Tactics Ogre: Reborn [+119] Compatible with 1.05

Upload your cheat tables here (No requests)
tempar cheatar
What is cheating?
What is cheating?
Posts: 4
Joined: Wed Nov 23, 2022 12:34 pm
Reputation: 0

Re: Tactics Ogre: Reborn [+94]

Post by tempar cheatar »

"Delete Guest Sign" script, change 33 and 13 to 21 and 61 respectively.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

User avatar
SKLancelot
Novice Cheater
Novice Cheater
Posts: 22
Joined: Sat Feb 09, 2019 6:22 pm
Reputation: 4

Re: Tactics Ogre: Reborn [+94]

Post by SKLancelot »

tempar cheatar wrote:
Thu Nov 24, 2022 3:15 pm
"Delete Guest Sign" script, change 33 and 13 to 21 and 61 respectively.
Hm alright it works, still have to manually change the allegiance to the player's clan if it matters, but thanks

Now I'll try to keep Ravness in Chaos or leave it till it comes to Law

Nzathal
What is cheating?
What is cheating?
Posts: 4
Joined: Fri Nov 18, 2022 2:39 am
Reputation: 0

Re: Tactics Ogre: Reborn [+94]

Post by Nzathal »

variante wrote:
Thu Nov 24, 2022 1:23 am
Nzathal wrote:
Wed Nov 23, 2022 10:17 pm
Any idea how to have more than 1 copy of cursed weapon rather than grinding for drop in palace of the dead?
or how to unlock cursed weapon early on? I've tried the recruit enemy with edited equipment but when unequip the weapon all are vanished.
You're sure you use the correct weapon ID? Enemy's version of cursed weapons start from 610 (fist) to 626 (fusil). Also, try on human enemies (training battle is easiest). The equipment you want must be on the enemy BEFORE using recruit skill (i.e. while still marked as an enemy). Just tested, this method still works for duplicates, scarily consistent too. The weapon should be at the bottom in the inventory menu, regardless of type.
Oh thanks, it's now working like magic

just sharing my information in case someone may need

cursed dagger
enable flag: "Tactics Ogre Reborn.exe"+EE5384 , must be 1
Weapon name: enable flag address +2
Weapon RT: enable flag address +40, the lower the better. 1 is fine.
Weapon atk: enable flag address +41, seem to cap at 255
Weapon def: enable flag address +42, seem to cap at 255
Weapon hp: enable flag address +43, seem to cap at 127
Weapon mp: enable flag address +44, seem to cap at 127
Weapon str: enable flag address +45, seem to cap at 127
Weapon vit: enable flag address +46, seem to cap at 127
Weapon dex: enable flag address +47, seem to cap at 127
Weapon agi: enable flag address +48, seem to cap at 127
Weapon avd: enable flag address +49, seem to cap at 127
Weapon int: enable flag address +4A, seem to cap at 127
Weapon mnd: enable flag address +4B, seem to cap at 127
Weapon res: enable flag address +4C, seem to cap at 127

weapon atk type: enable flag address +4D, 01:Crush , 02:Slash, 03:Pierce
weapon atk affinity: enable flag address +4E, seem to cap at 99
weapon racial bonus: enable flag address +50, human beast dragon , etc
weapon racial affinity: enable flag address +51, seem to cap at 99
weapon element type: enable flag address +52, wind earth , etc
weapon element affinity: enable flag address +53, seem to cap at 99

And if you add 54(hex) or 84(dec) to your previous cursed weapon it will be your next one.
Each of them now can hold up to 5 copies.
Just use change equipment code to change enemy equipment and then 100% recruit code to recruit.
The enemy version of cursed weapon are as follow.
610:Cursed Fist (Enemy version)
611:Cursed Dagger (Enemy version)
612:Cursed 1H Sword (Enemy version)
613:Cursed 2H Sword (Enemy version)
614:Cursed Axe (Enemy version)
615:Cursed Spear (Enemy version)
616:Cursed Hammer (Enemy version)
617:Cursed Katana (Enemy version)
618:Cursed 2H Katana? (Enemy version)
619:Cursed Staff (Enemy version)
620:Cursed Whip (Enemy version)
621:Cursed Book (Enemy version)
622:Cursed Instrument (Enemy version)
623:Cursed Blowgun (Enemy version)
624:Cursed Bow (Enemy version)
625:Cursed Crossbow (Enemy version)
626:Cursed Fusil (Enemy version)

