The Callisto Protocol

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Akira
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Re: The Callisto Protocol

Post by Akira »

Razapudroshko wrote:
Sun Dec 04, 2022 6:34 am
not works with EPIC. The same as Akira`s
Since the epic games version doesn't seem to have any modifications related to the engine you might be able to simply use UUU or UE4SS to unlock the console.

And that nothing works from my stuff is not exactly correct, use the table version made rfor epic games.
If scripts fail you can still use the pointer section as I know for sure that the pointer work and if they don't then that's an issue on your end.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

TheRealVampire
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Re: The Callisto Protocol

Post by TheRealVampire »

In Epic version runs God,Infinite Ammo and world timer thats enough for me.
Big Thx Akira :-)

DarkThinkHuman
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Re: The Callisto Protocol

Post by DarkThinkHuman »

Thanks Akira for the great table and thanks Cfemen for the console!
I've tried UUU and Cake-San's Dumper but nothing was able to unlock the console, really awesome that your table can do it!
Console spawning works great - I love it to play legit and just spawning sometimes Health/Battery Items that I do need 8-)

AlexZerker
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Re: The Callisto Protocol

Post by AlexZerker »

cfemen wrote:
Sun Dec 04, 2022 1:06 am
Table to create the UE4 Console:

Default Key to open the console is ^ Tilde .
If Tilde does not work coz of your keyboard layout use my Set Console-Key To F1 script!

Commands(Global Pointers) you can use anytime:

Code: Select all

Phx.InstaKill <bool>
Phx.InfiniteAmmoInReserve <bool>
Phx.InfiniteAmmoInClip <bool>
Phx.InstaDismember  <bool>
Phx.OverrideRangedDamage <Damage>
Phx.OverrideStoppingPowerDamage <Damage>
Some examples:
Inf. Ammo Clip = Phx.InfiniteAmmoInClip 1
One Hit Kills = Phx.InstaKill 1
Set Stopping Power To 10 = Phx.OverrideStoppingPowerDamage 10
Default Stopping Power = Phx.OverrideStoppingPowerDamage 0

Commands that can only be used if the cheat manager is constructed:

Code: Select all

god
slomo <scale>
fov <scale>
playersonly
Note: you need to enable Construct Cheat Manager again if a new level/savegame is loaded.
Warning: The game does not clear up all UObjects on the viewport if you load a checkpoint/savegame, that means the constructed cheat manager does still exist and can cause problems ( e.g endless loading screen )
If you just want to use the God command you can use my Toggle God Mode script, so you don't have to construct a cheat manager!

Note: activating Toggle God Mode while you are at the main menu is useless, activate it if a savegame is loaded.

Commands that can be used if the Allow Spawn Commands script is active:

Code: Select all

AddItemDataByName <name> <amount>
Contraband
"GRP Battery"
Credits
"Flashlight Battery"
"Health Gel"
"Health Pack"
"Assault Rifle Ammo"
"Stubby Shotgun Ammo"
"Shotgun Ammo"
"Tactical Pistol Ammo"
"Hand Cannon Ammo"
"Schematic Tactical Pistol"
"Schematic Shotgun"
"Schematic Stubby Shotgun"
"Schematic Assault Rifle"
"Schematic Stun Gun Exotic"
"Upgrade Schematic Hand Cannon Stability"
Some examples:
Add 100 Credits: AddItemDataByName Credits 100
Spawn Assault Rifle schematic directly into the inventory: "Schematic Assault Rifle"
Spawn HealthPack Pickup: "Health Pack"
Spawn 1 HealthPack directly into the inventory: AddItemDataByName Healthpack 1
Spawn a GRP -Battery Pickup: "GRP Battery"

You need to have atleast 1 free slot in the inventory for commands that are directly spawning into the inventory!

Screenshot examples:
Image

Image

Some more item names for the AddItemDataByName command:

Code: Select all

Contraband_1_1 
Contraband_1_2 
Contraband_2_1 
Contraband_2_2 
Contraband_3_1 
Contraband_3_2 
Contraband_1_1_PSX 
Contraband_2_1_PSX 
Contraband_3_1_PSX 
Contraband_Pack_PSX 
Note: you may have to drop and pick up a item first before you can use it if you spawned something with the AddItemDataByName command!

