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Last Command [+3]

Posted: Fri Oct 28, 2022 10:50 am
by Raynard
Last Command Steam

Code: Select all

Genre:			Shooting/Action/Indie/RPG
Release:		25 October 2022
Process:		LastCommand.exe
Build:			Ver.1.0.3f
CheatEngine:		7.4

Speed Hack
F1 Force Pause
F2 0.25
F3 0.50
F4 0.75
F5 Infinite HP
F6 Infinite SP
Various Data (About 500 lines)

I have little experience with shooting games, so while welcome suggestions, I can't guarantee can make them.
My CT Feature
  • Attach LastCommand
  • Compact Mode
  • Speed Hack F1 to F4
    • F1 Force Pause
    • F2 Speed multiplied 0.25
    • F3 Speed multiplied 0.5
    • F4 Speed multiplied 0.75
  • Battle Unit
    • Base
      • Various Data (Flag)
        • isDead
        • hasDead
        • DontDead : OFF, ON
        • existWithZone
        • isAutoMove : OFF, ON
        • isDashRecoverPunishment
        • haveEquipItemAbsorb
        • haveEquipSupportAttack
        • haveEquipMagneticRange
        • haveEquipPerfectAttack
        • haveEquipBoom
        • haveEquipStrikeEnergy
        • haveEquipRunSpeed
        • haveEquipGold
        • haveEquipFirstShoot
        • haveEquipGraze
        • haveEquipPurpleKiller
        • haveEquipPearlMilkTea
        • haveEquipCreStrikeBoss
        • haveEquipCreReduceDashColddown
        • haveEquipCreKeepingData
        • haveEquipCrossSide
        • haveEquipCreStayModeSpeeUp
        • haveEquipCreStealHeal
        • haveEquipCreInvincible
        • haveEquipCreProtectTail
        • haveEquipCreExpendSkillCoda
        • haveEquipCreAutoNearCreateData
        • haveEquipCreCreateManyData
        • haveEquipCreItemSkillBuff
        • haveEquipEatDataBonus
        • haveEquipShootingAttatkUp
        • haveEquipRecoverSkillNum
        • haveEquipCreBombBall
        • haveEquipCreRevivalInBattle
        • canRevivalInBattle
        • haveEquipCreCurseDamege
        • haveEquipCreHealPosion
        • haveEquipIgnoreBossShield
        • haveEquipBlockScan
        • haveEquipSpModeStrikeBoss
        • haveEquipCreConditionRunSpeed
        • haveTypeD
        • isEquipRunSpeed
        • isBuffEquipCreInvincibleHurtedCheck
        • isStopAndWatchDrama
        • isNearDeath
        • isBossBlockDash
        • isBlockStay
        • isInverseMove
        • isStun
        • inBlockCollLockControl
        • isLockPlayerInputMove
        • isLockPlayerInputCommand
        • preSwitchMatOutlineState
        • invincible
        • ignoreEveryColl
        • isImpackBack
        • isKnocked
        • isLockMoveControll
        • isDash : OFF, ON
        • nextAutoDash
        • isSuperDash
        • isTryDodge
        • isDodgeSuccess
        • isDeadPerforme
        • isHide
        • isScanMode
        • isFirstShoot
        • isPressMainStay
        • isCanUIGuideMode
        • isInShielderCircle
        • isForceScanMode
        • isFever
        • isSpecial
        • stopAndWatchDrama
        • isFullShoot
        • isStayOnSamePos
        • isGravity
        • isFinalBossReduceHeal
      • Various Data (4bytes)
        • checkStayRecoverSpPos
        • closeToAttackLevel
        • controlMoveDirection
        • currentMatIndex
        • dashDir
        • dashStackMax
        • dashTargetPos
        • equipBoomAmount
        • equipCreAutoNearCreateDataNum
        • equipCreBombBallAmount
        • equipCreCreateManyDataAmount
        • equipCreInvincibleAmount
        • equipCreKeepingDataNum
        • equipCreStrikeBossTempBonusDamage
        • equipFirstAidKitAmount
        • equipMainSkillItemAmount
