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HARVESTELLA [+26]

Posted: Sun Nov 06, 2022 8:54 am
by Raynard
HARVESTELLA Steam

Code: Select all

Genre:			Exploration/Sandbox/Agriculture/Farming Sim
Release:		5 November 2022
Process:		Harvestella-Win64-Shipping.exe
Build:			Ver.1.01.63659/Build.9791975/4 November 2022
CheatEngine:		7.4

Money/Time/Stats/PlayerSpeed and Jump Multiplier/Satiety

OHK
Stop Time
Infinite HP/Stamina
EXP/Money Multiplier
Inventory Amount Changer
Job Points/Set/No Decrease/Increase
Ignore necessaries/Craft/BlackSmith/Repair


Other Table by BabyGroot


There seems to be a problem with Set JP, so I fixed it.

I found a false value for Cooldown (0.9 and 0 for float) but maybe the actual value is like 4 bytes.

Since dashes don't consume stamina, I created a script to prevent them from being consumed by attacks for now.

As for fairy quest, I don't know what you're talking about in the first place.

Since ally also die in OHK, perhaps cmp [rdi+224],1 is correct for comparing, may need to verify again.

Money Multiplier is valid, I think it's just a matter of the amount shown.

Attack doesn't use stamina

Code: Select all

[ENABLE]
aobscanmodule(ADS,Harvestella-Win64-Shipping.exe,89833401000079)
alloc(mem_ADS,6)
registersymbol(ADS mem_ADS)

mem_ADS:
  reassemble(ADS)

ADS:
  db EB 04
  nop 4

[DISABLE]
ADS:
  reassemble(mem_ADS)

unregistersymbol(*)
dealloc(*)
Repair doesn't take time (other work as well?)

Code: Select all

[ENABLE]
aobscanmodule(RDT,Harvestella-Win64-Shipping.exe,0141??4881C150FFFFFFE9DC)
alloc(mem_RDT,3)
registersymbol(RDT mem_RDT)

mem_RDT:
  reassemble(RDT)

RDT:
  db EB 01 90

[DISABLE]
RDT:
  reassemble(mem_RDT)

unregistersymbol(*)
dealloc(*)
EXP Multiplier (Can be specified to the decimal point),Replace the previous one,Set Value Type to Float

Code: Select all

[ENABLE]
aobscanmodule(MultiEXP,Harvestella-Win64-Shipping.exe,480F44CA4885C9????0119)
alloc(Alloc_MEXP,$128,MultiEXP)
alloc(mem_MEXP,7)
alloc(EXP_Multiplier,4)
label(return)
registersymbol(MultiEXP mem_MEXP EXP_Multiplier)

mem_MEXP:
  readmem(MultiEXP,7)

EXP_Multiplier:
dd (float)5

Alloc_MEXP:
  movd xmm14,rbx
  movd xmm15,[EXP_Multiplier]
  mulss xmm14,xmm15
  movd ebx,xmm14
  xorps xmm14,xmm14
  xorps xmm15,xmm15
  readmem(MultiEXP,7)
  jmp return

MultiEXP:
  jmp Alloc_MEXP
  nop 2
return:

[DISABLE]
MultiEXP:
  readmem(mem_MEXP,7)

unregistersymbol(*)
dealloc(*)
Money Multiplier (Can be specified to the decimal point),Replace the previous one,Set Value Type to Float

Code: Select all

[ENABLE]
aobscanmodule(MultiMoney,Harvestella-Win64-Shipping.exe,488B93????00004803D1????33C0EB)
alloc(Alloc_MM,$128,MultiMoney)
alloc(mem_MM,7)
alloc(Money_Multiplier,4)
label(return)
registersymbol(MultiMoney mem_MM Money_Multiplier)

mem_MM:
  reassemble(MultiMoney)

Money_Multiplier:
dd (float)5

Alloc_MM:
  movd xmm14,rcx
  movd xmm15,[Money_Multiplier]
  mulss xmm14,xmm15
  movd rcx,xmm14
  xorps xmm14,xmm14
  xorps xmm15,xmm15
  reassemble(MultiMoney)
  jmp return

MultiMoney:
  jmp Alloc_MM
  nop 2
return:

[DISABLE]
MultiMoney:
  reassemble(mem_MM)

unregistersymbol(*)
dealloc(*)
JP Multiplier,Default is 10

Code: Select all

[ENABLE]
aobscanmodule(Multi_JP,Harvestella-Win64-Shipping.exe,4803??????????01????79)
alloc(al_Multi_JP,$128,Multi_JP)
alloc(mem_MJP,7)
alloc(JP_Multiplier,4)
label(return)
registersymbol(Multi_JP mem_MJP JP_Multiplier)

mem_MJP:
  reassemble(Multi_JP)

JP_Multiplier:
dd (float)10

al_Multi_JP:
  reassemble(Multi_JP)
  movd xmm14,rsi
  movd xmm15,[JP_Multiplier]
  mulss xmm14,xmm15
  movd rsi,xmm14
  jmp return

Multi_JP:
  jmp al_Multi_JP
  nop 2
return:

[DISABLE]
Multi_JP:
  reassemble(mem_MJP)

unregistersymbol(*)
dealloc(*)

Re: HARVESTELLA

Posted: Sun Nov 06, 2022 4:24 pm
by Chrisfearless
Great table, works like a charm, especially the time stop!

