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Scorn

Posted: Fri Oct 14, 2022 4:06 pm
by Akira

Code: Select all

Game Name:		Scorn
Game Process:		Scorn-Win64-Shipping.exe
Game Version:		1.1.5.1
Game Engine:		Unreal Engine 4.27.20
Savegame:		C:\Users\<UserName>\AppData\Local\Scorn\Saved\SaveGames
Cheat Engine: 		7.4 (Dark Mode)
Game Website:


If you like my work then please rate this post positive, it's easy, just hit the "Post reputation" button at the top right.
If you want to share the table then share the link to this post but do not upload this table anywhere else.

Scorn-Win64-Shipping_v1.0.CT
(1.27 MiB) Downloaded 4524 times
Player:
-God Mode (untested)
-Ghost Mode
-Teleport
-World Gravity Modifier
-FoV Modifier

Pointer
-LocalPlayer
The Table can also be found in our Discord Server:
[Link]
If you have any questions or need help feel free to ask there, we have tables for a lot other games as well.
Old Versions
In-game Console

You can use UE4SS to unlock the in-game console (UUU crashed my game).
[Link]
But be aware that I did not test if any of these commands work, at least they seem to get recognized.
ScornCheatManager.txt
(6.49 KiB) Downloaded 446 times
We gonne need a list of all spawnable ActorClasses :D

Code: Select all

Function /Script/Scorn.ScornCheatManager:ScornGameplaySpawnActor
StrProperty /Script/Scorn.ScornCheatManager:ScornGameplaySpawnActor:ActorClass
FloatProperty /Script/Scorn.ScornCheatManager:ScornGameplaySpawnActor:Distance
Template:

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ScornGameplaySpawnActor <ActorClass> <Distance>
Example:

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ScornGameplaySpawnActor BP_BaseNPC 1
ScornGameplaySpawnActor BP_DeadNPC 1
ScornGameplaySpawnActor BP_Skully 1
ScornGameplaySpawnActor BP_Moldman 1 --Crashed my game after spawning

Re: Scorn

Posted: Fri Oct 14, 2022 4:27 pm
by XiaoWayne
thx

Re: Scorn

Posted: Fri Oct 14, 2022 5:01 pm
by Inglip
WooHoo! Thank you! I can't wait!

Re: Scorn

Posted: Fri Oct 14, 2022 5:17 pm
by Ashar
btw, no need for an fov modifier, you can already change the fov in the game settings

Re: Scorn

Posted: Fri Oct 14, 2022 5:23 pm
by Akira
Ashar wrote:
Fri Oct 14, 2022 5:17 pm
btw, no need for an fov modifier, you can already change the fov in the game settings
Ah yeh, hidden in "control settings" lol
But still, with CE you can enter any value while in the settings you're limited to what the devs alowed.
Also I made the script for a different game, just copied it for this.

Re: Scorn

Posted: Fri Oct 14, 2022 5:30 pm
by Ashar
true, can also edit fov in config file too, or console (UUU), sicne its an unreal engine game

Re: Scorn

Posted: Fri Oct 14, 2022 5:43 pm
by Akira
Ashar wrote:
Fri Oct 14, 2022 5:30 pm
true, can also edit fov in config file too, or console (UUU), sicne its an unreal engine game
Yeah, I mean with CE I do use UE functions in my FoV script :D

Uploaded table version v1.0!

Re: Scorn

Posted: Fri Oct 14, 2022 9:00 pm
by Inglip
Anyone find the values for ammo yet?

Re: Scorn

Posted: Fri Oct 14, 2022 9:53 pm
by Akira
Inglip wrote:
Fri Oct 14, 2022 9:00 pm
Anyone find the values for ammo yet?
Maybe look here:
Pointer -> PlayerController -> Pawn -> Inventory (pink color) -> InventoryAmmo
I'm not that far in the game that I have a weapon, so couldn't test these things.