        • ferverLevel
        • knockedDir
        • lastDashTeleplot
        • magneticLevel
        • m_CachedPtr
        • ontologyLength
        • ontologyLengthBase
        • ontologyLengthMax
        • preControlMoveDirection
        • prePos
        • preTailDataNum
        • readyTurnRed
        • recoverSkillNumCount
        • resultSuitType
        • scanModeMoveDir
        • shootingComboCount
        • skillItemNumMax
        • tutorialKncokWallTimes
        • uploadLevel
        • _dashStack
      • Various Data (Pointer)
        • absorbColl
        • absorbParticle
        • anim
        • arrowKeyLimitList
        • attackColls
        • blockColl
        • blockColls
        • blockMissileColls
        • blueOutsideBlockBuff
        • bombBalls
        • buffManager
        • closeToAttackTimeFerverSet
        • closeToAttackTimeSet
        • closeToAttackTimeSetPlus
        • currentCloseAttackTimeSet
        • currentFocusEnergy
        • currentSceneTeleplot
        • currentSpriteTag
        • dashParticleSystem
        • e
        • effectCantDoAction
        • effectCantStay
        • effectInverseMove
        • effectMagneticRange
        • effectMagneticRangePlus
        • effectMagneticRangeTriiger
        • effectSpeedEquipRush
        • effectSpeedRush
        • effectStandFirstShoot
        • equipBoomBuff
        • equipCreateManyData
        • equipCreInvincibleBuff
        • equipCreInvincibleLongBuff
        • equipHealPosionBuff
        • equipMagneticRangeBuff
        • hurtColl
        • hurtedColls
        • itmeTagNames
        • lastHurtEnity
        • lineAlpha
        • lineColor
        • lineRenderer
        • mEffectImHereCommunication
        • mEffectImHeres
        • moveStepData
        • moveStepDataSheets
        • moveStepSetting
        • onHurtWhenCondition
        • onHurtWhenFeProtect
        • originColor
        • pointColl
        • regionColls
        • scanModeEffect
        • shootingComboDamageBonus
        • shootingTypeABonus
        • spriteRenderer
        • standFollowSample
        • standFollowsList
        • standFollowsPool
        • standMat
        • standStory
        • standVirtualAxis
        • stayEulerArray
        • tagName
        • tipBlueObject
        • tipNearLineRenderer
        • touchEnt
        • uiGuide
        • virtualColls
        • Zone03standardPlayerPointLight
        • Zone05standardPlayerPointLight
      • HP
      • HP Max
      • HP Recover
      • SP
      • SP Max
      • SP Recover
      • Dash Speed
      • Dash Energy Value
      • DashEnergyValueMax
      • Energy Combo Count
      • trappedTimes
      • Stun Time
      • Stun Count
      • stopAndWatchDramaCount
      • stayMoveSpeedAddRatio
      • Stay Count
      • snakeCrossMoveAngle
      • Move Step Time
      • Max Damage
      • knockedSpeed
      • invincibleTime
      • invincibleEffectCount
      • invincibleCount
      • inBlockCollLockControlForDebugCount
      • imHereEffectTime
      • imHereEffectCount
      • gravityPower
      • forceEscape
      • feverColddownTime
      • feverColddownCount
      • equipCreAutoNearCreateDataCount
      • dodgeTime
      • dodgeCount
      • dashTipColdDown
      • dashStackTimePlural
      • dashStackTimeFirst
      • dashStackTime
      • dashStackCount
      • dashSpeedAdjust
      • dashColdDownTime
      • dashColdDownCount
      • conditionHpValue
      • closeToAttackTime
      • closeToAttackCount
      • checkStayRecoverSpCount
      • bulletVirtualValue
  • F5 Infinite Health
    • Value
  • F6 Infinite SP
    • Value