Tactics Ogre: Reborn [+119] Compatible with 1.05

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SKLancelot
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Re: Tactics Ogre: Reborn [+109] Updated for New Version

Post by SKLancelot »

xxbackxaabby wrote:
Sat Dec 03, 2022 2:42 pm

The code forces enemies to drop "something". They drop their "important items" or cards if they have nothing important. The 100% drop code, drops everything, including useless equips and no cards. It definitely works.
I'm aware, however the code linked prior had enemies just drop cards, to test that, used the prior code in an earlier table that was uploaded and tested it on the same enemies, said enemies dropped the equipment but this code seems to be finicky in some manner wherein they are just dropping cards.

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  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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Re: Tactics Ogre: Reborn [+109] Updated for New Version

Post by huakuy99 »

Thank you very much.

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Re: Tactics Ogre: Reborn [+109] Added Mobility script on Top

Post by Exdeath-EX »

Levelup HP Growth Multiplier and Levelup Class Growth Multiplier also applies to enemies so it actually makes them stronger than me because all their stats are recalculated with the multiplier. I would assume all the other multiplier applies to my enemies as well.

I just temporarily turn them off before the battle starts and turn them back on once it starts to avoid this issue.

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Re: Tactics Ogre: Reborn [+109] Added Mobility script on Top

Post by NattaphonA02 »

you have some script for use charm multiple time by 1 charm used?

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Re: Tactics Ogre: Reborn [+109] Added Mobility script on Top

Post by ptna9000 »

@Raynard:
Color Palette change only works for unique units (Denam, Vyce, etc.)
It's doesn't seem to be working for generics, for some reason
Changing the generics' allegiance does change their color, however, so there's probably a byte changing somewhere

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Re: Tactics Ogre: Reborn [+109] Added Mobility script on Top

Post by Volcannon »

Is it possible to edit name of our knighthood? The fact that they banned the name Flamescale is rubbish and if there is a way to change it to whichever name I want, I will probably use the engine to change it back to Flamescale afterwards.

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Re: Tactics Ogre: Reborn [+118] Add Mobility script and other 8

Post by Rienfleche »

@Raynard It's seem don't work for generic Human Unit, Hawkman Lizard other special Character Work
Color Palette
0:Player Faction (green/blue)
1:Bakram (purple/red)
2:Galgastan (tan/navy)
3:Undead (green/purple)
4:Liberation Army (teal/brown)
5:Outlaws (black/red)
6:Other (purple)
10:Special Color 1 (gold/red)
11:Special Color 2 (silver/blue)
14:Special Color 3 (red/black)
15:Special Color 4 (red/blue)
255:Faction-Dependent

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Re: Tactics Ogre: Reborn [+118] Add Mobility script and other 8

Post by manila35 »

Can you modify the "Learn Skills/What you can learn in that class" code so that it works for ALL classes at level 1, not only Denam - Lord ?

Currently only Denam as a lord will have ALL (support, action, special, auto) unlock at level 1. For any other class, you'll need to level-up for it to work as intended.

It seems there is a flag (or a level check) that has to be enable for it to properly unlock ALL skills for all classes at level 1.

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Re: Tactics Ogre: Reborn [+118] Add Mobility script and other 8

Post by ptna9000 »

Here's a more exhaustive, almost complete skill list:

