Mono chrome Mobius Rights and Wrongs Forgotten (+14)

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RTX_XXXX
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Mono chrome Mobius Rights and Wrongs Forgotten (+14)

Post by RTX_XXXX »

Image :arrow: This table based on fitgirl repack+patch b10160965, they already changed all codes and I had to rewrite every scripts
:arrow: Thanks all friends for cheerful comments, likes, helpful stuffs, and for patience
:arrow: Old table removed

include:
-RTX_Life(Max/One)
Will give you max health for player and one for enemy(ohk)
-RTX_Force(Max/Zero)
Will give you max mana for player and zero for enemy
-RTX_MaxEnergy
always max energy
-RTX_InfiniteAction
always players turn
-RTX_ExperienceMultiplier
give more exp after battle
-RTX_StrengthMultiplier
will effect atk damage
-RTX_AgilityMultipier
caped at 100, more speed for action
-RTX_IntelligenceMultiplier
will effect spell damage
-RTX_DefenceMultiplier
increase defence
-RTX_MindMultiplier
increase mind damage resist
-RTX_RewardMoney
more reward money gain
RTX_BonusPoints
bonus points will stay zero but you can increase states
-RTX_InfiniteConsumables
Infinite consumables use
-RTX_InfiniteMaterials
Infinite materials
-RTX_HaluMaxAP
Max action for Halu
-RTX_HaluGauge
Fast charge for Halu's gauge

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Monochrome Mobius(b10160965).CT
(16.8 KiB) Downloaded 1141 times
Last edited by RTX_XXXX on Fri Jan 13, 2023 3:04 pm, edited 11 times in total.

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BlackMonster
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Re: Mono chrome Mobius Rights and Wrongs Forgotten (+12)

Post by BlackMonster »

ty

ChampionBeef
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Re: Mono chrome Mobius Rights and Wrongs Forgotten (+12)

Post by ChampionBeef »

Super appreciate this! Made an account just to express my thanks haha. I'm going to be working on speedrunning this game and this is going to save hundreds of hours on resource and information gathering.

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Re: Mono chrome Mobius Rights and Wrongs Forgotten (+12)

Post by aabw »

thank u !

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BlackMonster
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Re: Mono chrome Mobius Rights and Wrongs Forgotten (+12)

Post by BlackMonster »

@RTX_XXXX

Is it possible to get multiply str,int etc instead of x10?? also max items for the matherials etc??

ty

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RTX_XXXX
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Re: Mono chrome Mobius Rights and Wrongs Forgotten (+12)

Post by RTX_XXXX »

BlackMonster wrote:
Tue Nov 22, 2022 11:54 pm
@RTX_XXXX

Is it possible to get multiply str,int etc instead of x10?? also max items for the matherials etc??

ty
yes it's possible, but idk what you mean? you want it to become less than x10 or what ? for items I will add them by next update

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BlackMonster
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Re: Mono chrome Mobius Rights and Wrongs Forgotten (+12)

Post by BlackMonster »

RTX_XXXX wrote:
Wed Nov 23, 2022 12:50 am
BlackMonster wrote:
Tue Nov 22, 2022 11:54 pm
@RTX_XXXX

Is it possible to get multiply str,int etc instead of x10?? also max items for the matherials etc??

ty
yes it's possible, but idk what you mean? you want it to become less than x10 or what ? for items I will add them by next update
What i mean is i would love to have say x2 damage or x3 damage, and couple ways of doing this is:

- add stats multiply for evry1 like x2, x3 etc for str and int but x10 is wayy too much,
- also exp is so massive, multiply would be nice,
- 100% drop rate would be nice too,
- Stealth so monsters dont attack when exploring evry 5 secs!


A way so we can decide how much damage we do instead of 1 hitting evrything,

if its possible, ty bro!

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RTX_XXXX
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Re: Mono chrome Mobius Rights and Wrongs Forgotten (+12)

Post by RTX_XXXX »

BlackMonster wrote:
Wed Nov 23, 2022 1:49 am
add stats multiply for evry1 like x2, x3 etc for str and int but x10 is wayy too much,
Added but you can also easily do it urself, open script and change this part:

Code: Select all

RTX:
 dq (float)10
for example x2:

Code: Select all

RTX:
 dq (float)2
BlackMonster wrote:
Wed Nov 23, 2022 1:49 am
- also exp is so massive, multiply would be nice,
Currently I try to find a way for multiply exp gain without broking it max value Solved by @Rhark (added to table)
BlackMonster wrote:
Wed Nov 23, 2022 1:49 am
- 100% drop rate would be nice too,
- Stealth so monsters dont attack when exploring evry 5 secs!
Will try to find right codes for this
Last edited by RTX_XXXX on Thu Nov 24, 2022 4:34 pm, edited 1 time in total.

