Post by haowu1211 »

Would you plz add a feature that reveals maps, some areas are bugged, even with 100% port discovered, but still will not trigger the achievement to remove the fog of war on the map.

gzbenx
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Re: Sailing Era

Post by gzbenx »

Is there a function to change the color of my common ship name? Just like unique ships?

apricus
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Re: Sailing Era

Post by apricus »

Cyber wrote:
Tue Jan 31, 2023 3:04 pm
rafael2014 wrote:
Mon Jan 30, 2023 11:41 am
Can you add an option to increase inventory spaces (bag) please?
Thank you.
Sure, updated the table
  • Added Bag Capacity. If you want to change bag capacity to 2000 the set value of Capacity, Base Capacity, and Origin Capacity to 2000 as well.
  • Added Cargo Capacity.
  • Added Every Bag Item is Tradeable. Allow you to sell any item in the bag, even special items.
While using the table I found the camping tool and axe sold in item shop permanently disappeared, and after times they are not refreshed either. Since nothing I did with this table is relevant (bar girl, port status, etc) Maybe there is a bug or sth?

tslim2696
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Re: Sailing Era

Post by tslim2696 »

did anyone know how to use the get hero command? the specific hero, not the get all hero command

chcmxlzhl
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Re: Sailing Era

Post by chcmxlzhl »

Can you add the function of Modify Hull?
This can build more Gunrooms or more warehouses
thank you

Ventulus
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Re: Sailing Era

Post by Ventulus »

Sailing Era has a big update to 1.2.4。
Please can you update the ct table .

Can you add a function to remove a hero?
This is because when using Yoshitaka Shizuma as the main character, if the hero Marma Cora is added to the party early, the main storyline in the Americas does not happen when the main storyline does not follow the normal process to complete Marma's entry quest, resulting in the final land adventure not triggering the villainous big boss's death storyline and not being able to continue with the main storyline.

In "Client.PlayerStore.PlayerHoldRoleDB" class,there is "AddRole"function .as also "RemoveRole"
Last edited by Ventulus on Mon Apr 10, 2023 2:22 pm, edited 1 time in total.

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