Need For Speed Unbound (STEAM) Updated 8/30/2023

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relentlesstech
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Need For Speed Unbound (STEAM) Updated 8/30/2023

Post by relentlesstech »

Updated 8/30/2023

viewtopic.php?p=312777#p312777

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Last edited by relentlesstech on Thu Aug 31, 2023 1:33 am, edited 11 times in total.

Gel214th
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Re: Need For Speed Unbound (STEAM)

Post by Gel214th »

Does your nitrous option work for just the player, or does it give the AI unlimited nitrous also?

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BrainStorm
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Re: Need For Speed Unbound (STEAM)

Post by BrainStorm »

Thank you

JumperKamper
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Re: Need For Speed Unbound (STEAM)

Post by JumperKamper »

"Everything Is Free" cheat not working on EA Play Pro version (Origin). "Infinite Nitrous" i didn't test.

RouckyTheBoss
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Re: Need For Speed Unbound (STEAM)

Post by RouckyTheBoss »

JumperKamper wrote:
Sun Dec 04, 2022 11:15 pm
"Everything Is Free" cheat not working on EA Play Pro version (Origin). "Infinite Nitrous" i didn't test.
Read the Title FFS...

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K_R_Y_P_T_I_C
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Re: Need For Speed Unbound (STEAM)

Post by K_R_Y_P_T_I_C »

Messing around idk if its different per client but restarting a few times the below seemed to stick.
They are the addresses for I found for stars

Speed run
450C6940
450C6C10
jumps
450C54A0
speed cam
450C9C80
art
450C8420
signs
450CB990
bears
450C7700
drift
450C61C0

Zeee1010
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Re: Need For Speed Unbound (STEAM)

Post by Zeee1010 »

K_R_Y_P_T_I_C wrote:
Mon Dec 05, 2022 5:06 pm
Messing around idk if its different per client but restarting a few times the below seemed to stick.
They are the addresses for I found for stars

Speed run
450C6940
450C6C10
jumps
450C54A0
speed cam
450C9C80
art
450C8420
signs
450CB990
bears
450C7700
drift
450C61C0
tried adding these but they just come up with "??" could you tell us how u changed the stars please? would be really appreciated ^^

OPCOXE
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Re: Need For Speed Unbound (STEAM)

Post by OPCOXE »

K_R_Y_P_T_I_C wrote:
Mon Dec 05, 2022 5:06 pm
Messing around idk if its different per client but restarting a few times the below seemed to stick.
They are the addresses for I found for stars

Speed run
450C6940
450C6C10
jumps
450C54A0
speed cam
450C9C80
art
450C8420
signs
450CB990
bears
450C7700
drift
450C61C0
Feels like dynamic addresses, they may not change while changing maps etc... But I'm pretty sure they change when restarting the game...

I'll add my contribution :
Cash pointer

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>25</ID>
      <Description>"Cash"</Description>
      <LastState Value="8524800" RealAddress="34513F78"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>[[[[$process+04DF0BF8]+10]+30]+10]+38</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Session Cash pointer (doesn't work every time -> WIP)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8</ID>
      <Description>"Session Cash"</Description>
      <LastState Value="0" RealAddress="34513FB8"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>[[[[$process+04DF0BF8]+10]+30]+10]+78</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Score Multiplier for Takedown and drift races

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>36</ID>
      <Description>"Take Down Score Multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(TakeDownScoreAOB,NeedForSpeedUnbound.exe,F3 0F 58 B4 1E 84 08 00 00) // should be unique
alloc(newmem,$1000,TakeDownScoreAOB)
registersymbol(TakeDownScoreAOB)

label(originalcode)
label(return)

label(TakeDownScoreMultiplier)
registersymbol(TakeDownScoreMultiplier)

newmem:
  mulss xmm6,[TakeDownScoreMultiplier]
originalcode:
  addss xmm6,[rsi+rbx+00000884]
  jmp return

TakeDownScoreMultiplier:
  dq (float)1

TakeDownScoreAOB:
  jmp newmem
  nop 4
return:

[DISABLE]

TakeDownScoreAOB:
  db F3 0F 58 B4 1E 84 08 00 00

unregistersymbol(TakeDownScoreAOB)
unregistersymbol(TakeDownScoreMultiplier)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>37</ID>
          <Description>"Multiplier"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>TakeDownScoreMultiplier</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Just copy past the code onto the cheat table and voila.