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Rhark
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Re: Mono chrome Mobius Rights and Wrongs Forgotten (+12)

Post by Rhark »

Here is an XP Multiplier:

Code: Select all

[ENABLE]

aobscanmodule(xpMulti_AOB,GameAssembly.dll,8B ?? ?? 03 ?? 78 ?? 3D ) // should be unique
alloc(newmem,$1000)

label(code_xp)
label(return)
label(xpMul)

registersymbol(code_xp)
registersymbol(xpMul)

newmem:
  cvtsi2ss xmm7,ebx
  mulss xmm7,[xpMul]
  cvtss2si ebx,xmm7
code_xp:
  readmem(xpMulti_AOB,5)
{
  mov eax,[ecx+48]
  add eax,ebx
}
  jmp return

newmem+200:
xpMul:
  dd (float)1

xpMulti_AOB:
  jmp newmem
return:
registersymbol(xpMulti_AOB)

[DISABLE]

xpMulti_AOB:
  readmem(code_xp,5) //db 8B 41 48 03 C3

unregistersymbol(xpMulti_AOB)
unregistersymbol(code_xp)
unregistersymbol(xpMul)
dealloc(newmem)
Feel free to add it to your table.

Don't forget to make an address to let you modify "xpMul" - and this uses a FLOAT value to allow for decimal places.

matan922
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Re: Mono chrome Mobius Rights and Wrongs Forgotten (+12)

Post by matan922 »

Rhark wrote:
Thu Nov 24, 2022 2:15 am
Here is an XP Multiplier:

Code: Select all

[ENABLE]

aobscanmodule(xpMulti_AOB,GameAssembly.dll,8B ?? ?? 03 ?? 78 ?? 3D ) // should be unique
alloc(newmem,$1000)

label(code_xp)
label(return)
label(xpMul)

registersymbol(code_xp)
registersymbol(xpMul)

newmem:
  cvtsi2ss xmm7,ebx
  mulss xmm7,[xpMul]
  cvtss2si ebx,xmm7
code_xp:
  readmem(xpMulti_AOB,5)
{
  mov eax,[ecx+48]
  add eax,ebx
}
  jmp return

newmem+200:
xpMul:
  dd (float)1

xpMulti_AOB:
  jmp newmem
return:
registersymbol(xpMulti_AOB)

[DISABLE]

xpMulti_AOB:
  readmem(code_xp,5) //db 8B 41 48 03 C3

unregistersymbol(xpMulti_AOB)
unregistersymbol(code_xp)
unregistersymbol(xpMul)
dealloc(newmem)
Feel free to add it to your table.

Don't forget to make an address to let you modify "xpMul" - and this uses a FLOAT value to allow for decimal places.

the code did not work for me after it was added to the table :(

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Re: Mono chrome Mobius Rights and Wrongs Forgotten (+12)

Post by Kentda »

Drop Rate I think is a big thing, especially when some items are hard to come by and you need several of them for quests. Not to mention that later on you get an option to dump items galore into upgrading the gear shop and HALU.

Stealth hasn't been such a big thing so long as you have decent timing with your Dash button. That considered, I'd say that drop rate and item quantity should be a higher priority. I'd still like to see it of course (if only to get maps fully explored), but drop rate & item quantity seems like they'd be far easier to code.

In the original request threat duyen911007 pointed out how you could modify the quantity of items. But he didn't include any code on how to do so. So maybe he could provide some input into the matter if he could be reached out to.