My table also contains a Range Weapons Editor script, this script generates pointers to all your equipped weapons and you can tweak some stats ( Power,Recoil,Speed,Shotgun-Spread etc)

Thats, it :)
Have fun with the console!

Edit: uploaded a table with a Auto QTE script, no more keyboard smashing! :lol:
Note : it can be that it does not always work with all QTE events, or that you have atleast 1 quicktime event before they get auto. done.

Hi there, thanks for your CE table that enables console commands.
I was wondering, is it possible to use these console commands (or any other method, really) to change player inventory space from 6 slots to 12 slots, like how the inventory normally gets upgraded once Jacob gets the armored suit in the game?
I was also wondering if it's possible to (at least cosmetically) give him the suit early, before he's supposed to have it, and also make him keep the helmet on for the entire game. Would be fantastic if that's possible. Cheers.

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BitKit
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Re: The Callisto Protocol

Post by BitKit »

Akira wrote:
Fri Dec 02, 2022 5:45 pm
Mb for ammo use that code? Ammo clip will increace on reload, but not decreace when shooting.

Code: Select all

[ENABLE]
aobscanmodule(Ammo,TheCallistoProtocol-Win64-Shipping.exe,03 D7 89 91 B8 00 00 00 48 8B 89 D8 00 00 00 48 85 C9)
alloc(newmem,$1000,Ammo)
label(code)
label(return)
newmem:
code:
  push ecx
  mov ecx,edi
  cmp ecx,0
  jl @F
  add edx,edi
  @@:
  pop ecx
  mov [rcx+000000B8],edx
  jmp return
Ammo:
  jmp newmem
  nop 3
return:
registersymbol(Ammo)
[DISABLE]
Ammo:
  db 03 D7 89 91 B8 00 00 00
unregistersymbol(Ammo)
dealloc(newmem)
{
TheCallistoProtocol-Win64-Shipping.exe+19BA6F6: 48 83 EC 20           - sub rsp,20
TheCallistoProtocol-Win64-Shipping.exe+19BA6FA: 8B FA                 - mov edi,edx
TheCallistoProtocol-Win64-Shipping.exe+19BA6FC: 48 8B D9              - mov rbx,rcx
TheCallistoProtocol-Win64-Shipping.exe+19BA6FF: 85 D2                 - test edx,edx
TheCallistoProtocol-Win64-Shipping.exe+19BA701: 79 09                 - jns TheCallistoProtocol-Win64-Shipping.exe+19BA70C
TheCallistoProtocol-Win64-Shipping.exe+19BA703: 83 3D CA BE DD 04 00  - cmp dword ptr [TheCallistoProtocol-Win64-Shipping.exe+67965D4],00
TheCallistoProtocol-Win64-Shipping.exe+19BA70A: 7F 4E                 - jg TheCallistoProtocol-Win64-Shipping.exe+19BA75A
TheCallistoProtocol-Win64-Shipping.exe+19BA70C: 85 FF                 - test edi,edi
TheCallistoProtocol-Win64-Shipping.exe+19BA70E: 74 4A                 - je TheCallistoProtocol-Win64-Shipping.exe+19BA75A
TheCallistoProtocol-Win64-Shipping.exe+19BA710: 8B 91 B8 00 00 00     - mov edx,[rcx+000000B8]
// ---------- INJECTING HERE ----------
TheCallistoProtocol-Win64-Shipping.exe+19BA716: 03 D7                 - add edx,edi
// ---------- DONE INJECTING  ----------
TheCallistoProtocol-Win64-Shipping.exe+19BA718: 89 91 B8 00 00 00     - mov [rcx+000000B8],edx
TheCallistoProtocol-Win64-Shipping.exe+19BA71E: 48 8B 89 D8 00 00 00  - mov rcx,[rcx+000000D8]
TheCallistoProtocol-Win64-Shipping.exe+19BA725: 48 85 C9              - test rcx,rcx
TheCallistoProtocol-Win64-Shipping.exe+19BA728: 74 22                 - je TheCallistoProtocol-Win64-Shipping.exe+19BA74C
TheCallistoProtocol-Win64-Shipping.exe+19BA72A: E8 F1 DF 1E 00        - call TheCallistoProtocol-Win64-Shipping.exe+1BA8720
TheCallistoProtocol-Win64-Shipping.exe+19BA72F: 44 8B 83 B8 00 00 00  - mov r8d,[rbx+000000B8]
TheCallistoProtocol-Win64-Shipping.exe+19BA736: 8B D7                 - mov edx,edi
TheCallistoProtocol-Win64-Shipping.exe+19BA738: 48 8B 8B D8 00 00 00  - mov rcx,[rbx+000000D8]
TheCallistoProtocol-Win64-Shipping.exe+19BA73F: E8 8C 9D 1A 00        - call TheCallistoProtocol-Win64-Shipping.exe+1B644D0
TheCallistoProtocol-Win64-Shipping.exe+19BA744: 48 8B CB              - mov rcx,rbx
}

