Dave the Diver

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toeydampet2539
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Re: Dave the Diver

Post by toeydampet2539 »

nate14 wrote:
Wed Jul 05, 2023 2:10 pm
catch pod
There is a new update This one is no longer available.
thank you very much in advance :D :D

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

nate14
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Re: pod

Post by nate14 »

lexandus wrote:
Tue Jul 18, 2023 11:52 am
nate14 wrote:
Wed Jul 05, 2023 2:10 pm
catch pod
hey can update to the latest one, the new version 990 broke the POD code
updated

lexandus
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Re: Dave the Diver

Post by lexandus »

thank Nate

toeydampet2539
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Re: Dave the Diver

Post by toeydampet2539 »

nate14 wrote:
Wed Jul 05, 2023 2:10 pm
catch pod
You haven't updated?

nilfnumb
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Re: Dave the Diver

Post by nilfnumb »

v1.0.1.1127 update for the pod table posted by nate14
- plus the Crab Trap added in v1.0.1.1103 (just +0x04 from the pod)
Attachments
Dave the Diver POD1172.CT
(3.41 KiB) Downloaded 928 times
Dave the Diver POD1144.CT
(3.41 KiB) Downloaded 392 times
Dave the Diver POD1127.CT
(3.41 KiB) Downloaded 749 times
Last edited by nilfnumb on Thu Nov 16, 2023 3:42 pm, edited 2 times in total.

toeydampet2539
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Re: Dave the Diver

Post by toeydampet2539 »

nilfnumb wrote:
Sat Oct 28, 2023 1:38 pm
v1.0.1.1127 update for the pod table posted by nate14
- plus the Crab Trap added in v1.0.1.1103 (just +0x04 from the pod)
Wow, thank you so much. I always hope someone will make this. :D

throwaway17
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Re: Dave the Diver

Post by throwaway17 »

updated v1.0.1.1127 table posted by nilfnumb
- added oxygen
- added weight
- added max weight
- added inventory (diving, boat, ingredients)

EDIT v2
- fixed ingredient inventory not changing the correct quantity value
- added cooking study level
- added gold
- added WIP staff list (play with it at your own risk)
DaveTheDiver 1127 v2.CT
(27.53 KiB) Downloaded 1190 times
DaveTheDiver 1127.CT
(15.49 KiB) Downloaded 500 times

User avatar
uptosky
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Re: Dave the Diver

Post by uptosky »

nilfnumb wrote:
Sat Oct 28, 2023 1:38 pm
v1.0.1.1127 update for the pod table posted by nate14
- plus the Crab Trap added in v1.0.1.1103 (just +0x04 from the pod)
base on this

DaveTheDiver POD1214.CT
1.0.2.1214
(3.41 KiB) Downloaded 433 times
DaveTheDiver POD1216.CT
1.0.2.1216
(3.81 KiB) Downloaded 426 times
DaveTheDiver POD1223.CT
1.0.2.1223
(3.81 KiB) Downloaded 1077 times

SimsSebastian
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Re: Dave the Diver

Post by SimsSebastian »

throwaway17 wrote:
Sat Dec 02, 2023 2:48 am
updated v1.0.1.1127 table posted by nilfnumb
- added oxygen
- added weight
- added max weight
- added inventory (diving, boat, ingredients)

EDIT v2
- fixed ingredient inventory not changing the correct quantity value
- added cooking study level
- added gold
- added WIP staff list (play with it at your own risk)

DaveTheDiver 1127 v2.CT
DaveTheDiver 1127.CT
Doesn't seem to work anymore on the latest version. Any chance for an update?

throwaway17
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Re: Dave the Diver

Post by throwaway17 »

updated table for v1.0.1.1223
- added diving speed

DaveTheDiver 1223.ct
(72.63 KiB) Downloaded 874 times

PodRED
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Re: Dave the Diver

Post by PodRED »

Modifying ingredients does not currently work for the latest game version.

Making changes in the table appears to edit them, but changes do not persist once game is saved and reloaded or between days and the original ingredient number comes back.

Renoube
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Re: Dave the Diver

Post by Renoube »

Hello everyone, thank you for your work on this wonderful game.

I've been exploring the world of Cheat Engine for a few weeks now, and I'm fascinated by the work that has been done.

As part of a student project, I would like to find a way to remove all the fish from the Blue Hole, as shown in this video :

( I think the person used After Effects to remove the fish. I would like them to disappear in gameplay)

It would greatly help me in my studies, so if anyone has any ideas on how to achieve this, I would appreciate it. Thank you! Renoube

RedFIVE
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Re: Dave the Diver

Post by RedFIVE »

Looks like we got a 1254 update yesterday. The table is no longer working. FYI!

BlueEchoes
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Re: Dave the Diver

Post by BlueEchoes »

The table appears to be broken. Does anyone know how to change the quantity of crafting materials without crashing the game? Finding the values is simple but changing them seems to result in the game crashing shortly after.

throwaway17
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Re: Dave the Diver

Post by throwaway17 »

Renoube wrote:
Tue Jan 23, 2024 9:32 am
Hello everyone, thank you for your work on this wonderful game.

I've been exploring the world of Cheat Engine for a few weeks now, and I'm fascinated by the work that has been done.

As part of a student project, I would like to find a way to remove all the fish from the Blue Hole, as shown in this video : [link-removed]

( I think the person used After Effects to remove the fish. I would like them to disappear in gameplay)

It would greatly help me in my studies, so if anyone has any ideas on how to achieve this, I would appreciate it. Thank you! Renoube
Add this script and it should do what you want. (Only valid for latest version: 1270)

Code: Select all

define(hook1,"GameAssembly.dll"+29BA660)
define(hook2,"GameAssembly.dll"+29BBC50)
define(hook3,"GameAssembly.dll"+29BC760)
define(bytes,48 8B C4 4C 89 40 18)

[ENABLE]

assert(hook1,bytes)
assert(hook2,bytes)
assert(hook2,bytes)

hook1:
  ret
hook2:
  ret
hook3:
  ret

[DISABLE]

hook1:
  db bytes
hook2:
  db bytes
hook3:
  db bytes

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