The Long Dark: Tales from the Far Territory (Steam)

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hwen1721
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Re: The Long Dark: Tales from the Far Territory (Steam)

Post by hwen1721 »

Just found out listed cheat didn't works after 2.06 update

1. Quick Level Player Skills - clean
2. Quick Level Player Skills - sharpen
3. Instant Craft (It works but some did not ex. deer skin pants)
4. No Clothing Wetness

Everything else is perfectly works so far tho. Always thanks for good work cheer!!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

Raven_Crossfade
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Re: The Long Dark: Tales from the Far Territory (Steam)

Post by Raven_Crossfade »

Any chance we can get the Reveal Large Map Radius? Was part of the AOB created by JLee but seems that table is dead.
Reveal Large Map
{///////////////////////////////////////////////////////////////////////////////
Game : The Long Dark (tld.exe)
Version: Steam v1.78 62973 S
Date : 2020-06-03
Author : JLee
* Carthography: Using charcoal will now reveal a large map radius.
* Panel_Map : public void DoDetailSurvey() and proceed with the
1st / next jump (JNE) about 32 bytes further, xmm6 holds the reveal
radius (float) upon entering this function:
- just override it to a very large value (150,000.00)
* Changed since v1.74 where reveal radius was at xmm1 at the start
of the Panel_Map.DoDetailSurvey function call
///////////////////////////////////////////////////////////////////////////////}
[ENABLE]
aobscanmodule(RevealWholeMap,GameAssembly.dll,F3 0F 10 B3 F0 00 00 00 40)
alloc(newmem,$1000,RevealWholeMap)
label(code)
label(return)
label(revealRadius)
newmem:
code:
//movss xmm6,[rbx+000000F0]
movss xmm6,[revealRadius]
jmp return
revealRadius:
dd (float)150000.0
RevealWholeMap:
jmp newmem
nop
nop
nop
return:
registersymbol(RevealWholeMap)
[DISABLE]
RevealWholeMap:
db F3 0F 10 B3 F0 00 00 00
unregistersymbol(RevealWholeMap)
dealloc(newmem)
////////////////////////////////////////////////////////////////////////////////

beta99th
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Reputation: 29

Re: The Long Dark: Tales from the Far Territory (Steam)

Post by beta99th »

Raven_Crossfade wrote:
Fri Dec 23, 2022 10:59 pm
Any chance we can get the Reveal Large Map Radius? Was part of the AOB created by JLee but seems that table is dead.
Reveal Large Map
{///////////////////////////////////////////////////////////////////////////////
Game : The Long Dark (tld.exe)
Version: Steam v1.78 62973 S
Date : 2020-06-03
Author : JLee
* Carthography: Using charcoal will now reveal a large map radius.
* Panel_Map : public void DoDetailSurvey() and proceed with the
1st / next jump (JNE) about 32 bytes further, xmm6 holds the reveal
radius (float) upon entering this function:
- just override it to a very large value (150,000.00)
* Changed since v1.74 where reveal radius was at xmm1 at the start
of the Panel_Map.DoDetailSurvey function call
///////////////////////////////////////////////////////////////////////////////}
[ENABLE]
aobscanmodule(RevealWholeMap,GameAssembly.dll,F3 0F 10 B3 F0 00 00 00 40)
alloc(newmem,$1000,RevealWholeMap)
label(code)
label(return)
label(revealRadius)
newmem:
code:
//movss xmm6,[rbx+000000F0]
movss xmm6,[revealRadius]
jmp return
revealRadius:
dd (float)150000.0
RevealWholeMap:
jmp newmem
nop
nop
nop
return:
registersymbol(RevealWholeMap)
[DISABLE]
RevealWholeMap:
db F3 0F 10 B3 F0 00 00 00
unregistersymbol(RevealWholeMap)
dealloc(newmem)
////////////////////////////////////////////////////////////////////////////////
I added what you want.

xarfm
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Reputation: 2

Re: The Long Dark: Tales from the Far Territory (Steam)

Post by xarfm »

Appreciate this, thanks man.