Code: Select all

0:None
1:Fists
2:Daggers
3:Swords (1H)
4:Swords (2H)
5:Axes
7:Spears
8:Hammers
10:Katana (1H)
11:Katana (2H)
12:Cudgels
14:Whips
15:Spellbooks
16:Instruments
17:Blowguns
18:Bows
19:Crossbows
20:Fusils
41:Overpower
42:Resist Petrify
43:Resist Stun
44:Resist Sleep
45:Resist Charm
46:Resist Poison
47:Resist Silence
48:Resist Slow
51:Resist Stop
52:Resist Leaden
53:Resist Fear
55:Resist Curse
80:Rampart Aura
81:Rampart Aura II
89:{Counterattack}
90:{Counterattack II}
91:{Counterattack III}
92:{Counterattack IV}
146:Constitution
147:Constitution II
151:Insight
152:Insight II
166:Stoneproof
167:Stunproof
168:Sleepproof
169:Charmproof
171:Poisonproof
172:Silenceproof
173:Slowproof
174:Stopproof
175:Leadproof
176:Fearproof
178:Curseproof
179:Deathproof
181:{Swiftfoot I}
182:{Swiftfoot II}
183:{Jump I}
184:{Jump II}
185:{Wade I}
186:{Wade II}
188:Sanctuary
189:Sanctuary II
190:Invisibility
191:Steadfast
192:Double Attack
193:{Trajectory}
194:Siege
195:Invincible
200:Eagle Eye II
229:Pumpkin Lure
251:Recruit
252:Subdue
253:Coax
254:Tame
255:Seraph's Pact
256:Demon's Pact
257:Fey Pact
258:Master Undead
259:Control Golem
262:Gordian Key
263:Gordian Key II
266:Animate Dead
267:Absolution
273:Evanescence
277:Evil Deeds
290:Sublime Sacrifice
292:Sanctuary Shadow
294:Shadow Break
299:Holy Water
302:Nature's Whisper
315:Dragon's Wound
329:Consecrate Dead
330:Condemn
338:Rampart Shadow
348:Aqua Bubble
349:Agonal Scream
350:Acid Breath
351:Acid Breath II
352:Sweaty Palms
353:Wind Shot
354:Virtuous Dance
355:Cruelest Cut
356:Granite Fist
357:Crystal Pumpkin
358:Reeking Meatballs
359:Coquettish Kiss (Charm)
360:Coquettish Kiss (Poison)
361:Silent Song
362:Pirate Breath
363:Requiem
364:Thunder Breath
365:Thunder Breath II
366:Stun Breath
367:Stun Breath II
368:Sparagmos
369:Sand Breath
370:Sand Breath II
371:Lingering Kiss (Split HP)
372:Lingering Kiss (Absorb HP)
373:Day of Reckoning
374:Divine Breath
375:Divine Breath II
376:Tail Lash
377:Toxic Breath
378:Toxic Breath II
379:Vortex Breath
380:Vortex Breath II
381:Numbing Hook
382:Stinky Feet
383:Pumpkin Strike
384:Pumpkin Pie
385:Pumpkin Bomb
386:Flame Breath
387:Flame Breath II
389:Selfless Kiss (Ease)
390:Selfless Kiss (Debuff)
391:Blue Spiral
392:Frost Breath
393:Frost Breath II
394:Heaven's Tear
395:Petro Breath
396:Petro Breath II
397:Poison Rain
398:Poison Breath
399:Poison Breath II
400:Poignant Melody
401:Maelstrom
402:Stirring Kiss (Ease)
403:Stirring Kiss (Debuff)
404:Raven's Eye
405:Corpse Breath
406:Corpse Breath II
408:Celestial Song
421:Quick Draw
427:Empower Golem
428:Empower Golem II
429:Empower Golem III
430:Empower Golem IV
431:Empower Dragon
432:Empower Dragon II
433:Empower Dragon III
434:Empower Dragon IV
435:Empower Beast
436:Empower Beast II
437:Empower Beast III
438:Empower Beast IV
439:Lucky Star
447:First Aid
448:First Aid II
449:First Aid III
450:First Aid IV
451:Meditate
452:Meditate II
453:Meditate III
454:Meditate IV
455:Iron Maiden
459:Featherstep
460:Featherstep II
461:Featherstep III
462:Featherstep IV
463:Howl
467:Huapango Winds
471:Glare
475:Threaten
476:Threaten II
477:Threaten III
478:Threaten IV
479:Check
480:Check II
481:Check III
482:Check IV
483:Black Mucus
484:Black Mucus II
485:Black Mucus III
486:Black Mucus IV
487:Bloody Gag
491:Witch's Smile
495:Irresistible Beauty
496:Irresistible Beauty II
497:Irresistible Beauty III
498:Irresistible Beauty IV
499:Lament of the Dead
500:Lament of the Dead II
501:Lament of the Dead III
502:Lament of the Dead IV
503:Rapier Glance
504:Rapier Glance II
505:Rapier Glance III
506:Rapier Glance IV
507:Intimidate
508:Intimidate II
509:Intimidate III
510:Intimidate IV
511:Aerial Resonance
512:Aerial Resonance III
513:Aerial Resonance III
514:Aerial Resonance IV
515:Telluric Resonance
516:Telluric Resonance II
517:Telluric Resonance III
518:Telluric Resonance IV
519:Charged Resonance
520:Charged Resonance II
521:Charged Resonance III
522:Charged Resonance IV
523:Aquatic Resonance
524:Aquatic Resonance II
525:Aquatic Resonance III
526:Aquatic Resonance IV
527:Blazing Resonance
528:Blazing Resonance II
529:Blazing Resonance III
530:Blazing Resonance IV
531:Icy Resonance
532:Icy Resonance II
533:Icy Resonance III
534:Icy Resonance IV
535:Luminous Resonance
536:Luminous Resonance II
537:Luminous Resonance III
538:Luminous Resonance IV
539:Shadow Resonance
540:Shadow Resonance II
541:Shadow Resonance III
542:Shadow Resonance IV
543:Aquaveil
547:Preempt
551:Eagle Eye
555:Evilsbane
559:Mighty Strike
563:Evade
567:Gordian Lock
568:Gordian Lock II
571:Engulf
572:Engulf II
575:Princess's Whim
579:Magic Time!
583:Guardian Force
587:El Colas Winds
591:Intercession
595:Course Correction
599:Golemsbane
603:Conserve MP
607:Conserve RT
611:Consecrate Edge
615:Salvation
619:Mind's Eye
620:Mind's Eye II
623:Stardust Grace
627:Speedstar
631:Concentration
635:Mother's Mercy
639:Mother's Blessing
643:Nature's Touch
647:Echoing Voice
651:Sharpshoot
655:Double Impact
659:Double Shot
663:Resounding Voice
667:Fearful Impact
671:Dash
675:Dragonslayer
679:Dragon's Eye
683:Dragon's Scale
684:Dragon's Scale II
685:Dragon's Scale III
686:Dragon's Scale IV
687:Dragonsbane
691:Tremendous Shot
695:Berserk
699:Back Attack
703:Paralysis Blade
707:Beastslayer
711:Beastbane
715:Vigorous Attack
719:Phalanx
720:Phalanx II
721:Phalanx III
722:Phalanx IV
723:Steelstance
724:Steelstance II
725:Steelstance III
726:Steelstance IV
727:Sanguine Assault
731:Break Curse
735:Broaden Force
739:Velocity Shift
743:Mighty Impact
747:Apostate
751:Risk Management
755:Reflection
759:Repel Dragon
760:Repel Dragon II
763:Repel Beast
764:Repel Beast II
767:Ivory Tower
768:Ivory Tower II
771:Concentration
775:Smoke Screen
776:Smoke Screen II
777:Smoke Screen III
778:Smoke Screen IV
779:Lobber
780:Lobber II
781:Lobber III
782:Lobber IV
783:Falling Blade
787:Pincer Attack
788:Pincer Attack II
789:Pincer Attack III
790:Pincer Attack IV
All skills that can be acquired 'legally' are there—what's missing are boss-only skills (Stun Immunity, Silence Immunity, etc.), and maybe some like Counterattack that are now in items (Parry, Knockback)