User avatar
Lord Blade
Expert Cheater
Expert Cheater
Posts: 1346
Joined: Thu Mar 09, 2017 7:52 am
Reputation: 132

Re: Tactics Ogre: Reborn [+94]

Post by Lord Blade »

variante wrote:
Thu Nov 24, 2022 1:23 am
I just gave you a hint but ok. Check your weapon's name (in my case, it's "Jeorge"), in CE's Memory Scan options: choose Tactics Ogre Reborn.exe, first scan String type, enter weapon name, scan, right-click the last green address, click "Browse this memory region" to open memory viewer, go hex-edit the memory as you see fit.
So, I'm trying that, but never see any green values showing up.

Looking for Relics like Fafnir's Heart or Tempest Bow.
I get two entries show up, both are black.

wuxiangjinxing
Cheater
Cheater
Posts: 27
Joined: Fri Nov 05, 2021 4:18 am
Reputation: 22

Re: Tactics Ogre: Reborn [+94]

Post by wuxiangjinxing »

Here is the script to 100% drop relics

Code: Select all

[ENABLE]
Tactics Ogre Reborn.exe+39CE5C:
  db 90 90

[DISABLE]
Tactics Ogre Reborn.exe+39CE5C:
  db 7D 45

Theorac
Expert Cheater
Expert Cheater
Posts: 72
Joined: Sat Apr 29, 2017 8:23 pm
Reputation: 3

Re: Tactics Ogre: Reborn [+94]

Post by Theorac »

Question about Scripts > Menu > Equipment > Equipment Enhance Max/Highlight/Editable
Is there a way to not have it immediately max out all the stats when I switch on the option? Otherwise I'll just make screenshots of the stats before starting.
Looking to just edit 1 or 2 stats instead of making instant god tier items.

wuxiangjinxing
Cheater
Cheater
Posts: 27
Joined: Fri Nov 05, 2021 4:18 am
Reputation: 22

Re: Tactics Ogre: Reborn [+94]

Post by wuxiangjinxing »

Here is a script to make enemies always drop card if they do not hold any 'important' items (obylisk coins, class marks, relics, etc.):

Code: Select all

[ENABLE]
Tactics Ogre Reborn.exe+39CB76:
  db EB 32

[DISABLE]
Tactics Ogre Reborn.exe+39CB76:
  db 7D 32
@Raynard I have a question for you

the game determines loot drop in the follwoing logic:
1)It checks whether any 'item' can be dropped.
2)If there is no item being dropped, then it drops a card (except for the first three battles, in which cards are disabled).

With my current script, we can choose between:
a)drop all items, but there will be no chance for any card to be dropped
b)always drop a card except when the enemy holds 'important' items, but in this case no equipment on the enemy will be dropped.

Now here is my question: it is possible to change the logic to: check whether the enemy has any important item. If so, then let it drop all items (including equipments). If not then let it drop a card?

variante
Expert Cheater
Expert Cheater
Posts: 125
Joined: Sat Mar 04, 2017 4:47 pm
Reputation: 27

Re: Tactics Ogre: Reborn [+94]

Post by variante »

Lord Blade wrote:
Thu Nov 24, 2022 6:44 pm
So, I'm trying that, but never see any green values showing up.

Looking for Relics like Fafnir's Heart or Tempest Bow.
I get two entries show up, both are black.
That was for cursed weapons, not relics. Read my post again, slowly. Does the game have a relic named "Jeorge"? Seriously? Context clues flew well over your head huh?

Relics have fixed names, so of course the game doesn't store their names in persistent memory lol (it looks up the name via ID anyway). Like I said, you can use easy duplicates (recruit trick) + upgrade + scan changed values for relics. Lost count how many times the same info gets repeated, yet people still miss it. Done with this thread and this game.

variante
Expert Cheater
Expert Cheater
Posts: 125
Joined: Sat Mar 04, 2017 4:47 pm
Reputation: 27

Re: Tactics Ogre: Reborn [+94]

Post by variante »

Also, +0x1C from Extended HP stat (Unit status) seems to be learned skills. I set a long AoB starting there to FF and unlocked every skill. Selectable ones are still dependent on class though (force-equip skills doesn't work). Pretty fun having my Denam use Dash 2 and zip across the map.

