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Coral Island
Posted: Wed Oct 12, 2022 12:07 pm
by BabyGroot
Code: Select all
Game Name: Coral Island
UE ver: 427.2
Game Process : ProjectCoral-Win64-Shipping.exe
Game Release date: 11 Oct, 2022
CE Version : 7.4
Game Version / Build Id / Date Patch: EA v0.1-48784-100 / 9699872 / 11 October 2022
Check build Id / Date Patches : [Link]
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game.
Re: Coral Island
Posted: Wed Oct 12, 2022 2:59 pm
by alromaithi
Thank you, you made life easy, really appreciated it. (^_^)b
Re: Coral Island
Posted: Wed Oct 12, 2022 4:42 pm
by durex2
Thank you!!!
Re: Coral Island
Posted: Thu Oct 13, 2022 6:52 am
by Exia
BabyGroot wrote: ↑Wed Oct 12, 2022 12:07 pm
Code: Select all
Game Name: Coral Island
Game Process : ProjectCoral-Win64-Shipping.exe
Game Release date: 11 Oct, 2022
CE Version : 7.4
Game Version / Build Id / Date Patch: EA v0.1-48784-100 / 9699872 / 11 October 2022
Check build Id / Date Patches : [Link]
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game.
how do you stop time?
Re: Coral Island
Posted: Thu Oct 13, 2022 7:28 am
by evie112
Can you add XP/skill points cheat pls?
Re: Coral Island
Posted: Thu Oct 13, 2022 8:11 am
by stuffy
Exia wrote: ↑Thu Oct 13, 2022 6:52 am
how do you stop time?
Ran into the same question, table is somewhat confusing here. Freezing values does nothing. So I traced around and found this:
Code: Select all
ProjectCoral-Win64-Shipping.AC_TimeManager::ToggleTime - 48 89 5C 24 08 - mov [rsp+08],rbx
ProjectCoral-Win64-Shipping.AC_TimeManager::ToggleTime+5- 57 - push rdi
ProjectCoral-Win64-Shipping.AC_TimeManager::ToggleTime+6- 48 83 EC 20 - sub rsp,20
ProjectCoral-Win64-Shipping.AC_TimeManager::ToggleTime+A- 48 8B 19 - mov rbx,[rcx]
ProjectCoral-Win64-Shipping.AC_TimeManager::ToggleTime+D- 48 8B F9 - mov rdi,rcx
ProjectCoral-Win64-Shipping.AC_TimeManager::ToggleTime+10- 88 54 24 38 - mov [rsp+38],dl
ProjectCoral-Win64-Shipping.AC_TimeManager::ToggleTime+14- 48 8B 15 350E2F04 - mov rdx,[ProjectCoral-Win64-Shipping.NAME_AC_TimeManager_ToggleTime]
ProjectCoral-Win64-Shipping.AC_TimeManager::ToggleTime+1B- 44 88 44 24 39 - mov [rsp+39],r8l
ProjectCoral-Win64-Shipping.AC_TimeManager::ToggleTime+20- E8 8BA53600 - call ProjectCoral-Win64-Shipping.UObject::FindFunctionChecked
ProjectCoral-Win64-Shipping.AC_TimeManager::ToggleTime+25- 48 8B D0 - mov rdx,rax
ProjectCoral-Win64-Shipping.AC_TimeManager::ToggleTime+28- 4C 8D 44 24 38 - lea r8,[rsp+38]
ProjectCoral-Win64-Shipping.AC_TimeManager::ToggleTime+2D- 48 8B CF - mov rcx,rdi
ProjectCoral-Win64-Shipping.AC_TimeManager::ToggleTime+30- FF 93 20020000 - call qword ptr [rbx+00000220]
ProjectCoral-Win64-Shipping.AC_TimeManager::ToggleTime+36- 48 8B 5C 24 30 - mov rbx,[rsp+30]
ProjectCoral-Win64-Shipping.AC_TimeManager::ToggleTime+3B- 48 83 C4 20 - add rsp,20
ProjectCoral-Win64-Shipping.AC_TimeManager::ToggleTime+3F- 5F - pop rdi
ProjectCoral-Win64-Shipping.AC_TimeManager::ToggleTime+40- C3 - ret
Just haven't sorted out how to toggle it so far. Any help?
Re: Coral Island
Posted: Thu Oct 13, 2022 12:53 pm
by alromaithi
Hi,
Checked again, it seems the table is working fine.
![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Coral Island
Posted: Fri Oct 14, 2022 7:23 am
by BabyGroot
If you want to use the debug console, use the application "Universal UE4 Unlocker"
Sreach Google
Re: Coral Island
Posted: Sun Oct 16, 2022 6:19 pm
by zurls
There is a game bug where people lose their tools - all of which can be re-claimed except the scythe and the sword. As I am still missing my scythe there are several areas where I can't progress my game. Any chance for a way to spawn either of these items? Here are their item codes:
[00002060] 0000000008E79D00 Class ProjectCoral.C_ItemToolScythe
[00002062] 0000000008E79880 Class ProjectCoral.C_ItemToolSword
Is there a way to spawn items in game using the UE4 Unlocker, or can I change an item's address using your table? I tried the spawn text from Grounded which is "summon" with the item code, which didn't work...
Re: Coral Island
Posted: Sat Oct 22, 2022 7:52 pm
by KDP
hello, can someone tell me how to use the time manager? time doesn't seem to stop even though I am ticking the box for the hour, minute, and seconds to stay at a certain time. thank you!
Looking for updated Coral Island v. 0.1-49798 table
Posted: Thu Nov 03, 2022 9:53 am
by wickedwhims
Hi OP, thank you for this. However, this version is no longer working for me. Or... maybe I'm doing something wrong? I'm unfamiliar with CE.
Do you have an updated version of this table for Coral Island v. 0.1-49798? Looking forward to it! ![Smile :)](./images/smilies/icon_e_smile.gif)
Re: Coral Island
Posted: Sat Nov 05, 2022 9:07 pm
by B1gT0dd
Nah, you're not the only one. It's doing wonky things with stamina gain and inventory. Recent patch must've done some stuff.
Re: Coral Island
Posted: Mon Nov 07, 2022 2:09 pm
by wickedwhims
alromaithi wrote: ↑Thu Oct 13, 2022 12:53 pm
Hi,
Checked again, it seems the table is working fine.
Hi! Could you guide me on how you used the time manager? I messed up mine trying to tweak it.
I woke up one day in Fall and then in Summer the next.
![Confused :?](./images/smilies/icon_e_confused.gif)
Re: Coral Island
Posted: Tue Jan 10, 2023 7:15 pm
by WhiteRau
table needs an update for newest version: v0.2.53091
Re: Coral Island
Posted: Fri Jan 13, 2023 10:31 am
by Jlyt1223
Hopeful for item generation on the next update table. Sucks that the game was nerfed so the upgraded sprinkler is now locked behind future updates, unlike previous versions.