Genshin Impact x Yuan Shen 3.X

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debongjames
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Re: Genshin Impact x Yuan Shen 3.X

Post by debongjames »

the bypass file says that i need to download .net but I already have it downloaded

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

gktwo
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Re: Genshin Impact x Yuan Shen 3.X

Post by gktwo »

gktwo wrote:
Tue Jan 24, 2023 4:14 pm
{ Game : YuanShen.exe/genshin.exe
Version:
Date : 2023.1.25
Author : gktwo
Function : No fog

}

[ENABLE]

aobscan(fog,12 83 00 3F F8 53 43 3F 85 EB F5 41 01 00 00 00 04 00 00 00)
alloc(nofog,100,fog)
nofog:
readmem(fog,100)

fog:
db 12 83 00 3F F8 53 43 3F 85 EB F5 41 00 00 00 00 04 00 00 00
registersymbol(fog)
registersymbol(nofog)




[DISABLE]
fog:
readmem(nofog,100)
unregistersymbol(nofog)
unregistersymbol(fog)
dealloc(nofog)
sorry, I made a mistake. it is invalid

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Strigger
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Re: Genshin Impact x Yuan Shen 3.X

Post by Strigger »

new feats :D
Image

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Strigger
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Re: Genshin Impact x Yuan Shen 3.X

Post by Strigger »

Spoiler

Code: Select all

// Game Executable   : GenshinImpact.exe
// Author            : Strigger
// Executable Version: 2017.4.30.0
// Script Date       : 2023-01-25
[ENABLE]
aobscanmodule(aob_damage,UserAssembly.dll,F3 ?? ?? ?? 48 83 ?? ?? 5B C3 E8 ?? ?? ?? ?? 48 8B ?? 33 ?? E8 ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? ?? 49 8B)
registersymbol(aob_damage og_damage set_damage)
alloc(newmem_damage,1024,aob_damage)
alloc(og_damage,8)
alloc(set_damage,4)
label(return_damage quit_damage)

newmem_damage:
  cmp [rax],(float)4
  je @f
  cmp [rax],(float)3
  je @f
  cmp [rax],(float)-1
  je @f
  movss xmm0,[set_damage]
  add rsp,20
  jmp return_damage

quit_damage:
  movss xmm0,[rax]
  add rsp,20
  jmp return_damage

og_damage:
  readmem(aob_damage,8)

set_damage:
  dd (float)100

aob_damage:
  jmp newmem_damage
  nop 3
return_damage:

[DISABLE]
aob_damage:
  readmem(og_damage,8)

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: UserAssembly.dll+42E359D

UserAssembly.dll+42E3551: B9 85 11 00 00        - mov ecx,00001185
UserAssembly.dll+42E3556: E8 25 5C F3 FF        - call UserAssembly.dll+4219180
UserAssembly.dll+42E355B: 48 85 C0              - test rax,rax
UserAssembly.dll+42E355E: 74 57                 - je UserAssembly.dll+42E35B7
UserAssembly.dll+42E3560: 48 8B D3              - mov rdx,rbx
UserAssembly.dll+42E3563: 48 8B C8              - mov rcx,rax
UserAssembly.dll+42E3566: 48 83 C4 20           - add rsp,20
UserAssembly.dll+42E356A: 5B                    - pop rbx
UserAssembly.dll+42E356B: E9 C0 8D 83 03        - jmp UserAssembly.dll+7B1C330
UserAssembly.dll+42E3570: 48 85 DB              - test rbx,rbx
UserAssembly.dll+42E3573: 74 57                 - je UserAssembly.dll+42E35CC
UserAssembly.dll+42E3575: 48 8B 4B 10           - mov rcx,[rbx+10]
UserAssembly.dll+42E3579: 4C 8B 05 28 61 F3 08  - mov r8,[UserAssembly.dll+D2196A8]
UserAssembly.dll+42E3580: 48 85 C9              - test rcx,rcx
UserAssembly.dll+42E3583: 74 41                 - je UserAssembly.dll+42E35C6
UserAssembly.dll+42E3585: 48 8B 11              - mov rdx,[rcx]
UserAssembly.dll+42E3588: 49 8B 80 88 00 00 00  - mov rax,[r8+00000088]
UserAssembly.dll+42E358F: 48 39 82 88 00 00 00  - cmp [rdx+00000088],rax
UserAssembly.dll+42E3596: 75 25                 - jne UserAssembly.dll+42E35BD
UserAssembly.dll+42E3598: E8 63 AA 93 FE        - call UserAssembly.dll+2C1E000
// ---------- INJECTING HERE ----------
UserAssembly.dll+42E359D: F3 0F 10 00           - movss xmm0,[rax]
// ---------- DONE INJECTING  ----------
UserAssembly.dll+42E35A1: 48 83 C4 20           - add rsp,20
UserAssembly.dll+42E35A5: 5B                    - pop rbx
UserAssembly.dll+42E35A6: C3                    - ret
UserAssembly.dll+42E35A7: E8 54 88 A4 FE        - call UserAssembly.dll+2D2BE00
UserAssembly.dll+42E35AC: 48 8B C8              - mov rcx,rax
UserAssembly.dll+42E35AF: 33 D2                 - xor edx,edx
UserAssembly.dll+42E35B1: E8 2A 8A A4 FE        - call UserAssembly.dll+2D2BFE0
UserAssembly.dll+42E35B6: CC                    - int 3
UserAssembly.dll+42E35B7: E8 54 8A A4 FE        - call UserAssembly.dll+2D2C010
UserAssembly.dll+42E35BC: CC                    - int 3
UserAssembly.dll+42E35BD: 49 8B D0              - mov rdx,r8
UserAssembly.dll+42E35C0: E8 2B 86 A4 FE        - call UserAssembly.dll+2D2BBF0
UserAssembly.dll+42E35C5: CC                    - int 3
UserAssembly.dll+42E35C6: E8 45 8A A4 FE        - call UserAssembly.dll+2D2C010
UserAssembly.dll+42E35CB: CC                    - int 3
UserAssembly.dll+42E35CC: E8 3F 8A A4 FE        - call UserAssembly.dll+2D2C010
UserAssembly.dll+42E35D1: CC                    - int 3
UserAssembly.dll+42E35D2: CC                    - int 3
UserAssembly.dll+42E35D3: CC                    - int 3
UserAssembly.dll+42E35D4: CC                    - int 3
}
if someone want to test damage, heres the script, i can't confirm since i don't have much characters

