Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

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porchemasi
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Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Post by porchemasi »

Sorry guys for asking again, but anyone know how to enable a DMW Summon that i missed? I really want to enable Phoenix that is permanently missed on my end. :(
The DMW mods in the CT still keep the name as ???

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

demorest2
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Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Post by demorest2 »

porchemasi wrote:
Fri Dec 23, 2022 5:03 pm
Sorry guys for asking again, but anyone know how to enable a DMW Summon that i missed? I really want to enable Phoenix that is permanently missed on my end. :(
The DMW mods in the CT still keep the name as ???
There script to change/add all materia to shops. u can add it manualy too. Buy it, its save method. Read table notes.

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ospider
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Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Post by ospider »

Thanx so much for the beautifully crafted table
I just have one question:
Is there anyway to save the table with my choices intact?
I know how to make the table auto-attach, but anyway to make it auto-tick SP + XP multiplier (for example) upon starting it?

acecel
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Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Post by acecel »

ospider wrote:
Fri Dec 23, 2022 9:32 pm
Thanx so much for the beautifully crafted table
I just have one question:
Is there anyway to save the table with my choices intact?
I know how to make the table auto-attach, but anyway to make it auto-tick SP + XP multiplier (for example) upon starting it?
You could use something like that :

Code: Select all

openProcess("GAME_NAME.exe")
getAddressList().getMemoryRecordByDescription("SP Multiplier").Active=true
getAddressList().getMemoryRecordByDescription("XP Multiplier").Active=true

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ospider
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Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Post by ospider »

acecel wrote:
Sat Dec 24, 2022 12:13 am

You could use something like that :

Code: Select all

openProcess("GAME_NAME.exe")
getAddressList().getMemoryRecordByDescription("SP Multiplier").Active=true
getAddressList().getMemoryRecordByDescription("XP Multiplier").Active=true
This is such an amazingly quick answer!
I'll try it when I get on my PC
Super duper grateful Acecel

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Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Post by acecel »

ospider wrote:
Sat Dec 24, 2022 12:41 am
acecel wrote:
Sat Dec 24, 2022 12:13 am

You could use something like that :

Code: Select all

openProcess("GAME_NAME.exe")
getAddressList().getMemoryRecordByDescription("SP Multiplier").Active=true
getAddressList().getMemoryRecordByDescription("XP Multiplier").Active=true
This is such an amazingly quick answer!
I'll try it when I get on my PC
Super duper grateful Acecel
The script i use for all my tables to automatically attach to the game when i launch it :

Code: Select all


function OpenProcess(timer)
  if
    getProcessIDFromProcessName("PROCESS.exe") ~= nil
  then
    object_destroy(timer)
    openProcess("PROCESS.exe")
	
    getAddressList().getMemoryRecordByDescription("enable").Active=true
  end
end

t=createTimer(timer)
timer_setInterval(t,1000)
timer_onTimer(t,OpenProcess)
Of course you paste it in Cheat Engine menu "Table"/"Show Cheat Table LUA Script" or use "CTRL+ALT+L" to show the window to put the script in (i don't say that you but for others who may not know).

Replace "PROCESS" with the game's executable name and "enable" with the script you want to activate when the game is attached.

I did not created this script per se but found it somewhere a long time ago and used it since.
It's a little easier to use as you can keep the table open before launching the game and it will automatically attach when you decide to start the game (though it may not work this way for table that require to activate after loading a save or something like that).

resinate
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Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Post by resinate »

any chance of materia stats UNCAPPED %?

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ospider
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Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Post by ospider »

acecel wrote:
Sat Dec 24, 2022 3:15 am
The script i use for all my tables to automatically attach to the game when i launch it :

Code: Select all


function OpenProcess(timer)
  if
    getProcessIDFromProcessName("PROCESS.exe") ~= nil
  then
    object_destroy(timer)
    openProcess("PROCESS.exe")
	
    getAddressList().getMemoryRecordByDescription("enable").Active=true
  end
end

t=createTimer(timer)
timer_setInterval(t,1000)
timer_onTimer(t,OpenProcess)
Of course you paste it in Cheat Engine menu "Table"/"Show Cheat Table LUA Script" or use "CTRL+ALT+L" to show the window to put the script in (i don't say that you but for others who may not know).

Replace "PROCESS" with the game's executable name and "enable" with the script you want to activate when the game is attached.

