Bladestar
Posted: Tue May 02, 2017 2:20 am
Simple table for Bladestar, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.
Made by Shinkansen
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
Important information.
1. Some graphics do not update until changed in-game.
V1000
1. GameControl.
"Lives Set to Max?" sets Lives to max.
2. PlayerController.
"Powerups Set to Max?" sets Powerups to max.
"Firing Rate Set to Max?" sets Firing rate to max.
"Weapon Set to Weapon Value?" sets Weapon to Weapon Value.
Made by Shinkansen
Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.
In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.
Important information.
1. Some graphics do not update until changed in-game.
V1000
1. GameControl.
"Lives Set to Max?" sets Lives to max.
2. PlayerController.
"Powerups Set to Max?" sets Powerups to max.
"Firing Rate Set to Max?" sets Firing rate to max.
"Weapon Set to Weapon Value?" sets Weapon to Weapon Value.