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Algester
Expert Cheater
Posts: 281 Joined: Sun Mar 04, 2018 9:48 am
Reputation: 58
Post
by Algester » Fri Dec 09, 2022 4:49 am
this dank game from D3 and shade once again...
the table still needs some refinement cause the gauges are once again controlled by 1 code
this includes ninja attack, enemy HP and player HP
(if anyone knows how to handle tiered cmp scripting its a big help)
right now you have infinite ninja tools and some mission info
JKS_Win64.CT
Initial Upload (85.53 KiB) Downloaded 107 times
JKS_Win64.CT
Using A culmination of options from Tuup's table and Raynard's table (1.11 MiB) Downloaded 101 times
Raynard's table
How to use this cheat table?
Install Cheat Engine
Double-click the .CT file in order to open it.
Click the PC icon in Cheat Engine in order to select the game process.
Keep the list.
Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
JKS_Win64.CT
I tried to add infinite Devoted Heart Timer but I have no confidence in this script working (1.79 MiB) Downloaded 212 times
JKS_Win64.CT
another Minor Update (1.51 MiB) Downloaded 158 times
Last edited by
Algester on Wed Dec 14, 2022 10:40 am, edited 5 times in total.
Tuuuup!
Table Makers
Posts: 228 Joined: Sat Sep 26, 2020 9:54 am
Reputation: 1370
Post
by Tuuuup! » Sat Dec 10, 2022 11:28 pm
Algester wrote: ↑ Fri Dec 09, 2022 4:49 am
...
Hope you don't mind if I post my table here.
Options:
No photoshoot underwear censorship (This is going to spread to all sites...lol)
Godmode/no hit
Some buddy and player pointers
Money/inga multiplier
Always use buddy attack (even when gauge is not full!!)
Always use devoted heart (even when gauge is not full!!)
inf ninja tools
inf jumps
Attack multiplier
Buddy affection multiplier
Alway S rank result? (not sure if this works correct. I'm to strong al ready)
Have fun.
Attachments
JKS_Win64.CT
(103.41 KiB) Downloaded 358 times
Algester
Expert Cheater
Posts: 281 Joined: Sun Mar 04, 2018 9:48 am
Reputation: 58
Post
by Algester » Sun Dec 11, 2022 2:59 am
PS: I'm still testing the tables and I incorporated from the other threads
@Tuuup!!
I'm not sure but your Use Buddy Attack isnt "responsive"
ok I got it fixed
Code: Select all
{ Game Executable : JKS_Win64.exe
Author : Tuuup!
Executable Version: 2020.3.36.63851
Script Date : 2022-12-08
}
[ENABLE]
aobscanmodule(buddyattack,GameAssembly.dll,F3 0F 10 7A 10)
registersymbol(buddyattack buddyattackbkp)
alloc(newmem,128,buddyattack)
label(return)
label(buddyattackbkp)
newmem:
movss [rdx+10],xmm0 //xmm0 is a float of 1000 its useful if you are using a weapon that takes 200 per attack and 400 for a super attack that or insert (float)600.0 value
movss xmm7,[rdx+10]
jmp return
buddyattackbkp:
readmem(buddyattack,5)
buddyattack:
jmp newmem
return:
[DISABLE]
buddyattack:
// db F3 0F 10 7A 10
readmem(buddyattackbkp,5)
unregistersymbol(*)
dealloc(*)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll.il2cpp+1399393
GameAssembly.dll.il2cpp+139930E: CC - int 3
GameAssembly.dll.il2cpp+139930F: CC - int 3
App.ParameterPlayerBasic.IsBuddyAttackAvailable: 48 89 5C 24 10 - mov [rsp+10],rbx
GameAssembly.dll.il2cpp+1399315: 48 89 74 24 18 - mov [rsp+18],rsi
GameAssembly.dll.il2cpp+139931A: 57 - push rdi
GameAssembly.dll.il2cpp+139931B: 48 83 EC 40 - sub rsp,40
GameAssembly.dll.il2cpp+139931F: 80 3D 43 0C 5C 01 00 - cmp byte ptr [GameAssembly.dll+2D93F69],00
GameAssembly.dll.il2cpp+1399326: 41 8B F0 - mov esi,r8d
GameAssembly.dll.il2cpp+1399329: 48 63 DA - movsxd rbx,edx
GameAssembly.dll.il2cpp+139932C: 48 8B F9 - mov rdi,rcx
GameAssembly.dll.il2cpp+139932F: 75 1F - jne GameAssembly.dll.il2cpp+1399350
GameAssembly.dll.il2cpp+1399331: 48 8D 0D E8 15 46 01 - lea rcx,[GameAssembly.dll.data+15C920]
GameAssembly.dll.il2cpp+1399338: E8 13 E3 A5 FE - call GameAssembly.dll.text+230650