NMss2
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Posts: 35
Joined: Fri Apr 24, 2020 5:46 am
Reputation: 4

Re: The Long Dark: Tales from the Far Territory (Steam)

Post by NMss2 »

Can we get "AI walkspeed 0" from your previous table? I have tested the old one and is not working. Thanks for all other options, btw.

adamg11
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Posts: 69
Joined: Sun Feb 16, 2020 10:12 am
Reputation: 11

Re: The Long Dark: Tales from the Far Territory (Steam)

Post by adamg11 »

maybe someone can creat CT for wintermute with this :
Unlimited Items
Unlimited Durability
Infinite Ammo
Item Pointer

Rx33
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Posts: 35
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Reputation: 5

Re: The Long Dark: Tales from the Far Territory (Steam)

Post by Rx33 »

This works on gamepass version? Also, can be added a faster day/night cycle? I'm working on surviving the 500 days.

smukase
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Re: The Long Dark: Tales from the Far Territory (Steam)

Post by smukase »

beta99th wrote:
Sat Dec 24, 2022 1:18 pm
Raven_Crossfade wrote:
Fri Dec 23, 2022 10:59 pm
Any chance we can get the Reveal Large Map Radius? Was part of the AOB created by JLee but seems that table is dead.
Reveal Large Map
{///////////////////////////////////////////////////////////////////////////////
Game : The Long Dark (tld.exe)
Version: Steam v1.78 62973 S
Date : 2020-06-03
Author : JLee
* Carthography: Using charcoal will now reveal a large map radius.
* Panel_Map : public void DoDetailSurvey() and proceed with the
1st / next jump (JNE) about 32 bytes further, xmm6 holds the reveal
radius (float) upon entering this function:
- just override it to a very large value (150,000.00)
* Changed since v1.74 where reveal radius was at xmm1 at the start
of the Panel_Map.DoDetailSurvey function call
///////////////////////////////////////////////////////////////////////////////}
[ENABLE]
aobscanmodule(RevealWholeMap,GameAssembly.dll,F3 0F 10 B3 F0 00 00 00 40)
alloc(newmem,$1000,RevealWholeMap)
label(code)
label(return)
label(revealRadius)
newmem:
code:
//movss xmm6,[rbx+000000F0]
movss xmm6,[revealRadius]
jmp return
revealRadius:
dd (float)150000.0
RevealWholeMap:
jmp newmem
nop
nop
nop
return:
registersymbol(RevealWholeMap)
[DISABLE]
RevealWholeMap:
db F3 0F 10 B3 F0 00 00 00
unregistersymbol(RevealWholeMap)
dealloc(newmem)
////////////////////////////////////////////////////////////////////////////////
I added what you want.
@beta99th Would it be possible to make this trainer work in the entire story mode? It's only working in survival mode atm. And also please add item pointer, unlimited ammo and unlimited items if possible? Thanks so much already! In your own time friend

KrisNinja
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Posts: 15
Joined: Tue Dec 13, 2022 5:10 pm
Reputation: 1

Re: The Long Dark: Tales from the Far Territory (Steam)

Post by KrisNinja »

Most options work on Epic Games version. But one I need "Instant Harvest" does not. I can't even switch it on. Can anyone modify this to work?

fearlessusername
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Posts: 8
Joined: Sun Dec 11, 2022 5:40 am
Reputation: 4

Re: The Long Dark: Tales from the Far Territory (Steam)

Post by fearlessusername »

Hi Can you add item spawner?

User avatar
Brack
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Posts: 41
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Re: The Long Dark: Tales from the Far Territory (Steam)

Post by Brack »

hi guys

i want know what are they for:

- over weight to container
- item pointer

and want ask if possible add option "Zero Weight" and "100% Item condition" :lol:

thanks. regards

Snowbirdo
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What is cheating?
Posts: 3
Joined: Thu Jan 27, 2022 2:26 pm
Reputation: 1

Re: The Long Dark: Tales from the Far Territory (Steam)

Post by Snowbirdo »

I know theres already an item pointer in which you can change the item count, but there was an older script called
"[AoB.Containers] +3 Extra Items When Stacking Existing Item" which was fun to use ingame but no longer working, could you add something like that? I'd appreciate it a lot ^^'

hwen1721
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Re: The Long Dark: Tales from the Far Territory (Steam)

Post by hwen1721 »

Can you update for v2.70 plz?

Raven_Crossfade
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What is cheating?
Posts: 3
Joined: Fri Dec 23, 2022 10:54 pm
Reputation: 0

Re: The Long Dark: Tales from the Far Territory (Steam)

Post by Raven_Crossfade »

Map options (show player/zoomed/center on player) No longer works on the Update v2.7.

KrisNinja
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Posts: 15
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Reputation: 1

Re: The Long Dark: Tales from the Far Territory (Steam)

Post by KrisNinja »

Any chance to see this one updated to 2.08 version?

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