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Rienfleche
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Re: Mono chrome Mobius Rights and Wrongs Forgotten (+12)

Post by Rienfleche »

Copy Paste
Infinite Material
[ENABLE]

aobscanmodule(Matterial_Get_AOB,GameAssembly.dll,E8 * * * * 0F 57 C0 8B 58 0C 8B 45 0C) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov [eax+0C],#50

code:
mov ebx,[eax+0C]
mov eax,[ebp+0C]
jmp return

Matterial_Get_AOB+08:
jmp newmem
nop
return:
registersymbol(Matterial_Get_AOB)

[DISABLE]

Matterial_Get_AOB+08:
db 8B 58 0C 8B 45 0C

unregistersymbol(Matterial_Get_AOB)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+139B57C

GameAssembly.dll+139B559: 8B 0E - mov ecx,[esi]
GameAssembly.dll+139B55B: 8B 78 08 - mov edi,[eax+08]
GameAssembly.dll+139B55E: 85 C9 - test ecx,ecx
GameAssembly.dll+139B560: 0F 84 B5 00 00 00 - je GameAssembly.dll+139B61B
GameAssembly.dll+139B566: 8B 49 0C - mov ecx,[ecx+0C]
GameAssembly.dll+139B569: 85 C9 - test ecx,ecx
GameAssembly.dll+139B56B: 0F 84 AA 00 00 00 - je GameAssembly.dll+139B61B
GameAssembly.dll+139B571: FF 76 08 - push [esi+08]
GameAssembly.dll+139B574: E8 E7 AD D0 FE - call GameAssembly.il2cpp_gc_has_strict_wbarriers+1190
GameAssembly.dll+139B579: 0F 57 C0 - xorps xmm0,xmm0
// ---------- INJECTING HERE ----------
GameAssembly.dll+139B57C: 8B 58 0C - mov ebx,[eax+0C]
// ---------- DONE INJECTING ----------
GameAssembly.dll+139B57F: 8B 45 0C - mov eax,[ebp+0C]
GameAssembly.dll+139B582: 66 0F 13 44 24 10 - movlpd [esp+10],xmm0
GameAssembly.dll+139B588: 8B 48 0C - mov ecx,[eax+0C]
GameAssembly.dll+139B58B: F6 81 BA 00 00 00 01 - test byte ptr [ecx+000000BA],01
GameAssembly.dll+139B592: 75 05 - jne GameAssembly.dll+139B599
GameAssembly.dll+139B594: E8 E7 30 EA FE - call GameAssembly.DllCanUnloadNow+4060
GameAssembly.dll+139B599: 51 - push ecx
GameAssembly.dll+139B59A: 53 - push ebx
GameAssembly.dll+139B59B: 8B D7 - mov edx,edi
GameAssembly.dll+139B59D: 8D 4C 24 18 - lea ecx,[esp+18]
}
Max Money /Better Version Just Buy Once
[ENABLE]

aobscanmodule(Funds_AOB,GameAssembly.dll,8B 46 20 3B C7) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
mov [esi+20],#999999
code:
mov eax,[esi+20]
cmp eax,edi
jmp return

Funds_AOB:
jmp newmem
return:
registersymbol(Funds_AOB)

[DISABLE]

Funds_AOB:
db 8B 46 20 3B C7

unregistersymbol(Funds_AOB)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+D73E93

GameAssembly.dll+D73E71: 75 07 - jne GameAssembly.dll+D73E7A
GameAssembly.dll+D73E73: 8B C8 - mov ecx,eax
GameAssembly.dll+D73E75: E8 16 A6 4D FF - call GameAssembly.dll+24E490
GameAssembly.dll+D73E7A: A1 90 D6 0A 0B - mov eax,[GameAssembly.dll+316D690]
GameAssembly.dll+D73E7F: 8B 40 5C - mov eax,[eax+5C]
GameAssembly.dll+D73E82: 8B 40 04 - mov eax,[eax+04]
GameAssembly.dll+D73E85: 85 C0 - test eax,eax
GameAssembly.dll+D73E87: 0F 84 7C 01 00 00 - je GameAssembly.dll+D74009
GameAssembly.dll+D73E8D: 8B 7D 08 - mov edi,[ebp+08]
GameAssembly.dll+D73E90: 8D 70 14 - lea esi,[eax+14]
// ---------- INJECTING HERE ----------
GameAssembly.dll+D73E93: 8B 46 20 - mov eax,[esi+20]
// ---------- DONE INJECTING ----------
GameAssembly.dll+D73E96: 3B C7 - cmp eax,edi
GameAssembly.dll+D73E98: 7C 11 - jl GameAssembly.dll+D73EAB
GameAssembly.dll+D73E9A: 6A 00 - push 00
GameAssembly.dll+D73E9C: 2B C7 - sub eax,edi
GameAssembly.dll+D73E9E: 50 - push eax
GameAssembly.dll+D73E9F: 56 - push esi
GameAssembly.dll+D73EA0: E8 0B D7 CB FF - call GameAssembly.dll+A315B0
GameAssembly.dll+D73EA5: 83 C4 0C - add esp,0C
GameAssembly.dll+D73EA8: 89 46 20 - mov [esi+20],eax
GameAssembly.dll+D73EAB: 8B 0D 80 C1 0A 0B - mov ecx,[GameAssembly.dll+316C180]
}
Infinite Dash
[ENABLE]