GameAssembly.dll.il2cpp+139933D: 48 8D 0D 2C 55 46 01 - lea rcx,[GameAssembly.dll.data+160870]
GameAssembly.dll.il2cpp+1399344: E8 07 E3 A5 FE - call GameAssembly.dll.text+230650
GameAssembly.dll.il2cpp+1399349: C6 05 19 0C 5C 01 01 - mov byte ptr [GameAssembly.dll+2D93F69],01
GameAssembly.dll.il2cpp+1399350: 48 89 6C 24 50 - mov [rsp+50],rbp
GameAssembly.dll.il2cpp+1399355: 85 F6 - test esi,esi
GameAssembly.dll.il2cpp+1399357: 0F 85 8D 00 00 00 - jne GameAssembly.dll.il2cpp+13993EA
GameAssembly.dll.il2cpp+139935D: 48 8B 4F 20 - mov rcx,[rdi+20]
GameAssembly.dll.il2cpp+1399361: 48 85 C9 - test rcx,rcx
GameAssembly.dll.il2cpp+1399364: 0F 84 8E 01 00 00 - je GameAssembly.dll.il2cpp+13994F8
GameAssembly.dll.il2cpp+139936A: 3B 59 18 - cmp ebx,[rcx+18]
GameAssembly.dll.il2cpp+139936D: 0F 83 55 01 00 00 - jae GameAssembly.dll.il2cpp+13994C8
GameAssembly.dll.il2cpp+1399373: 48 8B 54 D9 20 - mov rdx,[rcx+rbx*8+20]
GameAssembly.dll.il2cpp+1399378: 48 85 D2 - test rdx,rdx
GameAssembly.dll.il2cpp+139937B: 0F 84 77 01 00 00 - je GameAssembly.dll.il2cpp+13994F8
GameAssembly.dll.il2cpp+1399381: 0F 29 74 24 30 - movaps [rsp+30],xmm6
GameAssembly.dll.il2cpp+1399386: F3 0F 10 35 42 FD 9E 00 - movss xmm6,[GameAssembly.dll.rdata+10D0]
GameAssembly.dll.il2cpp+139938E: 0F 29 7C 24 20 - movaps [rsp+20],xmm7
// ---------- INJECTING HERE ----------
GameAssembly.dll.il2cpp+1399393: F3 0F 10 7A 10 - movss xmm7,[rdx+10]
// ---------- DONE INJECTING ----------
GameAssembly.dll.il2cpp+1399398: 85 DB - test ebx,ebx
GameAssembly.dll.il2cpp+139939A: 74 18 - je GameAssembly.dll.il2cpp+13993B4
GameAssembly.dll.il2cpp+139939C: 83 EB 01 - sub ebx,01
GameAssembly.dll.il2cpp+139939F: 74 0C - je GameAssembly.dll.il2cpp+13993AD
GameAssembly.dll.il2cpp+13993A1: 83 FB 01 - cmp ebx,01
GameAssembly.dll.il2cpp+13993A4: 75 2A - jne GameAssembly.dll.il2cpp+13993D0
GameAssembly.dll.il2cpp+13993A6: BA 82 F2 A5 D2 - mov edx,D2A5F282
GameAssembly.dll.il2cpp+13993AB: EB 0C - jmp GameAssembly.dll.il2cpp+13993B9
GameAssembly.dll.il2cpp+13993AD: BA 98 72 D8 74 - mov edx,74D87298
GameAssembly.dll.il2cpp+13993B2: EB 05 - jmp GameAssembly.dll.il2cpp+13993B9
GameAssembly.dll.il2cpp+13993B4: BA 5E E9 46 66 - mov edx,6646E95E
GameAssembly.dll.il2cpp+13993B9: 45 33 C0 - xor r8d,r8d
GameAssembly.dll.il2cpp+13993BC: 48 8B CF - mov rcx,rdi
GameAssembly.dll.il2cpp+13993BF: E8 5C 01 00 00 - call App.ParameterPlayerBasic.IsSkillAvailable
GameAssembly.dll.il2cpp+13993C4: 84 C0 - test al,al
GameAssembly.dll.il2cpp+13993C6: 74 08 - je GameAssembly.dll.il2cpp+13993D0
GameAssembly.dll.il2cpp+13993C8: F3 0F 10 35 A8 65 A0 00 - movss xmm6,[GameAssembly.dll.rdata+17978]
GameAssembly.dll.il2cpp+13993D0: 0F 2F FE - comiss xmm7,xmm6
GameAssembly.dll.il2cpp+13993D3: 0F 28 7C 24 20 - movaps xmm7,[rsp+20]
GameAssembly.dll.il2cpp+13993D8: 0F 28 74 24 30 - movaps xmm6,[rsp+30]
GameAssembly.dll.il2cpp+13993DD: 0F 82 CE 00 00 00 - jb GameAssembly.dll.il2cpp+13994B1
GameAssembly.dll.il2cpp+13993E3: B0 01 - mov al,01
GameAssembly.dll.il2cpp+13993E5: E9 C9 00 00 00 - jmp GameAssembly.dll.il2cpp+13994B3
GameAssembly.dll.il2cpp+13993EA: 83 FE 01 - cmp esi,01
GameAssembly.dll.il2cpp+13993ED: 0F 85 BE 00 00 00 - jne GameAssembly.dll.il2cpp+13994B1
GameAssembly.dll.il2cpp+13993F3: 48 8B 47 20 - mov rax,[rdi+20]
GameAssembly.dll.il2cpp+13993F7: 48 85 C0 - test rax,rax
GameAssembly.dll.il2cpp+13993FA: 0F 84 F8 00 00 00 - je GameAssembly.dll.il2cpp+13994F8
GameAssembly.dll.il2cpp+1399400: 3B 58 18 - cmp ebx,[rax+18]
GameAssembly.dll.il2cpp+1399403: 0F 83 CF 00 00 00 - jae GameAssembly.dll.il2cpp+13994D8
}
DarkFearless
Expert Cheater
Posts: 138 Joined: Sat Jan 26, 2019 5:38 am
Reputation: 2
Post
by DarkFearless » Sun Dec 11, 2022 5:06 am
Thanks for sharing! Is there a NG+ to this game?
