The Long Dark: Tales from the Far Territory (Steam)

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hwen1721
Noobzor
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Posts: 6
Joined: Wed Dec 14, 2022 8:09 pm
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Re: The Long Dark: Tales from the Far Territory (Steam)

Post by hwen1721 »

WTB update for 2.10. only a few options works and everything else is not...

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

User avatar
Brack
Cheater
Cheater
Posts: 41
Joined: Sun Dec 06, 2020 10:29 pm
Reputation: 10

Re: The Long Dark: Tales from the Far Territory (Steam)

Post by Brack »

@beata99th can you update to version 2.10? Thank you ;)

yammahatom
What is cheating?
What is cheating?
Posts: 2
Joined: Tue Apr 04, 2023 1:48 am
Reputation: 1

Re: The Long Dark: Tales from the Far Territory (Steam)

Post by yammahatom »

can someone make a tutorial how to update the table

yammahatom
What is cheating?
What is cheating?
Posts: 2
Joined: Tue Apr 04, 2023 1:48 am
Reputation: 1

Re: The Long Dark: Tales from the Far Territory (Steam)

Post by yammahatom »

some how i managed to make insta harvest animal back to work

Code: Select all

{ Game   : tld.exe
  Version: 
  Date   : 2023-04-04
  Author : troll

  This script does blah blah blah
}

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat

 
 
aobscanmodule(INJECT,GameAssembly.dll,C7 83 70 01 00 00 00 00 00 00 48 85 C0 0F 84 78) // should be unique
alloc(newmem,$1000,INJECT)

label(code)
label(return)

newmem:

code:
  mov [rbx+00000170],(float)999
  jmp return

INJECT:
  jmp newmem
  nop 5
return:
registersymbol(INJECT)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT:
  db C7 83 70 01 00 00 00 00 00 00

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+8EB47B

GameAssembly.dll+8EB455: B2 01                          - mov dl,01
GameAssembly.dll+8EB457: 48 8B CF                       - mov rcx,rdi
GameAssembly.dll+8EB45A: FF D0                          - call rax
GameAssembly.dll+8EB45C: 48 8B 8B F8 00 00 00           - mov rcx,[rbx+000000F8]
GameAssembly.dll+8EB463: 48 85 C9                       - test rcx,rcx
GameAssembly.dll+8EB466: 0F 84 9A 02 00 00              - je GameAssembly.dll+8EB706
GameAssembly.dll+8EB46C: 45 33 C0                       - xor r8d,r8d
GameAssembly.dll+8EB46F: 0F 57 C9                       - xorps xmm1,xmm1
GameAssembly.dll+8EB472: E8 E9 80 2B 00                 - call GameAssembly.dll+BA3560
GameAssembly.dll+8EB477: 48 8B 43 30                    - mov rax,[rbx+30]
// ---------- INJECTING HERE ----------
GameAssembly.dll+8EB47B: C7 83 70 01 00 00 00 00 00 00  - mov [rbx+00000170],00000000
// ---------- DONE INJECTING  ----------
GameAssembly.dll+8EB485: 48 85 C0                       - test rax,rax
GameAssembly.dll+8EB488: 0F 84 78 02 00 00              - je GameAssembly.dll+8EB706
GameAssembly.dll+8EB48E: 8B 40 18                       - mov eax,[rax+18]
GameAssembly.dll+8EB491: 45 33 C0                       - xor r8d,r8d
GameAssembly.dll+8EB494: 66 0F 6E C5                    - movd xmm0,ebp
GameAssembly.dll+8EB498: 8B D5                          - mov edx,ebp
GameAssembly.dll+8EB49A: 0F 5B C0                       - cvtdq2ps xmm0,xmm0
GameAssembly.dll+8EB49D: 48 8B CB                       - mov rcx,rbx
GameAssembly.dll+8EB4A0: 48 89 74 24 40                 - mov [rsp+40],rsi
GameAssembly.dll+8EB4A5: 89 83 74 01 00 00              - mov [rbx+00000174],eax
}

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