User avatar
Rienfleche
Expert Cheater
Expert Cheater
Posts: 111
Joined: Sun May 15, 2022 6:50 am
Reputation: 40

Re: Tactics Ogre: Reborn [+94]

Post by Rienfleche »

@Raynard Change unit color how? It's found that change allegiance can change the color maybe only differ in byte

User avatar
Lord Blade
Expert Cheater
Expert Cheater
Posts: 1346
Joined: Thu Mar 09, 2017 7:52 am
Reputation: 132

Re: Tactics Ogre: Reborn [+94]

Post by Lord Blade »

variante wrote:
Fri Nov 25, 2022 5:38 am
That was for cursed weapons, not relics. Read my post again, slowly. Does the game have a relic named "Jeorge"? Seriously? Context clues flew well over your head huh?
Your post said "You can only permanently changes relic and cursed weapon stats."
Which is why I figured it means I could search for cursed items and relics.
Now I know I can ONLY search for cursed items.

And I don't know what all the relics and cursed items are. I just know what stuff I've come across in game.

User avatar
Rienfleche
Expert Cheater
Expert Cheater
Posts: 111
Joined: Sun May 15, 2022 6:50 am
Reputation: 40

Re: Tactics Ogre: Reborn [+94]

Post by Rienfleche »

variante wrote:
Fri Nov 25, 2022 5:49 am
Also, +0x1C from Extended HP stat (Unit status) seems to be learned skills. I set a long AoB starting there to FF and unlocked every skill. Selectable ones are still dependent on class though (force-equip skills doesn't work). Pretty fun having my Denam use Dash 2 and zip across the map.
how can your denam have dash2? i thought it dash2 only for monster, dash1 is for everyone

User avatar
Lord Blade
Expert Cheater
Expert Cheater
Posts: 1346
Joined: Thu Mar 09, 2017 7:52 am
Reputation: 132

Re: Tactics Ogre: Reborn [+94]

Post by Lord Blade »

wuxiangjinxing wrote:
Fri Nov 25, 2022 2:29 am
Now here is my question: it is possible to change the logic to: check whether the enemy has any important item. If so, then let it drop all items (including equipments). If not then let it drop a card?
I would love to see that cheat. Just anyone you kill drops anything they're equipped with (so all gear, spells and items) as well as anything special they COULD drop, like class marks and such.

That would make farming some things vastly easier. Like those damn Heavenly Generals.

wuxiangjinxing
Cheater
Cheater
Posts: 27
Joined: Fri Nov 05, 2021 4:18 am
Reputation: 22

Re: Tactics Ogre: Reborn [+94]

Post by wuxiangjinxing »

Lord Blade wrote:
Fri Nov 25, 2022 3:25 pm
wuxiangjinxing wrote:
Fri Nov 25, 2022 2:29 am
Now here is my question: it is possible to change the logic to: check whether the enemy has any important item. If so, then let it drop all items (including equipments). If not then let it drop a card?
I would love to see that cheat. Just anyone you kill drops anything they're equipped with (so all gear, spells and items) as well as anything special they COULD drop, like class marks and such.

That would make farming some things vastly easier. Like those damn Heavenly Generals.
Well what you said is easy.

Code: Select all

[ENABLE]
Tactics Ogre Reborn.exe+39CB76:
  db 90 90
Tactics Ogre Reborn.exe+39CE5C:
  db 90 90

[DISABLE]
Tactics Ogre Reborn.exe+39CB76:
  db 7D 32
Tactics Ogre Reborn.exe+39CE5C:
  db 7D 45
The script above shall fulfil your requirement.

However, what I really want to do is to make enemies drop cards if they do not have anything special, while drop items if they do. Unfortuately this seems to be out of my league.

User avatar
jc4rl05br
Noobzor
Noobzor
Posts: 8
Joined: Fri Nov 25, 2022 4:07 pm
Reputation: 4

Re: Tactics Ogre: Reborn [+94]

Post by jc4rl05br »

please create a v10 with
"Appearance ID List and Recruit Code by Rienfleche
Item ID List by ptna9000
Stats various information by wwowjwoww
Equip Stats Flag by gyt567j
Join All/Delete Buff Cards
Drop 100% Drop Relic Drop Card by wuxiangjinxing".
ty

Post Reply

Who is online

Users browsing this forum: AhrefsBot, Baidu [Spider], balenaucigasa, Eren, Google Adsense [Bot], HKay, JendaRioN, kyoski, sakuchi123, SobbingCorpse