Page 1 of 3
The Long Dark: Tales from the Far Territory (Steam)
Posted: Mon Dec 12, 2022 12:21 pm
by beta99th
- Force indoor spawn
Quick Level Skills
Quick Level Player Skills - repair
Quick Level Player Skills - clean
Quick Level Player Skills - sharpen
Craft Anywhere
placeanywhere (activate to fire indoor)
Fire Indoor
disable ai scan
Force clear weather
Always full fuel inlantern
Inf Charcoal in survey
Map options (show player/zoomed/center on player)
no encumber
Instant Search
Instant Open
Instant Craft
Instant Harvest
Instant Cook (Turn this off during harvest)
Instant Break Down
Instant Eat
Instant ActionProgress (repair)
Instant CanOpening
Instant ForceLock
Fast Fire
Fast Survey
no hunger
no freezing
no thirst
no fatigue
stamina
No Fall Damage
No Sprain Risk onSlope
No Clothing Wetness
Easy Safe Crack (just 1 tick to open)
No Suffocation
no degrade on use
over weight to container
No IceCrackingTrigger
ClimbRope Speed Up
Max fire to 10000 days
no scent
No movement noise
Fly Mode
PlayerSpeed
Pickup Range
Item Pointer (in inventory)
+ Aurora On/Off (Press Alt+L during night)
+ Survey widely (x1000 radius)
Not tested so far.
Let me know if anything isn't working.
Known issue:
"Instant Harvest" & "Instant Cook" do not work simultaneously.
Re: The Long Dark: Tales from the Far Territory (Steam)
Posted: Mon Dec 12, 2022 6:34 pm
by NMss2
Thank you very much for the updated table.
Is it possible to make "Enable Console", please?
Re: The Long Dark: Tales from the Far Territory (Steam)
Posted: Tue Dec 13, 2022 5:16 pm
by KrisNinja
Thank you for the table.
Instant Harvest option does not work, and it would be really handy.
Could you please check this?
Re: The Long Dark: Tales from the Far Territory (Steam)
Posted: Wed Dec 14, 2022 1:27 pm
by beta99th
KrisNinja wrote: ↑Tue Dec 13, 2022 5:16 pm
Thank you for the table.
Instant Harvest option does not work, and it would be really handy.
Could you please check this?
Turn "Instant Cook" off when you try harvest. I'll touch it later.
Re: The Long Dark: Tales from the Far Territory (Steam)
Posted: Wed Dec 14, 2022 3:02 pm
by KrisNinja
beta99th wrote: ↑Wed Dec 14, 2022 1:27 pm
KrisNinja wrote: ↑Tue Dec 13, 2022 5:16 pm
Thank you for the table.
Instant Harvest option does not work, and it would be really handy.
Could you please check this?
Turn "Instant Cook" off when you try harvest. I'll touch it later.
Ok, I'll check this out.
Also, I have found out that option "Fly mode" and "stamina" (I suppose this option is for unlimited run) are not working. I cannot even turn them on.
Another option "over weight to container" crashes the game altogether, meaning closing it and going back to Windows.
Re: The Long Dark: Tales from the Far Territory (Steam)
Posted: Thu Dec 15, 2022 11:01 am
by beta99th
KrisNinja wrote: ↑Wed Dec 14, 2022 3:02 pm
beta99th wrote: ↑Wed Dec 14, 2022 1:27 pm
KrisNinja wrote: ↑Tue Dec 13, 2022 5:16 pm
Thank you for the table.
Instant Harvest option does not work, and it would be really handy.
Could you please check this?
Turn "Instant Cook" off when you try harvest. I'll touch it later.
Ok, I'll check this out.
Also, I have found out that option "Fly mode" and "stamina" (I suppose this option is for unlimited run) are not working. I cannot even turn them on.
Another option "over weight to container" crashes the game altogether, meaning closing it and going back to Windows.
That's weird. All of them are woking fine in my PC.
Re: The Long Dark: Tales from the Far Territory (Steam)
Posted: Thu Dec 15, 2022 6:12 pm
by KrisNinja
beta99th wrote: ↑Thu Dec 15, 2022 11:01 am
KrisNinja wrote: ↑Wed Dec 14, 2022 3:02 pm
beta99th wrote: ↑Wed Dec 14, 2022 1:27 pm
Turn "Instant Cook" off when you try harvest. I'll touch it later.
Ok, I'll check this out.
Also, I have found out that option "Fly mode" and "stamina" (I suppose this option is for unlimited run) are not working. I cannot even turn them on.
Another option "over weight to container" crashes the game altogether, meaning closing it and going back to Windows.
That's weird. All of them are woking fine in my PC.
I suppose that some of them are working and some don't because there are differences between Steam and Epic versions. And unfortunately I am using the latter... Any chance you could verify it in Epic?