TG58
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Re: The Callisto Protocol

Post by TG58 »

After the last update the God Mode & Inf. Health Mode don't work anymore :-(

EDIT:
ok. all codes i tried don't work anymore.

EDIT 2:
It seems that the GOG MODE still works. After a new start and loading the game again, god mode works now. Butr the Inf. Health Mode still doesn't work Error at Codeline 30.

igneelimmortal
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Re: The Callisto Protocol

Post by igneelimmortal »

As of the most recent game update, the only cheat that works for the Epic Games table is the Unlimited Ammo option. If you could please update this, that'd be awesome!

Razapudroshko
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Re: The Callisto Protocol

Post by Razapudroshko »

don`t even bother. it never works for epic.

xenos8795
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Re: The Callisto Protocol

Post by xenos8795 »

I got the console running using both UUUv4.5.1 and UE4SS_Xinput. Honestly, UE4SS_Xinput method was easier as it injects the dll automatically.

However as said by cfemen only the following commands work in the console:

Phx.InstaKill <bool>
Phx.InfiniteAmmoInReserve <bool>
Phx.InfiniteAmmoInClip <bool>
Phx.InstaDismember <bool>
Phx.OverrideRangedDamage <Damage>
Phx.OverrideStoppingPowerDamage <Damage>
god
slomo <scale>
fov <scale>
playersonly

I tried analyzing the cheat table but i wasnt able to get it to work as im really bad in assembly and pointers :(

The only cheat i wanted was the spawn commands but unfortuantely it doesnt work.

I did try dumping all the console commands but that too doesnt work or either i dont know the command.

any help would be much appreciated.

Also, I am using epic store version

adamg11
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Re: The Callisto Protocol

Post by adamg11 »

cfemen wrote:
Sun Dec 04, 2022 1:06 am
Table to create the UE4 Console:

Default Key to open the console is ^ Tilde .
If Tilde does not work coz of your keyboard layout use my Set Console-Key To F1 script!

Commands(Global Pointers) you can use anytime:

Code: Select all

Phx.InstaKill <bool>
Phx.InfiniteAmmoInReserve <bool>
Phx.InfiniteAmmoInClip <bool>
Phx.InstaDismember  <bool>
Phx.OverrideRangedDamage <Damage>
Phx.OverrideStoppingPowerDamage <Damage>
fov <scale>
Some examples:
Inf. Ammo Clip = Phx.InfiniteAmmoInClip 1
One Hit Kills = Phx.InstaKill 1
Set Stopping Power To 10 = Phx.OverrideStoppingPowerDamage 10
Default Stopping Power = Phx.OverrideStoppingPowerDamage 0

Commands that can only be used if the cheat manager is constructed:

Code: Select all

god
slomo <scale>
playersonly
toggledebugcamera
Note: you need to enable Construct Cheat Manager again if a new level/savegame is loaded, or if you use a command that is spawning a actor ( e.g toggledebugcamera )
Warning: Constructing a cheat manager CAN cause a infinite loading screen if you reload to a checkpoint/savegame!
If you just want to use the God command you can use my Toggle God Mode script, so you don't have to construct a cheat manager!