You can also take a look at these addresses:
Scorn-Win64-Shipping.UInventory::GetInventoryAmmo
Scorn-Win64-Shipping.AScornCharacter::InitInventoryAmmo
Scorn-Win64-Shipping.AWeapon::IsFull

Re: Scorn

Posted: Sat Oct 15, 2022 2:18 pm
by Pur
Only used God Mode but it works, just completed the game.
Thanks

Re: Scorn

Posted: Sun Oct 16, 2022 7:49 pm
by SpoiledFuck55
There anything I can change that allows me to become invisible to enemies?

Re: Scorn

Posted: Mon Oct 17, 2022 11:24 am
by kingquote
Akira wrote:
Fri Oct 14, 2022 9:53 pm
Inglip wrote:
Fri Oct 14, 2022 9:00 pm
Anyone find the values for ammo yet?
Maybe look here:
Pointer -> PlayerController -> Pawn -> Inventory (pink color) -> InventoryAmmo
I'm not that far in the game that I have a weapon, so couldn't test these things.

You can also take a look at these addresses:
Scorn-Win64-Shipping.UInventory::GetInventoryAmmo
Scorn-Win64-Shipping.AScornCharacter::InitInventoryAmmo
Scorn-Win64-Shipping.AWeapon::IsFull
I looked at it for a bit when I got the handgun, and this is the amount of ammo stored in your little pod thing to reload with:
Pointer -> PlayerController -> Pawn -> Inventory (pink color) -> InventoryAmmo -> [0] AmmoCount

If there are other weapons later on, they might be the other blocks in this group. The cowpuncher is seemingly not here, or maybe it's weapon [2] with 0 max ammo. Also couln't find the ammo count currently loaded in the gun.

Re: Scorn

Posted: Wed Oct 19, 2022 7:15 pm
by SpoiledFuck55
SpoiledFuck55 wrote:
Sun Oct 16, 2022 7:49 pm
There anything I can change that allows me to become invisible to enemies?
Sooooo... anybody got anything for this yet?

I just want something that stops enemies from noticing me, something like the "notarget" command from most Source games.

Please, pretty please.

Re: Scorn

Posted: Wed Oct 19, 2022 9:50 pm
by F1NG3RB3NT
Hi, please help...

If i double click on Scorn-Win64-Shipping_v1.0.CT, it will show Error, specifically...

This is not a valid cheat table (Error reading CETrainer.ActiveControl:
Unknown property: "ActiveControl")

What next?

Re: Scorn

Posted: Thu Oct 20, 2022 9:22 am
by headwhosmegs
Thanks Akira, table worked perfectly with the Windows10/Game Pass version. And thanks to kingquote for the ammo tip, worked like a charm. Even with the cheat table that made this an easy 1k, I feel cheated.. this "game" was just awful. Reminded me just how little I enjoy puzzle games.


kingquote wrote:
Mon Oct 17, 2022 11:24 am
Akira wrote:
Fri Oct 14, 2022 9:53 pm
Inglip wrote:
Fri Oct 14, 2022 9:00 pm
Anyone find the values for ammo yet?
Maybe look here:
Pointer -> PlayerController -> Pawn -> Inventory (pink color) -> InventoryAmmo
I'm not that far in the game that I have a weapon, so couldn't test these things.

You can also take a look at these addresses:
Scorn-Win64-Shipping.UInventory::GetInventoryAmmo
Scorn-Win64-Shipping.AScornCharacter::InitInventoryAmmo
Scorn-Win64-Shipping.AWeapon::IsFull
I looked at it for a bit when I got the handgun, and this is the amount of ammo stored in your little pod thing to reload with:
Pointer -> PlayerController -> Pawn -> Inventory (pink color) -> InventoryAmmo -> [0] AmmoCount

If there are other weapons later on, they might be the other blocks in this group. The cowpuncher is seemingly not here, or maybe it's weapon [2] with 0 max ammo. Also couln't find the ammo count currently loaded in the gun.