/edit: sorted by ascending number, added curly brackets to Counterattack to denote it's a 'debug' skill, removed some duplicates, clarified some skill differences
/edit v2: added boss-only skills, some weird debug skills, and levels for leveled skills ("I/II/III/IV"). Note that you can't force skill levels due to how the class/skill system works
/edit v3: added '421:Quick Draw'
Last edited by ptna9000 on Sat Dec 31, 2022 3:05 pm, edited 6 times in total.

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Re: Tactics Ogre: Reborn [+118] Add Mobility script and other 8

Post by GroveOtter »

Rienfleche wrote:
Tue Dec 06, 2022 12:59 pm
@Raynard It's seem don't work for generic Human Unit, Hawkman Lizard other special Character Work
Color Palette
0:Player Faction (green/blue)
1:Bakram (purple/red)
2:Galgastan (tan/navy)
3:Undead (green/purple)
4:Liberation Army (teal/brown)
5:Outlaws (black/red)
6:Other (purple)
10:Special Color 1 (gold/red)
11:Special Color 2 (silver/blue)
14:Special Color 3 (red/black)
15:Special Color 4 (red/blue)
255:Faction-Dependent
Is there a way to preserve the color changes on game reload? Right now if you make the changes in CT, save and exit, next time you launch the game the colors reset

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Re: Tactics Ogre: Reborn [+118] Add Mobility script and other 8

Post by ptna9000 »

GroveOtter wrote:
Tue Dec 06, 2022 9:03 pm
Is there a way to preserve the color changes on game reload? Right now if you make the changes in CT, save and exit, next time you launch the game the colors reset
The color changes are preserved, but only for unique units atm
The changes for generic units do not have an impact as of yet—the byte flag must be different

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Re: Tactics Ogre: Reborn [+118] Add Mobility script and other 8

Post by GroveOtter »

ptna9000 wrote:
Tue Dec 06, 2022 10:38 pm
The color changes are preserved, but only for unique units atm
The changes for generic units do not have an impact as of yet—the byte flag must be different
Huh... tried changing Iuria's color palette but it reset on restart. Which unique units have you successfully changed?

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Re: Tactics Ogre: Reborn [+118] Add Mobility script and other 8

Post by ptna9000 »

I've tried it on Denam, Vyce and Catiua

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Re: Tactics Ogre: Reborn [+118] Add Mobility script and other 8

Post by Ethersix »

Hello, can we change a unique character unique appearance ?

My objective : Giving Denim the appearance of Lanselot Hamilton. ( Both sprite and portrait )

I went to Data -> Character Stats

Tried changing Class Change Type to value Lanselot : Doesn't Work
Tried changing color Pallete : Work, but it's not what i want to do

Then i hired a generic character with lanselot apperance ( thanks to the tool ) and copied Ids for Appearance 1 and Appearance 2

Past to Denim : Doesn't Work

Is what i'm trying to do achievable ? If yes, How ?

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Re: Tactics Ogre: Reborn [+118] Add Mobility script and other 8

Post by Hitoshura7 »

When i tried to change a Winged color palette, it changed for other Wingeds too, but not all of them. Why is this happening?

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