aobscanmodule(INJECT_INF_STAMINA,GameAssembly.dll,0F 57 C0 F3 0F 11 08) // should be unique
alloc(newmem,$1000)

label(code)
label(return)

newmem:
movss xmm1,[eax]

code:
xorps xmm0,xmm0
movss [eax],xmm1
jmp return

INJECT_INF_STAMINA:
jmp newmem
nop 2

return:
registersymbol(INJECT_INF_STAMINA)

[DISABLE]

INJECT_INF_STAMINA:
db 0F 57 C0 F3 0F 11 08

unregistersymbol(INJECT_INF_STAMINA)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+9AB51E

GameAssembly.dll+9AB4ED: F3 0F 10 44 24 2C - movss xmm0,[esp+2C]
GameAssembly.dll+9AB4F3: 83 C4 04 - add esp,04
GameAssembly.dll+9AB4F6: F3 0F 59 44 24 20 - mulss xmm0,[esp+20]
GameAssembly.dll+9AB4FC: A1 0C A2 7D 0C - mov eax,[GameAssembly.dll+31DA20C]
GameAssembly.dll+9AB501: F3 0F 10 4C 24 10 - movss xmm1,[esp+10]
GameAssembly.dll+9AB507: D9 5C 24 24 - fstp dword ptr [esp+24]
GameAssembly.dll+9AB50B: F3 0F 5E 44 24 2C - divss xmm0,[esp+2C]
GameAssembly.dll+9AB511: 8B 40 5C - mov eax,[eax+5C]
GameAssembly.dll+9AB514: F3 0F 59 44 24 24 - mulss xmm0,[esp+24]
GameAssembly.dll+9AB51A: F3 0F 5C C8 - subss xmm1,xmm0
// ---------- INJECTING HERE ----------
GameAssembly.dll+9AB51E: 0F 57 C0 - xorps xmm0,xmm0
// ---------- DONE INJECTING ----------
GameAssembly.dll+9AB521: F3 0F 11 08 - movss [eax],xmm1
GameAssembly.dll+9AB525: 8B 0D 0C A2 7D 0C - mov ecx,[GameAssembly.dll+31DA20C]
GameAssembly.dll+9AB52B: 8B 41 5C - mov eax,[ecx+5C]
GameAssembly.dll+9AB52E: 0F 2F 00 - comiss xmm0,[eax]
GameAssembly.dll+9AB531: 0F 82 98 01 00 00 - jb GameAssembly.dll+9AB6CF
GameAssembly.dll+9AB537: F6 81 BB 00 00 00 04 - test byte ptr [ecx+000000BB],04
GameAssembly.dll+9AB53E: 74 11 - je GameAssembly.dll+9AB551
GameAssembly.dll+9AB540: 83 79 74 00 - cmp dword ptr [ecx+74],00
GameAssembly.dll+9AB544: 75 0B - jne GameAssembly.dll+9AB551
GameAssembly.dll+9AB546: E8 35 A3 A3 FF - call GameAssembly.dll+3E5880
}

Orphyn
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Re: Mono chrome Mobius Rights and Wrongs Forgotten (+16)

Post by Orphyn »

Most of the table still works. XP multiplier and inf bp don't. Is there any way you'd be so kind as to update at least those two scripts? Either way, ty for the awesome table!


edit: once I went into town and out, the xp multiplier worked with the latest game version. Infinite bp I can't seem to get to work. More sen after battle doesn't work, but the inf sen one does. I'm fine with that since I grind every game anyway.

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darkkaiser00
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Re: Mono chrome Mobius Rights and Wrongs Forgotten (+16)

Post by darkkaiser00 »

please can you update it to last ver , thanks alot

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Re: Mono chrome Mobius Rights and Wrongs Forgotten (+16)

Post by kokuhasai »

please can you update it to last ver , we very need it

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