I did not created this script per se but found it somewhere a long time ago and used it since.
It's a little easier to use as you can keep the table open before launching the game and it will automatically attach when you decide to start the game (though it may not work this way for table that require to activate after loading a save or something like that).
That's a much more detailed answer, truly appreciate it 🌹

Please humor me
If I wanted to make a comprehensive script based on this one
Should I also replace the "enable" part of this line

Code: Select all

(    getAddressList().getMemoryRecordByDescription("enable").Active=true )
With my choices in the table? as in

Code: Select all

    getAddressList().getMemoryRecordByDescription("sp multiplier").Active=true
    getAddressList().getMemoryRecordByDescription("xp multiplier").Active=true
So it would do the following: I open table > it auto attaches > it auto-picks sp+xp mults.
Is that how it should look like, for an 'AiO' script?

Anacra
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Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Post by Anacra »

Is there a way to turn off the Soldier DLC set from a save file?

acecel
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Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Post by acecel »

ospider wrote:
Sat Dec 24, 2022 12:33 pm
...
Please humor me
If I wanted to make a comprehensive script based on this one
Should I also replace the "enable" part of this line

Code: Select all

(    getAddressList().getMemoryRecordByDescription("enable").Active=true )
With my choices in the table? as in

Code: Select all

    getAddressList().getMemoryRecordByDescription("sp multiplier").Active=true
    getAddressList().getMemoryRecordByDescription("xp multiplier").Active=true
So it would do the following: I open table > it auto attaches > it auto-picks sp+xp mults.
Is that how it should look like, for an 'AiO' script?
Exactly :mrgreen:

Juices842
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Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Post by Juices842 »

i threw all this into a table as well as some dmw achievement addresses and renaming raynards minigames tab/sorting by chapter for my own use if anyone wants to swap it around.


this won't get you to 100%, you have to unlock the 3 proficiency bonuses also. //use the script Raynard made

double

Buster Sword - Block [legit max=100]
"CCFF7R-Win64-Shipping.exe"+718D9B0

not 100% sure on this one:
Buster Sword - Command Damaging Materia (Yellow) [legit max=300]
"CCFF7R-Win64-Shipping.exe"+718D9B8

Buster Sword - Sword Attack [legit max=300]
"CCFF7R-Win64-Shipping.exe"+718D9C0


--

minigames:

chapter 4 - aerith's affection score
"CCFF7R-Win64-Shipping.exe"+71B4D54
2 bytes

i think 80 is (legit) max, 75 is needed for the achievement.
---

alternate perfume, changes the max (amount required) instead of the current, 2 bytes
Chapter 4 - Perfume (lock to 1 and close the blending after first drop)
"CCFF7R-Win64-Shipping.exe"+51791C4
"CCFF7R-Win64-Shipping.exe"+71B52A0

--
chapter 4 - materia collecting timer (count "up" timer), not a static have to make a script
CCFF7R-Win64-Shipping.exe+1270950

--

Chapter 2 Shelling Timer / Chapter 4 - Hojo / Chapter 8 6th wonder timer (any count "down" timer) [locked to 3 minutes]
CCFF7R-Win64-Shipping.exe+12DC1C6
the above may work as well idk

---

Chapter 9 Waterfall Minigame - Chests Collected
"CCFF7R-Win64-Shipping.exe"+71B5088
2 bytes
Attachments
myadditions.CT
ccff7r
(29.3 KiB) Downloaded 636 times
Last edited by Juices842 on Mon Jan 02, 2023 9:02 pm, edited 1 time in total.

MegaMark
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Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Post by MegaMark »

Hello, May i set only level of materia to max? (if avtivated, bonuses were set as well)

khuong
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Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Post by khuong »

@Raynard

Found these, same for the switch.. feel free to add to your table.

BasePlayerStats (Not Battle)
+0x612D - Materia Equip Slots (6 max)
+0x612E - Materia Fusion Option (1 enable/0 disable) -- useful for early game

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isosplx
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Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Post by isosplx »

khuong wrote:
Sun Dec 25, 2022 4:52 pm
@Raynard

Found these, same for the switch.. feel free to add to your table.

BasePlayerStats (Not Battle)
+0x612D - Materia Equip Slots (6 max)
+0x612E - Materia Fusion Option (1 enable/0 disable) -- useful for early game
How to add to game?

khuong
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Re: Crisis Core Final Fantasy 7 Reunion [+71] Updated for Ver.1.01

Post by khuong »

isosplx wrote:
Mon Dec 26, 2022 12:04 am
khuong wrote:
Sun Dec 25, 2022 4:52 pm
@Raynard

Found these, same for the switch.. feel free to add to your table.

BasePlayerStats (Not Battle)
+0x612D - Materia Equip Slots (6 max)
+0x612E - Materia Fusion Option (1 enable/0 disable) -- useful for early game
How to add to game?
Look @ first post, there's a spoiler with the code.. copy and paste it into CE

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