Note: activating Toggle God Mode while you are at the main menu is useless, activate it if a savegame is loaded.

Commands that can be used if the Allow Spawn Commands script is active:

Code: Select all

AddItemDataByName <name> <amount>
Contraband
"GRP Battery"
Credits
"Flashlight Battery"
"Health Gel"
"Health Pack"
"Assault Rifle Ammo"
"Stubby Shotgun Ammo"
"Shotgun Ammo"
"Tactical Pistol Ammo"
"Hand Cannon Ammo"
"Schematic Tactical Pistol"
"Schematic Shotgun"
"Schematic Stubby Shotgun"
"Schematic Assault Rifle"
"Schematic Stun Gun Exotic"
"Upgrade Schematic Hand Cannon Stability"
Some examples:
Add 100 Credits: AddItemDataByName Credits 100
Spawn Assault Rifle schematic directly into the inventory: "Schematic Assault Rifle"
Spawn HealthPack Pickup: "Health Pack"
Spawn 1 HealthPack directly into the inventory: AddItemDataByName Healthpack 1
Spawn a GRP -Battery Pickup: "GRP Battery"

You need to have atleast 1 free slot in the inventory for commands that are directly spawning into the inventory!

Screenshot examples:
Image

Image

Some more item names for the AddItemDataByName command:

Code: Select all

Contraband_1_1 
Contraband_1_2 
Contraband_2_1 
Contraband_2_2 
Contraband_3_1 
Contraband_3_2 
Contraband_1_1_PSX 
Contraband_2_1_PSX 
Contraband_3_1_PSX 
Contraband_Pack_PSX 
Note: you may have to drop and pick up a item first before you can use it if you spawned something with the AddItemDataByName command!

My table also contains a Range Weapons Editor script, this script generates pointers to all your equipped weapons and you can tweak some stats ( Power,Recoil,Speed,Shotgun-Spread etc)

Thats, it :)
Have fun with the console!

Edit: uploaded a table with a Auto QTE script, no more keyboard smashing! :lol:
Note : it can be that it does not always work with all QTE events, or that you have atleast 1 quicktime event before they get auto. done.
Is it possible to use another button instead of f1? e.g. f3

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Akira
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Re: The Callisto Protocol

Post by Akira »

adamg11 wrote:
Sat Jan 14, 2023 11:20 am
cfemen wrote:
Sun Dec 04, 2022 1:06 am
Default Key to open the console is ^ Tilde .
If Tilde does not work coz of your keyboard layout use my Set Console-Key To F1 script!
Is it possible to use another button instead of f1? e.g. f3
He has a script to set the key to F1, I'm sure you can just open the script and edit it.

adamg11
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Re: The Callisto Protocol

Post by adamg11 »

Akira wrote:
Sat Jan 14, 2023 12:34 pm
adamg11 wrote:
Sat Jan 14, 2023 11:20 am
cfemen wrote:
Sun Dec 04, 2022 1:06 am
Default Key to open the console is ^ Tilde .
If Tilde does not work coz of your keyboard layout use my Set Console-Key To F1 script!
Is it possible to use another button instead of f1? e.g. f3
He has a script to set the key to F1, I'm sure you can just open the script and edit it.
I edited it ,,local s="F1" to local s="F3" but it did nothing
is there any code for infinity GRP?

Azerty12
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Re: The Callisto Protocol

Post by Azerty12 »

Hello, i have the last Steam version (january 23) and nothing is working.
Is it working on your side ?

SHKVAL
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Re: The Callisto Protocol

Post by SHKVAL »

Azerty12 wrote:
Sat Feb 04, 2023 5:30 pm
Hello, i have the last Steam version (january 23) and nothing is working.
Is it working on your side ?
it works very well even with the last update 02/07

lIMITless
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Re: The Callisto Protocol

Post by lIMITless »

Does anyone know how to use the console commands to give the character the space suit with helmet for the entire game?

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