EDIT : Forgot to say -> It feels like I've been banned from online, use this at your own risk
EDIT 2 : I'm not banned, my save got corrupted so I can play offline but I need to restart my progression to play online.
EDIT 3 : I'm working on adding Nitro (Blue) & Boost (Yellow) and Alert pointers. It's currently WIP

BraiQ
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Re: Need For Speed Unbound (STEAM)

Post by BraiQ »

OPCOXE wrote:
Wed Dec 07, 2022 12:16 pm
K_R_Y_P_T_I_C wrote:
Mon Dec 05, 2022 5:06 pm
Messing around idk if its different per client but restarting a few times the below seemed to stick.
They are the addresses for I found for stars

Speed run
450C6940
450C6C10
jumps
450C54A0
speed cam
450C9C80
art
450C8420
signs
450CB990
bears
450C7700
drift
450C61C0
Feels like dynamic addresses, they may not change while changing maps etc... But I'm pretty sure they change when restarting the game...

I'll add my contribution :
Cash pointer

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>25</ID>
      <Description>"Cash"</Description>
      <LastState Value="8524800" RealAddress="34513F78"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>[[[[$process+04DF0BF8]+10]+30]+10]+38</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Session Cash pointer (doesn't work every time -> WIP)

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>8</ID>
      <Description>"Session Cash"</Description>
      <LastState Value="0" RealAddress="34513FB8"/>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>[[[[$process+04DF0BF8]+10]+30]+10]+78</Address>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Score Multiplier for Takedown and drift races

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>36</ID>
      <Description>"Take Down Score Multiplier"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
aobscanmodule(TakeDownScoreAOB,NeedForSpeedUnbound.exe,F3 0F 58 B4 1E 84 08 00 00) // should be unique
alloc(newmem,$1000,TakeDownScoreAOB)
registersymbol(TakeDownScoreAOB)

label(originalcode)
label(return)

label(TakeDownScoreMultiplier)
registersymbol(TakeDownScoreMultiplier)

newmem:
  mulss xmm6,[TakeDownScoreMultiplier]
originalcode:
  addss xmm6,[rsi+rbx+00000884]
  jmp return

TakeDownScoreMultiplier:
  dq (float)1

TakeDownScoreAOB:
  jmp newmem
  nop 4
return:

[DISABLE]

TakeDownScoreAOB:
  db F3 0F 58 B4 1E 84 08 00 00

unregistersymbol(TakeDownScoreAOB)
unregistersymbol(TakeDownScoreMultiplier)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>37</ID>
          <Description>"Multiplier"</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>Float</VariableType>
          <Address>TakeDownScoreMultiplier</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Just copy past the code onto the cheat table and voila.

EDIT : Forgot to say -> It feels like I've been banned from online, use this at your own risk
EDIT 2 : I'm not banned, my save got corrupted so I can play offline but I need to restart my progression to play online.
EDIT 3 : I'm working on adding Nitro (Blue) & Boost (Yellow) and Alert pointers. It's currently WIP
thank you for the effort, but the your cheats do not work.

OPCOXE
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Re: Need For Speed Unbound (STEAM)

Post by OPCOXE »

BraiQ wrote:
Thu Dec 08, 2022 2:52 pm
OPCOXE wrote:
Wed Dec 07, 2022 12:16 pm
thank you for the effort, but the your cheats do not work.
Those are for Steam only and they are working. Instead of blaming others, you can do your own thing don't you think ?
I've seen the 4 messages that you posted and yeah... Mostly the same...
This types of comportement are those that cheat creators hate the most. You think we should give you a cheat for free, updated the second the game does and so on.

Acido
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Re: Need For Speed Unbound (STEAM)

Post by Acido »

BraiQ wrote:
Thu Dec 08, 2022 2:52 pm
thank you for the effort, but the your cheats do not work.
They work just fine, but only in offline mode, they will not work if you're in online mode. At least from my limited testing seemed that way, your mileage may vary.

Also keep in mind for the cash pointer, if you edit it, you will need to purchase something for it to update. Editing the cash will not instantly give you that amount and allow you to buy something you couldn't previously afford until you buy something which will cause it to update to your entered amount.

OPCOXE
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Re: Need For Speed Unbound (STEAM)

Post by OPCOXE »

Since there was an update I provide all the pointer and scripts I've made added to the orginal CT.
Reminder : It's for steam version in the latest current version (2022-12-16)
Attachments
NeedForSpeedUnbound.CT
(6.62 KiB) Downloaded 1445 times

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relentlesstech
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Re: Need For Speed Unbound (STEAM)

Post by relentlesstech »

Gel214th wrote:
Sun Dec 04, 2022 1:33 pm
Does your nitrous option work for just the player, or does it give the AI unlimited nitrous also?
It only applies to the player, opponents get 0 nitrous

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relentlesstech
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Re: Need For Speed Unbound (STEAM) Updated 12/19/2022 [2nd Update]

Post by relentlesstech »

Original post has been edited with a new updated table, for those following this - I've added a few more options, including 'No Reinforcements' and 'No Tire Damage'!

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Re: Need For Speed Unbound (STEAM) Updated 12/19/2022 [2nd Update]

Post by somethingidk »

can you please separate the no damage to 3 separate section?
because it's kinda boring to see the police cars not chasing me and it ruins the "police chase" fun part

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