Re: HARVESTELLA

Posted: Mon Nov 07, 2022 8:14 pm
by Kameko51
The "Set Job Points" options is broken, it disables? or otherwise makes any already discovered/unlocked abilities unusable. They just disappear from the interface, and pressing the corresponding binds to activate them doesn't do anything anymore. However that seems to only affect existing abilities, anything you unlock afterwards is fine.

Haven't been able to restore them via zone change / save reload / game restart, so I think the save itself is altered.

Re: HARVESTELLA

Posted: Tue Nov 08, 2022 4:08 am
by genuinefake
Kameko51 wrote:
Mon Nov 07, 2022 8:14 pm
The "Set Job Points" options is broken, it disables? or otherwise makes any already discovered/unlocked abilities unusable. They just disappear from the interface, and pressing the corresponding binds to activate them doesn't do anything anymore. However that seems to only affect existing abilities, anything you unlock afterwards is fine.

Haven't been able to restore them via zone change / save reload / game restart, so I think the save itself is altered.
Can confirm this happened to my save too. Broke skills to 4 of my jobs. The UI for the skills at the bottom right goes missing and you can't cast any of the unlocked skills (even if they were unlocked previously in the skill unlock page). Hopefully there is a way that it can be reverted.

Re: HARVESTELLA

Posted: Tue Nov 08, 2022 6:55 am
by Siggymas
Raynard wrote:
Sun Nov 06, 2022 8:54 am
HARVESTELLA Steam

Code: Select all

Genre:			Exploration/Sandbox/Agriculture/Farming Sim
Release:		5 November 2022
Process:		Harvestella-Win64-Shipping.exe
Build:			Ver.1.01.63659/Build.9791975/4 November 2022
CheatEngine:		7.4

Money/Time/Stats/PlayerSpeed and Jump Multiplier/Satiety

OHK
Stop Time
Infinite HP/Stamina
EXP/Money Multiplier
Inventory Amount Changer
Job Points/Set/No Decrease/Increase
Ignore necessaries/Craft/BlackSmith/Repair


Other Table by BabyGroot


There seems to be a problem with Set JP, so I fixed it.
thank you so much, and it worked perfectly, was hoping if can add no cooldown with skills or switching job

Re: HARVESTELLA

Posted: Tue Nov 08, 2022 6:25 pm
by jrpglover
I wonder if you can do complete fairy order cheat or something?

Re: HARVESTELLA

Posted: Wed Nov 09, 2022 12:17 am
by thelistenersfury
Hi, I don't know the etiquette for this, but is it possible to add a cheat that disables stamina drain when running without fully disabling stamina drain for other things?

Re: HARVESTELLA

Posted: Wed Nov 09, 2022 1:04 am
by Ninomae Tako'nis
jrpglover wrote:
Tue Nov 08, 2022 6:25 pm
I wonder if you can do complete fairy order cheat or something?
In the meantime, the fairy quest values are all simple 4 byte values. I managed to complete all of the harvest 100 of each crop quests by only harvesting 2 or 3 and then changing the value to 100.

Edit: Something else that would help that would be an instant crop grow cheat. Pretty much every game like this has one, so that would be a nice addition. The fairy quests are super grindy =(

Re: HARVESTELLA

Posted: Wed Nov 09, 2022 8:42 pm
by DamSF
They money multiplier doesn't seem to work.

Re: HARVESTELLA

Posted: Thu Nov 10, 2022 8:29 am
by SenseiDakara
Is there a way to change appearance/gender through a table?

Re: HARVESTELLA

Posted: Thu Nov 10, 2022 11:24 pm
by DamSF
Thanks for the changes in the money multipler, it works for me now.
Is it possible to make a "fish instant bite" cheat?

Re: HARVESTELLA

Posted: Fri Nov 11, 2022 1:45 am
by acecel
Amazing table, thanks!

Would it be possible to add "JP Multiplier" and "Loot Multiplier" ? In the same vein as XP and Money multipliers that are already in the game.

In any case thanks again for the table.

Re: HARVESTELLA

Posted: Fri Nov 11, 2022 10:56 pm
by thelistenersfury
Thanks for the cheats! what does ignore necessaries mean?
another suggestion would be a sprint sped multiplier

Re: HARVESTELLA

Posted: Mon Nov 14, 2022 5:16 am
by squall23
Ninomae Tako'nis wrote:
Wed Nov 09, 2022 1:04 am
jrpglover wrote:
Tue Nov 08, 2022 6:25 pm
I wonder if you can do complete fairy order cheat or something?
In the meantime, the fairy quest values are all simple 4 byte values. I managed to complete all of the harvest 100 of each crop quests by only harvesting 2 or 3 and then changing the value to 100.
Really? I've tried multiple times with multiple crops and I couldn't find it.

Re: HARVESTELLA

Posted: Mon Nov 14, 2022 5:33 pm
by VideoJones
squall23 wrote:
Mon Nov 14, 2022 5:16 am
Ninomae Tako'nis wrote:
Wed Nov 09, 2022 1:04 am
jrpglover wrote:
Tue Nov 08, 2022 6:25 pm
I wonder if you can do complete fairy order cheat or something?
In the meantime, the fairy quest values are all simple 4 byte values. I managed to complete all of the harvest 100 of each crop quests by only harvesting 2 or 3 and then changing the value to 100.
Really? I've tried multiple times with multiple crops and I couldn't find it.
Me neither. I found values that changed with the ones in the game but when I edited them it didn't change anything.