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THE LAST ORICRU

Posted: Wed Oct 26, 2022 10:48 pm
by sanitka
Game Name: THE LAST ORICRU
Game Engine: Unreal
Game Version: Steam Build 9708472
Steam Website:


Table notes:
GOD script should filter any damage coming to you
OHK script should enable one-hit-kill

PlayerPtr populates when equipment is changed (ie HP / MP / STA recalculation)
MainPtr populates when equipment is changed (used for attributes & reputation & materials)
(after changing attribute in CE, reequip something to force attribute refresh and recalc HP, etc.)

btw - level is calculated from attributes ;)

pointers to materials - Gold, Wood, etc. are not the same for everyone
(click sync "button" to refresh the names)

alternate way to find attributes - group scan using pattern bellow
4p:15 4p:15 4p:15 4p:25 4p:15 4p:25 4: 4: 4p:31
6 x attr value, 2 x empty, 1x 31 (first faction ID)

WARNING:
!!! you MUST have at least one piece of a material if you want to change its quantity !!!

original request:
viewtopic.php?f=2&t=21756&p=270795#p270795

history
v 0.8 rework for new exe (2022/12)
v 0.7 one-hit-kill
v 0.6 material names, cleanup
v 0.5 redesign, alternate routines
v 0.4 XPPtr improved
v 0.3 reputation added
v 0.2 attributes added
v 0.1 initial version

How to use Cheat Tables?
In a simple few steps. Open Cheat Engine
Click Open or Press CTRL+O
Select Game Process by clicking the glowing Computer Icon
Click on the box next to each cheat you wish to activate
Further info regarding CE and tables

Re: THE LAST ORICRU

Posted: Tue Jan 03, 2023 2:03 pm
by Gakkajj
sanitka wrote:
Wed Oct 26, 2022 10:48 pm
Game Name: THE LAST ORICRU
Game Engine: Unreal
Game Version: Steam Build 9708472
Steam Website:


Table notes:
GOD script should filter any damage coming to you
OHK script should enable one-hit-kill

PlayerPtr populates when equipment is changed (ie HP / MP / STA recalculation)
MainPtr populates when equipment is changed (used for attributes & reputation & materials)
(after changing attribute in CE, reequip something to force attribute refresh and recalc HP, etc.)

btw - level is calculated from attributes ;)

pointers to materials - Gold, Wood, etc. are not the same for everyone
(click sync "button" to refresh the names)

alternate way to find attributes - group scan using pattern bellow
4p:15 4p:15 4p:15 4p:25 4p:15 4p:25 4: 4: 4p:31
6 x attr value, 2 x empty, 1x 31 (first faction ID)

WARNING:
!!! you MUST have at least one piece of a material if you want to change its quantity !!!

original request:
viewtopic.php?f=2&t=21756&p=270795#p270795

history
v 0.7 one-hit-kill
v 0.6 material names, cleanup
v 0.5 redesign, alternate routines
v 0.4 XPPtr improved
v 0.3 reputation added
v 0.2 attributes added
v 0.1 initial version

How to use Cheat Tables?
In a simple few steps. Open Cheat Engine
Click Open or Press CTRL+O
Select Game Process by clicking the glowing Computer Icon
Click on the box next to each cheat you wish to activate
Further info regarding CE and tables
No clue if your still play or not but would it be possible to update the table again?

Re: THE LAST ORICRU

Posted: Fri Jan 06, 2023 12:32 am
by sanitka
Gakkajj wrote:
Tue Jan 03, 2023 2:03 pm
No clue if your still play or not but would it be possible to update the table again?
Done, but it was full rework as DEVs changed many things :(.

Re: THE LAST ORICRU

Posted: Fri Jan 06, 2023 6:47 pm
by jamersonj875
Thanks for the update

Re: THE LAST ORICRU

Posted: Mon Jun 26, 2023 9:10 pm
by dovakhiin94
There was another patch few months back - table no longer works... But instead of asking you every time.. Could you please tell me how to update the table? I do have some CS education and have some understanding of assembly and reverse engineering but no experience with game hacking.

Re: THE LAST ORICRU

Posted: Wed Oct 11, 2023 9:57 am
by Hegenox
Could anyone update the table for the final cut release?