Re: The Long Dark: Tales from the Far Territory (Steam)
Posted: Fri Dec 16, 2022 12:41 am
by beta99th
KrisNinja wrote: ↑Thu Dec 15, 2022 6:12 pm
beta99th wrote: ↑Thu Dec 15, 2022 11:01 am
KrisNinja wrote: ↑Wed Dec 14, 2022 3:02 pm
Ok, I'll check this out.
Also, I have found out that option "Fly mode" and "stamina" (I suppose this option is for unlimited run) are not working. I cannot even turn them on.
Another option "over weight to container" crashes the game altogether, meaning closing it and going back to Windows.
That's weird. All of them are woking fine in my PC.
I suppose that some of them are working and some don't because there are differences between Steam and Epic versions. And unfortunately I am using the latter... Any chance you could verify it in Epic?
I'm sorry, I don't have Epic version. This is for Steam version as written in the title.
Re: The Long Dark: Tales from the Far Territory (Steam)
Posted: Sat Dec 17, 2022 11:13 am
by beta99th
Table updated to the current version 2.05 [106000].
Let me know if anything isn't working.
Re: The Long Dark: Tales from the Far Territory (Steam)
Posted: Sat Dec 17, 2022 2:35 pm
by hwen1721
Thanks for quick update! can you add no Frostbite if you don't mind? It would be the only thing to be way to go
Re: The Long Dark: Tales from the Far Territory (Steam)
Posted: Sun Dec 18, 2022 1:57 am
by beta99th
Fixed some errors & Added "Aurora On/Off"
Re: The Long Dark: Tales from the Far Territory (Steam)
Posted: Sun Dec 18, 2022 6:23 am
by NMss2
With the "disable ai scan", it's not like Ghost Mode entirely. The wolves still follows when walking and keeps on target unless standing still and then again starts following. Stags run away when the character is near, again an exception to the Ghost Mode.
Is it a bug or intended?
I can't run a test being the modding backend under update cycle.
Re: The Long Dark: Tales from the Far Territory (Steam)
Posted: Sun Dec 18, 2022 6:52 am
by beta99th
NMss2 wrote: ↑Sun Dec 18, 2022 6:23 am
With the "disable ai scan", it's not like Ghost Mode entirely. The wolves still follows when walking and keeps on target unless standing still and then again starts following. Stags run away when the character is near, again an exception to the Ghost Mode.
Is it a bug or intended?
I can't run a test being the modding backend under update cycle.
It must be because it only modified certain parts of the AI.I just dug in there.I didn't mean to recreate Ghost Mode.
Re: The Long Dark: Tales from the Far Territory (Steam)
Posted: Sun Dec 18, 2022 10:47 am
by fearlessusername
Hi
Can you do the console trick?
{ Game : tld.exe
Version: 1.98 87574 S
Date : 2021-12-09
Author : sub1to
public sealed class String : IComparable, ICloneable, IConvertible, IEnumerable, IComparable<string>, IEnumerable<char>, IEquatable<string> // TypeDefIndex: 289
// Fields
private int m_stringLength; // 0x10
private char m_firstChar; // 0x14
}
[ENABLE]
alloc(newmem,$ff,GameAssembly.dll)
alloc(string,$ff,GameAssembly.dll)
globalalloc(_uconsole_init,1,GameAssembly.dll)
label(returnhere)
label(code)
label(GameManager_Update_hook)
label(GameManager_Update_bytes)
registersymbol(GameManager_Update_hook)
registersymbol(GameManager_Update_bytes)
// class: GameManager
// RVA: 0x1607550 Offset: 0x1606150 VA: 0x7FFB68507550
// public void Update() { }
