Zombie Cure Lab

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BabyGroot
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Zombie Cure Lab

Post by BabyGroot »

Code: Select all

Game Name: 					Zombie Cure Lab
Game Process : 					Zombie Cure Lab.exe
Game Release date: 				07 Dec, 2022
CE Version : 					7.4
Version Game / Build Id / Date Patch:  		v0.15.8 / 10088107 / 07 December 2022
Check build Id / Date Patches : [Link]


Notes
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game

2. How to use dev console?
press F8 and input " help " [ without quotes ]. Selected worker and try with changeneed hunger -100 or changeneed sleep -100

3. Or you can write " Helpfile " automatically " ConsoleHelpFile.html " will open in your browser. " ConsoleHelpFile.html " contains all Commands

For example, to add resource wood
Write : add wood 1000000

Like this
Image

Options Table
Image


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Zombie Cure Lab.CT
v0.15.8 / 10088107 / 07 December 2022
(17.9 KiB) Downloaded 1412 times
Last edited by BabyGroot on Fri Dec 09, 2022 10:19 am, edited 2 times in total.

zurex_alexis
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Re: Zombie Cure Lab

Post by zurex_alexis »

thanks for the table, works fine

junior_clk
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Re: Zombie Cure Lab

Post by junior_clk »

What are the dev console commands?

michaelhost
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Re: Zombie Cure Lab

Post by michaelhost »

there is some minor issue when using the table such as :

1. when using the infinite resources workers sometimes stuck cannot put their resources to the resources camp. Other times the worker cannot pick up the resources to build/refill machine (temporary solution disable the cheat) (encountered after load a save game)

2. Sometimes the resources cheat cannot find the attached memory ( temporary solution: restart game or reattach the game process) (encountered after load a save game)

i've put the temporary solution just in case you encountered them
Last edited by michaelhost on Fri Dec 09, 2022 12:44 pm, edited 2 times in total.

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BabyGroot
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Re: Zombie Cure Lab

Post by BabyGroot »

michaelhost wrote:
Fri Dec 09, 2022 7:44 am
...
hmmm I haven't tried it yet, but if you are frustrated, just use the dev command [ Read Notes ]

michaelhost
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Re: Zombie Cure Lab

Post by michaelhost »

BabyGroot wrote:
Fri Dec 09, 2022 10:09 am
michaelhost wrote:
Fri Dec 09, 2022 7:44 am
...
hmmm I haven't tried it yet, but if you are frustrated, just use the dev command [ Read Notes ]
no actually, i'm not frustrated because i found out a temporary solution for it and i just want to report what i found here so no one will shout at you because the table do this, do that LOL

michaelhost
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Re: Zombie Cure Lab

Post by michaelhost »

this is the resources registered by the DevConsole :
- Lumber = Wood
- Metal
- Stone
- Tech = Electronic
- NotInDemoRes (i don't know what this do)
- ScientistDelivery
- TransformationResultHuman
- TransformationResultHumbie1
- TransformationResultHumbie2
- TransformationResultHumbie3
- CookedVegetable
- Grilled Meat
- Meat
- Vegetable
- Dish = Superfood
- GlowBerry
- Chemical
- Fertilizer
- GelPack = Ice Pack
- Iron
- AntidoteResearchPoints
- ResearchPoints

Note : This included all of the registered devconsole resources, yes Ore it's not on the list because ore also does not appeared in the devconsole error log i don't know why :(
Last edited by michaelhost on Tue Dec 13, 2022 3:05 am, edited 1 time in total.

GameOverAus
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Re: Zombie Cure Lab

Post by GameOverAus »

michaelhost wrote:
Fri Dec 09, 2022 7:44 am
there is some minor issue when using the table such as :

1. when using the infinite resources workers sometimes stuck cannot put their resources to the resources camp. Other times the worker cannot pick up the resources to build/refill machine (temporary solution disable the cheat) (encountered after load a save game)

2. Sometimes the resources cheat cannot find the attached memory ( temporary solution: restart game or reattach the game process) (encountered after load a save game)

i've put the temporary solution just in case you encountered them
I found that too, the workers were just moving on the spot right outside the resource hut.

Finding the spots for all the resource values is easy enough, would be nice if someone could create some pointerscans for them, i tried unsuccessfully and every time you load the game the addresses change.

GameOverAus
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Re: Zombie Cure Lab

Post by GameOverAus »

"AntidoteResearchPoints(?) (I still don't know what this do)"

add AntidoteResearchPoints 100 for instance changes the cure points upp 100 points
You use them to increase the level of treatment for the zombie/humbie conversions. ie the first upgrade is 100 cure points to get to level 2 and you get those points normally by sending zombies to the helecopter ports.

Ore is iron in the dev commands.
Last edited by GameOverAus on Tue Dec 13, 2022 6:30 am, edited 1 time in total.

michaelhost
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Re: Zombie Cure Lab

Post by michaelhost »

yeah i've just knew it after experimenting for a while with the devconsole

rambo78800
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Re: Zombie Cure Lab

Post by rambo78800 »

if you want to spawn people in you can do:
-spawn human
-spawn humbie1
-spawn humbie2
-spawn humbie3

if you want to de-spawn people its
-despawn human/humbie# (if no one is selected it will despawn all)

if youre wanting to scroll through the devconsole use PageUp and PageDown

GameOverAus
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Re: Zombie Cure Lab

Post by GameOverAus »

rambo78800 wrote:
Fri Dec 16, 2022 1:34 pm
if you want to spawn people in you can do:
-spawn human
-spawn humbie1
-spawn humbie2
-spawn humbie3

if you want to de-spawn people its
-despawn human/humbie# (if no one is selected it will despawn all)

if youre wanting to scroll through the devconsole use PageUp and PageDown
Excellent. always having more humans is a good thing, and get too many humbies that you can only get rid of 10 at a time

GameOverAus
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Re: Zombie Cure Lab

Post by GameOverAus »

also you can replace "Add" with "Remove" to take away items.

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