z Dwarf Fortress

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simo381c
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Re: z Dwarf Fortress

Post by simo381c »

Is it possible to edit the number of migrants arriving? And to force a migrant wave to appear?

Awesome work so far!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

NostalgiaForInfinity
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Re: z Dwarf Fortress

Post by NostalgiaForInfinity »

Does anyone have any tips on how to use the "Rock Quern Creates Adamantine Instead" or "Custom Free Crafts" options?

I've tried every option for milling at the quern but it always produces the regular products. I've attempted to craft with the "free craft/custom craft" options but attempting to craft adamantine items or extract strands but the job is always cancelled due to missing adamantine materials.

Thank you!!

Grabarz
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Re: z Dwarf Fortress

Post by Grabarz »

NostalgiaForInfinity wrote:
Wed Jan 04, 2023 2:18 am
Does anyone have any tips on how to use the "Rock Quern Creates Adamantine Instead" or "Custom Free Crafts" options?

I've tried every option for milling at the quern but it always produces the regular products. I've attempted to craft with the "free craft/custom craft" options but attempting to craft adamantine items or extract strands but the job is always cancelled due to missing adamantine materials.

Thank you!!
Did You checked the wiki ?

[Link]
[Link]

Free craft works on benches for example beds no longer will use wood - but you still need at least 1 wood in stockpile
Querns - as you dig your rocks turn into raw adamantine, you need to process it to make it usable - or just download mod called creation forge or something

Grabarz
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Re: z Dwarf Fortress

Post by Grabarz »

Starvation and Dehydradtion works ?

My dwarfs still get hungry, they are thirty and so on. Yes they drink and eat when cheat is on
I tried to set stats HUNGER THIRST and SLEEP to 1 and lock it - still no help, they are thirsty and hungry :)

meatybites
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Re: z Dwarf Fortress

Post by meatybites »

Wow, this table is excellent!
I'm so glad I stumbled upon it.
Thank you, Zander, for all the time you put in.

Are there any plans on adding 'facets' to the table?
(Or are they already there, and I'm just blind)
You can do a lot with the ability to customise the goals and beliefs already, but facets play a significant role in relationships and grudges.
It would be amazing to be able to edit the whole set.

worfest
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Re: z Dwarf Fortress

Post by worfest »

Great work Thanks!

Scaenicus
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Re: z Dwarf Fortress

Post by Scaenicus »

NostalgiaForInfinity wrote:
Wed Jan 04, 2023 2:18 am
Does anyone have any tips on how to use the "Rock Quern Creates Adamantine Instead"
You enable the option, which changes the recipe of the rock quern (=the hand mill) in your masonry.
Instead of getting a quern, you get raw adamantine, which has to be further processed in the Craft's workshop to get adamantine wafers, with which you can forge/build.

DirtyHorcrux
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Re: z Dwarf Fortress

Post by DirtyHorcrux »

everything seems to be working with the 5.05 update, just wanted to say that as well as thanks for the awesome table, been playin dwarf fort for years and never thought to look for a cheat engine table until the steam release... 8-)

nutwick
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Re: z Dwarf Fortress

Post by nutwick »

I dug a little deeper into the occupation flag problem with the teleport script. Some devs from the DFhack discord said they ran into a similar problem. You can look at their solution here: [Link]

They also made a lua script to fix this issue:
[Link]

However, this works off the in-game cursor instead of cursor position like your liquid/mouse hover scripts.

DFhack github also has an updated list of globals and vtable addresses here: [Link]

Could be useful for expanding the table further :)

Zanzer
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Re: z Dwarf Fortress

Post by Zanzer »

You should ask them to convert that into a list of object structures and offsets for you so that you can add each entry to the table's pointers.

tsfortna
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50.05

Post by tsfortna »

Thanks for the tables!

Are there plans to continue with 50.05 and above?

Jagienka111
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Re: z Dwarf Fortress

Post by Jagienka111 »

can you also add the ability to edit personality of dwarfs?
[Link]
Thanks for the table.

Pabl0
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Re: z Dwarf Fortress

Post by Pabl0 »

Thank you for that table. You are a lifesaver!

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BugsyKid
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Re: z Dwarf Fortress

Post by BugsyKid »

Awesome table! Thanks alot!

Pabl0
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Re: z Dwarf Fortress

Post by Pabl0 »

Found a small bug in a table.
When you select "Item Tooltip Pointer>Selected Item>Item Wear", Change value shows a list of Material IDs (like 235 : Calcite (Steel/Pig Iron)) instead of levels of item damage (like 0 not damaged, 1 light damage, etc).

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