Algester
Expert Cheater
Posts: 281 Joined: Sun Mar 04, 2018 9:48 am
Reputation: 58
Post
by Algester » Mon Dec 12, 2022 7:53 am
DarkFearless wrote: ↑ Sun Dec 11, 2022 5:06 am
Thanks for sharing! Is there a NG+ to this game?
"no" its basically like Bullet Girls you just finish story and unlock harder difficulty then the early missions will be just like the original missions
Super Armor
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>331</ID>
<Description>"Super Armor"</Description>
<LastState Activated="1"/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>{ Game : JKS_Win64.exe
Version:
Date : 2022-12-13
Author : Algester
This script does blah blah blah
}
[ENABLE]
aobscanmodule(SuperArmor,GameAssembly.dll,88 83 B9 00 00 00) // should be unique
alloc(newmem,$1000,SuperArmor)
label(code)
label(return)
newmem:
code:
mov [rbx+000000B9],01
//mov [rbx+000000B9],al
jmp return
SuperArmor:
jmp newmem
nop
return:
registersymbol(SuperArmor)
[DISABLE]
SuperArmor:
db 88 83 B9 00 00 00
unregistersymbol(SuperArmor)
dealloc(newmem)
{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+180571B
GameAssembly.dll+18056FB: 48 8B CF - mov rcx,rdi
GameAssembly.dll+18056FE: E8 8D E4 FC FF - call GameAssembly.dll+17D3B90
GameAssembly.dll+1805703: 84 C0 - test al,al
GameAssembly.dll+1805705: 75 48 - jne GameAssembly.dll+180574F
GameAssembly.dll+1805707: 45 33 C0 - xor r8d,r8d
GameAssembly.dll+180570A: BA 49 E8 B6 9E - mov edx,9EB6E849
GameAssembly.dll+180570F: 48 8B CF - mov rcx,rdi
GameAssembly.dll+1805712: E8 79 E4 FC FF - call GameAssembly.dll+17D3B90
GameAssembly.dll+1805717: 84 C0 - test al,al
GameAssembly.dll+1805719: 75 34 - jne GameAssembly.dll+180574F
// ---------- INJECTING HERE ----------
GameAssembly.dll+180571B: 88 83 B9 00 00 00 - mov [rbx+000000B9],al
// ---------- DONE INJECTING ----------
GameAssembly.dll+1805721: 4C 8B 7C 24 40 - mov r15,[rsp+40]
GameAssembly.dll+1805726: 4C 8B 74 24 48 - mov r14,[rsp+48]
GameAssembly.dll+180572B: 4C 8B 64 24 78 - mov r12,[rsp+78]
GameAssembly.dll+1805730: 48 8B 7C 24 70 - mov rdi,[rsp+70]
GameAssembly.dll+1805735: 48 8B 74 24 68 - mov rsi,[rsp+68]
GameAssembly.dll+180573A: 0F 28 7C 24 20 - movaps xmm7,[rsp+20]
GameAssembly.dll+180573F: 48 8B 6C 24 60 - mov rbp,[rsp+60]
GameAssembly.dll+1805744: 0F 28 74 24 30 - movaps xmm6,[rsp+30]
GameAssembly.dll+1805749: 48 83 C4 50 - add rsp,50
GameAssembly.dll+180574D: 5B - pop rbx
}
</AssemblerScript>
</CheatEntry>
</CheatEntries>
</CheatTable>
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