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Dungeon 100

Posted: Fri Nov 25, 2022 1:11 pm
by BabyGroot

Code: Select all

Game Name: 					Dungeon 100 / 地牢100
Game Process : 					Dungeon 100.exe
Game Release date: 				25 Nov, 2022
CE Version : 					7.4
Patch Title / Build Id / Date Patch:  		No Title / 10014618 / 25 November 2022
Check build Id / Date Patches : [Link]


Notes
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game
Options Table
  • +++ SCRIPT +++
    • Select Player New Show
  • +++ POINTER +++
    • Select Player New Show
      • pBase - [ Color SIlver Don't Chance ]
      • Player Num
      • Speed
      • Select CD?
      • Start Interface
        • Shop Config
          • Player ID
          • Star Level
          • Shop Level
          • Shop Exp
          • Shop Exp Max
          • Shop Card Num
          • My Card Num
          • My Gold
          • My Gold Max
          • Shop Price_Update
          • Shop_Update Exp
          • Card Price_Refresh
          • Card Price_Buy
          • Card Price_Sell
          • Talent Price_Switch
          • Revive Num
          • Revive Num_Max
          • Frozen?
          • Status - [ Active, Start Dugeon ]
            • Max HP
            • HP
            • Max ES
            • ES
            • Repel
            • Current Level
            • Max HP_Base
            • Max ES_Base
            • Hp Shield
            • Atk_Base
            • Atk
            • Def_Base
            • Def
            • Area_Target Num
            • Size_ES
            • Curse Aura
            • Lone Wolf
            • Frost Buff Layer
            • Fire Shield
            • ES_Overflow
            • ES_OverflowDamage_Damage
            • Double Hit
            • Fire Bomb ID
            • Frost Kizuna ID
            • Frost Kizuna_All
            • Bullet Num_Add
            • Pierce Num_Add
            • Catapult_Bool
            • Catapult Num_Add
            • Catapult Self_Bool
            • Fission_Bool
            • Fission Bullet Num_Add
            • Fission Bullet Num_Add_Frost
            • Fission Priority_Bool
            • Continuous_Bool
            • Volley_Bool
            • Volley_Sing_Bool
            • Trace_Bool
            • Trace_Sing_Bool
            • Boomerang_Bool
            • Continuous Damage_Bool
            • Overhead_Bool
            • Overhead_Sing_Bool
            • Satellite_Bool
            • Satellite_Sing_Bool
            • Satellite_Effect
            • Satellite_Skill Speed
            • Satellite_Attack Speed
            • Explode_Bool
            • Pet Num_Add
            • Skeletons Mage
            • Pet_master Shield
            • Master Shield
            • Golem_Buff_ID
            • Golem_Property_ID
            • GolemBuff_Self
            • Refresh Own Card
            • Gold Max
            • Share Kizuna Profession
            • Share Kizuna Faction
            • Share Buff
            • Warrior Kizuna_ES
            • Replace_Attack_ID
            • Silence
            • Profession Kizuna Num
            • Next Skill Num
            • Fire Arrows Kizuna_Bool
            • Frost Arrows Kizuna_Bool
            • Lightning Arrows Kizuna_Bool
            • Fire Cut
            • Combat Kizuna_Bool
            • Bullet_Combo
            • Life Timer
            • Repel Distance
            • Repel Timer
            • Health Timer
            • Max HP_Add
            • Max HP_Mul
            • Max ES_Add
            • Max ES_Mul
            • ES_Derate
            • Consume ES_Add
            • Health Regeneration
            • Health Regeneration_Percent
            • Health Regeneration_ES
            • Health Regeneration_ES_Percent
            • Burst Shield_Damage
            • Atk_Add
            • Atk_Mul
            • Def_Add
            • Def_Mul
            • Hit
            • Eva
            • Cri
            • Cri Damage
            • Cri Parry
            • Parry
            • Parry Derate
            • Damage
            • Damage_Add
            • Damage_Mul
            • Damage_Mul_spell Totem
            • Bullet Damage
            • Bullet Damage_Add
            • bulletDamage_Mul
            • ballisticDamage
            • ballisticDamage_Add
            • ballisticDamage_Mul
            • skillDamage
            • skillDamage_Add
            • skillDamage_Mul
            • normalAttackDamage
            • normalAttackDamage_Add
