Master of Magic remake

Upload your cheat tables here (No requests)
CannonFodder
Table Makers
Table Makers
Posts: 192
Joined: Mon May 08, 2017 3:34 pm
Reputation: 112

Re: Master of Magic remake

Post by CannonFodder »

jznightmare wrote:
Mon Dec 19, 2022 4:55 pm
the DB_Difficulty.xml file contains the variables for starting gold and number of spellbooks/picks, if you want, you can change the value from 10 11 12 to 48. So you'll have 12 books for life/death, chaos, nature, sorcery. You can use life and death schools at the same time but you have to use cheat engine on that.

anyone know where the value of traits is stored? i feel like 6 traits is not enough :D
It's hard coded, you can't modify it in file.
Later I might make a bepinex plugin to bypass that if no one make a table for it.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

CannonFodder
Table Makers
Table Makers
Posts: 192
Joined: Mon May 08, 2017 3:34 pm
Reputation: 112

Re: Master of Magic remake

Post by CannonFodder »

BepInEx can't start with this game, I can't solve the problem.
Fortunately wizard creation cheat can be done more easily with tables.
Starting spells can be modified in ExternalAssets\Database\DB_BOOKS_ADVANTAGE.xml , so I didn't bother.

Tested on game version 1.06
Activate mono features first

Options:

Can Choose Both Life And Death
Trait Limit 99
Picks Left 99
Picks Left 0

By the way, you can open dev menu by press ctrl+shift+F1

Update1:
add 2 conflict options, Activate only one of them at the same time!
Get Unit Exp When Open Unit Info
Auto Set Unit Exp When Open Unit Info

add exp table to table extra
remove lua and table extra from other's table (I play with my table merged with other's)
Attachments
MoM CannonFodder.CT
Update1
(27.06 KiB) Downloaded 896 times
MoM CannonFodder.CT
Old
(17.87 KiB) Downloaded 221 times

Kessem
Expert Cheater
Expert Cheater
Posts: 61
Joined: Sat Dec 07, 2019 4:43 am
Reputation: 23

Re: Master of Magic remake

Post by Kessem »

Thank you for the table. The pick limits work great, and the Unit Exp as well.
The Trait Limit and pick both life and death are not working on the other hand.

I ran it with Mono on, and when I load the table a small window pops open with a Code list of hex addresses (13FCD68CB, 13FCD6D1A, etc.) and Code Name (Code:mov [rbp-28],.eax, Code:movsxd rax,dword ptr [rsi+0000338] etc.).

Running on version 1.06.10.826982.09727 if that is relevant.

Thank you again for the table, and will appreciate any advice?

Edit: The Dev mode off course makes the trait pick cheat unnecessary :).

CannonFodder
Table Makers
Table Makers
Posts: 192
Joined: Mon May 08, 2017 3:34 pm
Reputation: 112

Re: Master of Magic remake

Post by CannonFodder »

Unity uses dotnet framework, thus dynamic code address, the addresses in code list is saved when I recorded them, only some reminders, you don't need to worry about them.
If those options do not activate, it's because aob scan can't find any match, most probably due to devs modified those codes in an update.
I've deleted the game, it's UI interaction is too legacy and inconvenient for my appetite. So, no more update from me.

ichthyic
Cheater
Cheater
Posts: 25
Joined: Wed Jul 10, 2019 11:59 am
Reputation: 7

Re: Master of Magic remake

Post by ichthyic »

Anybody know which file contains the info for the types of equipment slots each hero has?

OliverSky
Novice Cheater
Novice Cheater
Posts: 17
Joined: Tue Oct 27, 2020 6:20 pm
Reputation: 1

Re: Master of Magic remake

Post by OliverSky »

CannonFodder wrote:
Fri Jan 13, 2023 3:05 pm
BepInEx can't start with this game, I can't solve the problem.
Fortunately wizard creation cheat can be done more easily with tables.
Starting spells can be modified in ExternalAssets\Database\DB_BOOKS_ADVANTAGE.xml , so I didn't bother.

Tested on game version 1.06
Activate mono features first

Options:

Can Choose Both Life And Death
Trait Limit 99
Picks Left 99
Picks Left 0

By the way, you can open dev menu by press ctrl+shift+F1

Update1:
add 2 conflict options, Activate only one of them at the same time!
Get Unit Exp When Open Unit Info
Auto Set Unit Exp When Open Unit Info

add exp table to table extra
remove lua and table extra from other's table (I play with my table merged with other's)
Update pls sir)

Dusso
Noobzor
Noobzor
Posts: 9
Joined: Sun Aug 29, 2021 7:42 pm
Reputation: 1

Re: Master of Magic remake

Post by Dusso »

Anyone knows how the movement of units is stored?

Please update the tables :)

Post Reply

Who is online

Users browsing this forum: AlexMercer78, danielsykespt, Fabio7x, Google Adsense [Bot], Gr1fON, hazimanzi, Jonesalad, KaninDESU, nos4r2, Pedroma34, readlfj, sakata13, Scarpetti, SemrushBot, tntuzi