Need For Speed Unbound (STEAM) Updated 8/30/2023
Posted: Sat Dec 03, 2022 6:40 pm
Community Cheat Tables of Cheat Engine
https://fearlessrevolution.com/
Read the Title FFS...JumperKamper wrote: ↑Sun Dec 04, 2022 11:15 pm"Everything Is Free" cheat not working on EA Play Pro version (Origin). "Infinite Nitrous" i didn't test.
tried adding these but they just come up with "??" could you tell us how u changed the stars please? would be really appreciated ^^K_R_Y_P_T_I_C wrote: ↑Mon Dec 05, 2022 5:06 pmMessing around idk if its different per client but restarting a few times the below seemed to stick.
They are the addresses for I found for stars
Speed run
450C6940
450C6C10
jumps
450C54A0
speed cam
450C9C80
art
450C8420
signs
450CB990
bears
450C7700
drift
450C61C0
Feels like dynamic addresses, they may not change while changing maps etc... But I'm pretty sure they change when restarting the game...K_R_Y_P_T_I_C wrote: ↑Mon Dec 05, 2022 5:06 pmMessing around idk if its different per client but restarting a few times the below seemed to stick.
They are the addresses for I found for stars
Speed run
450C6940
450C6C10
jumps
450C54A0
speed cam
450C9C80
art
450C8420
signs
450CB990
bears
450C7700
drift
450C61C0
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>25</ID>
<Description>"Cash"</Description>
<LastState Value="8524800" RealAddress="34513F78"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>[[[[$process+04DF0BF8]+10]+30]+10]+38</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>8</ID>
<Description>"Session Cash"</Description>
<LastState Value="0" RealAddress="34513FB8"/>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>4 Bytes</VariableType>
<Address>[[[[$process+04DF0BF8]+10]+30]+10]+78</Address>
</CheatEntry>
</CheatEntries>
</CheatTable>
Code: Select all
<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>36</ID>
<Description>"Take Down Score Multiplier"</Description>
<Options moHideChildren="1"/>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(TakeDownScoreAOB,NeedForSpeedUnbound.exe,F3 0F 58 B4 1E 84 08 00 00) // should be unique
alloc(newmem,$1000,TakeDownScoreAOB)
registersymbol(TakeDownScoreAOB)
label(originalcode)
label(return)
label(TakeDownScoreMultiplier)
registersymbol(TakeDownScoreMultiplier)
newmem:
mulss xmm6,[TakeDownScoreMultiplier]
originalcode:
addss xmm6,[rsi+rbx+00000884]
jmp return
TakeDownScoreMultiplier:
dq (float)1
TakeDownScoreAOB:
jmp newmem
nop 4
return:
[DISABLE]
TakeDownScoreAOB:
db F3 0F 58 B4 1E 84 08 00 00
unregistersymbol(TakeDownScoreAOB)
unregistersymbol(TakeDownScoreMultiplier)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>37</ID>
<Description>"Multiplier"</Description>
<ShowAsSigned>0</ShowAsSigned>
<VariableType>Float</VariableType>
<Address>TakeDownScoreMultiplier</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>
thank you for the effort, but the your cheats do not work.OPCOXE wrote: ↑Wed Dec 07, 2022 12:16 pmFeels like dynamic addresses, they may not change while changing maps etc... But I'm pretty sure they change when restarting the game...K_R_Y_P_T_I_C wrote: ↑Mon Dec 05, 2022 5:06 pmMessing around idk if its different per client but restarting a few times the below seemed to stick.
They are the addresses for I found for stars
Speed run
450C6940
450C6C10
jumps
450C54A0
speed cam
450C9C80
art
450C8420
signs
450CB990
bears
450C7700
drift
450C61C0
I'll add my contribution :Cash pointer
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>25</ID> <Description>"Cash"</Description> <LastState Value="8524800" RealAddress="34513F78"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>[[[[$process+04DF0BF8]+10]+30]+10]+38</Address> </CheatEntry> </CheatEntries> </CheatTable>
Session Cash pointer (doesn't work every time -> WIP)
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>8</ID> <Description>"Session Cash"</Description> <LastState Value="0" RealAddress="34513FB8"/> <ShowAsSigned>0</ShowAsSigned> <VariableType>4 Bytes</VariableType> <Address>[[[[$process+04DF0BF8]+10]+30]+10]+78</Address> </CheatEntry> </CheatEntries> </CheatTable>
Just copy past the code onto the cheat table and voila.Score Multiplier for Takedown and drift races
Code: Select all
<?xml version="1.0" encoding="utf-8"?> <CheatTable> <CheatEntries> <CheatEntry> <ID>36</ID> <Description>"Take Down Score Multiplier"</Description> <Options moHideChildren="1"/> <LastState/> <VariableType>Auto Assembler Script</VariableType> <AssemblerScript>[ENABLE] aobscanmodule(TakeDownScoreAOB,NeedForSpeedUnbound.exe,F3 0F 58 B4 1E 84 08 00 00) // should be unique alloc(newmem,$1000,TakeDownScoreAOB) registersymbol(TakeDownScoreAOB) label(originalcode) label(return) label(TakeDownScoreMultiplier) registersymbol(TakeDownScoreMultiplier) newmem: mulss xmm6,[TakeDownScoreMultiplier] originalcode: addss xmm6,[rsi+rbx+00000884] jmp return TakeDownScoreMultiplier: dq (float)1 TakeDownScoreAOB: jmp newmem nop 4 return: [DISABLE] TakeDownScoreAOB: db F3 0F 58 B4 1E 84 08 00 00 unregistersymbol(TakeDownScoreAOB) unregistersymbol(TakeDownScoreMultiplier) dealloc(newmem) </AssemblerScript> <CheatEntries> <CheatEntry> <ID>37</ID> <Description>"Multiplier"</Description> <ShowAsSigned>0</ShowAsSigned> <VariableType>Float</VariableType> <Address>TakeDownScoreMultiplier</Address> </CheatEntry> </CheatEntries> </CheatEntry> </CheatEntries> </CheatTable>
EDIT : Forgot to say -> It feels like I've been banned from online, use this at your own risk
EDIT 2 : I'm not banned, my save got corrupted so I can play offline but I need to restart my progression to play online.
EDIT 3 : I'm working on adding Nitro (Blue) & Boost (Yellow) and Alert pointers. It's currently WIP
Those are for Steam only and they are working. Instead of blaming others, you can do your own thing don't you think ?
They work just fine, but only in offline mode, they will not work if you're in online mode. At least from my limited testing seemed that way, your mileage may vary.