            • normalAttackDamage_Mul
            • normalAttackDamage_Curse_Add
            • attackDamage
            • attackDamage_Add
            • attackDamage_Mul
            • attackPower
            • attackPower_Add
            • attackPower_Mul
            • fireDamage
            • fireDamage_Add
            • fireDamage_Mul
            • frostDamage
            • frostDamage_Add
            • frostDamage_Mul
            • lightningDamage
            • lightningDamage_Add
            • lightningDamage_Mul
            • shadowDamage
            • shadowDamage_Add
            • shadowDamage_Mul
            • areaDamage
            • areaDamage_Add
            • areaDamage_Mul
            • area_Add
            • area_Mul
            • derate
            • derate_Add
            • derate_Mul
            • attackDamageDerate
            • attackDamageDerate_Add
            • attackDamageDerate_Mul
            • attackPowerDerate
            • attackPowerDerate_Add
            • attackPowerDerate_Mul
            • frostDamageDerate
            • frostDamageDerate_Add
            • frostDamageDerate_Mul
            • area_derate_Mul
            • size_Base
            • size
            • resurrectionNum
            • resurrection_InvincibleTime
            • resurrection_InvincibleTimer
            • range_Base
            • range
            • moveSpeed_Base
            • moveSpeed
            • atkSpeed_Base
            • atkSpeed
            • atkSpeed_Add
            • skillSpeed_Base
            • skillSpeed
            • skillSpeed_Add
            • speedAll_Mul
            • buffAdd
            • buffAdd_Add
            • buffAdd_Mul
            • auraAdd
            • auraAdd_Add
            • auraAdd_Mul
            • loneWolf_Damage_Add
            • curse_Add
            • cursedPower_atk
            • cursedPower_skill
            • injured_atk
            • improvedShield_atk
            • duration_Add
            • duration_Mul
            • lastingEffect_Add
            • buffLayer
            • healAdd
            • healAdd_Add
            • healAdd_Mul
            • coolDown
            • coolDown_Add
            • timeShield
            • hpToShield
            • ES_OverflowDamage
            • leech
            • fireBomb_Num
            • fireBomb_Num_Max
            • fireBomb_Damage_Add
            • thorns_Mul
            • thorns_Max
            • attack_Splash
            • attackSkill_Splash
            • overhead_bulletNum_Mul_Add
            • bulletSpeed_Mul
            • offsetAngle_Mul
            • catapultDamage_Add
            • catapultDamage_Add_Max
            • catapult_Null
            • fissionDamage_Mul
            • fissionDamage_Add_Frost
            • explode_NoDestroy
            • area_Bullet
            • corpse
            • petCorpse
            • petMaxNum_Mul
            • pet_MaxHP_Add
            • pet_MaxHP_Mul
            • pet_atk_Add
            • pet_atk_Mul
            • pet_damage_Add
            • pet_derate_Add
            • pet_lifeTime_Add
            • pet_skillDamage_Add
            • skeletonsCorpse_Add
            • pet_area_derate_Mul
            • pet_detonateDamage
            • detonateDamage
            • merge_atk_Add
            • merge_maxHP_Add
            • golem_Buff_Add
            • m_golem_Buff_Add
            • m_golem_Buff
            • golem_Property_Add
            • m_golem_Property_Add
            • golemBuff_atk
            • m_golemBuff_atk
            • skillHeight
            • warriorKizuna_Mul
            • enhanceAttack
            • m_enhanceAttack
            • enhanceSkill
            • m_enhanceSkill
            • skillRange
            • atkTimer
            • maxAtkTime
            • satelliteRange
            • doubleHitDamage_Add
            • doubleHitDamage_Add_Max
            • bullet_Combo_Damage_Add
            • critCasting
            • critCastingTimer
            • mysteryBoxes
            • mysteryBoxesTimer
            • sliderHeight
            • sliderSize
            • Skill Ready?

Re: Dungeon 100

Posted: Wed Dec 07, 2022 5:49 am
by ntbb
It's not working anymore. Can you update it

Re: Dungeon 100

Posted: Fri Jan 13, 2023 11:53 pm
by Romire
bump for update

Re: Dungeon 100

Posted: Sat Mar 04, 2023 11:28 pm
by Romire
bump for update

Re: Dungeon 100

Posted: Fri Aug 18, 2023 10:52 am
by Cheatak_9999
Hi! You're table is great! Please, update it