aobScanModule(hook,GameAssembly.dll,48 8b c4 55 57 41 56 48 8d 68 ? 48 81 ec ? ? ? ? 48 c7 45 ? ? ? ? ? 48 89 58 ? 48 89 70 ? 0f 29 70 ? 0f 29 78 ? 44 0f 29 40 ? 48 8b f1)
// class: Resources
// RVA: 0x2A0FFC0 Offset: 0x2A0EFC0 VA: 0x7FFB0E3DFFC0
// public static Object Load(string path) { }
aobScanModule(Resources_Load,GameAssembly.dll,40 57 48 83 ec ? 48 c7 44 24 ? ? ? ? ? 48 89 5c 24 ? 48 8b f9 80 3d ? ? ? ? ? 75 ? 48 8b 05 ? ? ? ? 48 63 90 ? ? ? ? 48 8b 05 ? ? ? ? 8b 8c 02 ? ? ? ? 45 33 c0 4c 89 44 24 ? 4c 89 44 24 ? 4c 89 44 24 ? 4c 8d 44 24 ? 8b 94 02 ? ? ? ? e8 ? ? ? ? 90 33 c9 ff 15 ? ? ? ? 90 c6 05 ? ? ? ? ? 48 8b 1d ? ? ? ? 48 8b 0d ? ? ? ? f6 81 ? ? ? ? ? 74 ? 83 b9 ? ? ? ? ? 75 ? e8 ? ? ? ? 33 d2 48 8b cb e8 ? ? ? ? 48 8b d8 48 8b 05)
// class: Object
// RVA: 0x2844950 Offset: 0x2843950 VA: 0x7FFB0E214950
// public static Object Instantiate(Object original) { }
aobScanModule(Object_Instantiate,GameAssembly.dll,40 53 48 83 ec ? 48 c7 44 24 ? ? ? ? ? 48 8b d9 80 3d ? ? ? ? ? 75 ? 48 8b 05 ? ? ? ? 48 63 90 ? ? ? ? 48 8b 05 ? ? ? ? 8b 8c 02 ? ? ? ? 45 33 c0 4c 89 44 24 ? 4c 89 44 24 ? 4c 89 44 24 ? 4c 8d 44 24 ? 8b 94 02 ? ? ? ? e8 ? ? ? ? 90 33 c9 ff 15 ? ? ? ? 90 c6 05 ? ? ? ? ? 48 8b 0d ? ? ? ? f6 81 ? ? ? ? ? 74 ? 83 b9 ? ? ? ? ? 75 ? e8 ? ? ? ? 45 33 c0 48 8b 15 ? ? ? ? 48 8b cb e8 ? ? ? ? 48 8b 05)
string:
dq 00 // +00 ptr
dq 00 // +08 padding
dd 08 // +10 len
db 'u' 0 'C' 0 'o' 0 'n' 0 's' 0 'o' 0 'l' 0 'e' 0 0
newmem:
GameManager_Update_bytes:
readMem(hook, 5)
jmp returnhere
code:
mov al, [_uconsole_init]
test al, al
jnz GameManager_Update_bytes
mov byte ptr [_uconsole_init], 1
lea rsp, [rsp-28]
mov [rsp+20], rcx
lea rcx, [string]
call Resources_Load
mov rcx, rax
call Object_Instantiate
mov rcx, [rsp+20]
lea rsp, [rsp+28]
jmp GameManager_Update_bytes
hook:
GameManager_Update_hook:
jmp code
returnhere:
[DISABLE]
GameManager_Update_hook:
readMem(GameManager_Update_bytes, 5)
unregistersymbol(GameManager_Update_hook)
unregistersymbol(GameManager_Update_bytes)
dealloc(newmem)
dealloc(string)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+E652C0
GameAssembly.dll+E652A6: CC - int 3
GameAssembly.dll+E652A7: E8 54 51 26 FF - call GameAssembly.dll+CA400
GameAssembly.dll+E652AC: CC - int 3
GameAssembly.dll+E652AD: E8 4E 51 26 FF - call GameAssembly.dll+CA400
GameAssembly.dll+E652B2: CC - int 3
GameAssembly.dll+E652B3: E8 48 51 26 FF - call GameAssembly.dll+CA400
GameAssembly.dll+E652B8: CC - int 3
GameAssembly.dll+E652B9: E8 42 51 26 FF - call GameAssembly.dll+CA400
GameAssembly.dll+E652BE: CC - int 3
GameAssembly.dll+E652BF: CC - int 3
// ---------- INJECTING HERE ----------
GameAssembly.dll+E652C0: 48 8B C4 - mov rax,rsp
GameAssembly.dll+E652C3: 55 - push rbp
// ---------- DONE INJECTING ----------
GameAssembly.dll+E652C4: 57 - push rdi
GameAssembly.dll+E652C5: 41 56 - push r14
GameAssembly.dll+E652C7: 48 8D 68 D8 - lea rbp,[rax-28]
GameAssembly.dll+E652CB: 48 81 EC 10 01 00 00 - sub rsp,00000110
GameAssembly.dll+E652D2: 48 C7 45 C0 FE FF FF FF - mov qword ptr [rbp-40],FFFFFFFFFFFFFFFE
GameAssembly.dll+E652DA: 48 89 58 08 - mov [rax+08],rbx
GameAssembly.dll+E652DE: 48 89 70 10 - mov [rax+10],rsi
GameAssembly.dll+E652E2: 0F 29 70 D8 - movaps [rax-28],xmm6
GameAssembly.dll+E652E6: 0F 29 78 C8 - movaps [rax-38],xmm7
}
Re: The Long Dark: Tales from the Far Territory (Steam)
Posted: Wed Dec 21, 2022 6:06 pm
by smukase
Thank you so much for this! I was stuck on another page waiting for an update and had no idea.