sherlockerry
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Re: Genshin Impact x Yuan Shen 3.X

Post by sherlockerry »

can't wait! When will the new table be released?
Last edited by sherlockerry on Fri Jan 27, 2023 4:46 pm, edited 1 time in total.

sherlockerry
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Re: Genshin Impact x Yuan Shen 3.X

Post by sherlockerry »

Strigger wrote:
Wed Jan 25, 2023 12:31 pm
Spoiler

Code: Select all

// Game Executable   : GenshinImpact.exe
// Author            : Strigger
// Executable Version: 2017.4.30.0
// Script Date       : 2023-01-25
[ENABLE]
aobscanmodule(aob_damage,UserAssembly.dll,F3 ?? ?? ?? 48 83 ?? ?? 5B C3 E8 ?? ?? ?? ?? 48 8B ?? 33 ?? E8 ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? ?? 49 8B)
registersymbol(aob_damage og_damage set_damage)
alloc(newmem_damage,1024,aob_damage)
alloc(og_damage,8)
alloc(set_damage,4)
label(return_damage quit_damage)

newmem_damage:
  cmp [rax],(float)4
  je @f
  cmp [rax],(float)3
  je @f
  cmp [rax],(float)-1
  je @f
  movss xmm0,[set_damage]
  add rsp,20
  jmp return_damage

quit_damage:
  movss xmm0,[rax]
  add rsp,20
  jmp return_damage

og_damage:
  readmem(aob_damage,8)

set_damage:
  dd (float)100

aob_damage:
  jmp newmem_damage
  nop 3
return_damage:

[DISABLE]
aob_damage:
  readmem(og_damage,8)

unregistersymbol(*)
dealloc(*)

{
// ORIGINAL CODE - INJECTION POINT: UserAssembly.dll+42E359D

UserAssembly.dll+42E3551: B9 85 11 00 00        - mov ecx,00001185
UserAssembly.dll+42E3556: E8 25 5C F3 FF        - call UserAssembly.dll+4219180
UserAssembly.dll+42E355B: 48 85 C0              - test rax,rax
UserAssembly.dll+42E355E: 74 57                 - je UserAssembly.dll+42E35B7
UserAssembly.dll+42E3560: 48 8B D3              - mov rdx,rbx
UserAssembly.dll+42E3563: 48 8B C8              - mov rcx,rax
UserAssembly.dll+42E3566: 48 83 C4 20           - add rsp,20
UserAssembly.dll+42E356A: 5B                    - pop rbx
UserAssembly.dll+42E356B: E9 C0 8D 83 03        - jmp UserAssembly.dll+7B1C330
UserAssembly.dll+42E3570: 48 85 DB              - test rbx,rbx
UserAssembly.dll+42E3573: 74 57                 - je UserAssembly.dll+42E35CC
UserAssembly.dll+42E3575: 48 8B 4B 10           - mov rcx,[rbx+10]
UserAssembly.dll+42E3579: 4C 8B 05 28 61 F3 08  - mov r8,[UserAssembly.dll+D2196A8]
UserAssembly.dll+42E3580: 48 85 C9              - test rcx,rcx
UserAssembly.dll+42E3583: 74 41                 - je UserAssembly.dll+42E35C6
UserAssembly.dll+42E3585: 48 8B 11              - mov rdx,[rcx]
UserAssembly.dll+42E3588: 49 8B 80 88 00 00 00  - mov rax,[r8+00000088]
UserAssembly.dll+42E358F: 48 39 82 88 00 00 00  - cmp [rdx+00000088],rax
UserAssembly.dll+42E3596: 75 25                 - jne UserAssembly.dll+42E35BD
UserAssembly.dll+42E3598: E8 63 AA 93 FE        - call UserAssembly.dll+2C1E000
// ---------- INJECTING HERE ----------
UserAssembly.dll+42E359D: F3 0F 10 00           - movss xmm0,[rax]
// ---------- DONE INJECTING  ----------
UserAssembly.dll+42E35A1: 48 83 C4 20           - add rsp,20
UserAssembly.dll+42E35A5: 5B                    - pop rbx
UserAssembly.dll+42E35A6: C3                    - ret
UserAssembly.dll+42E35A7: E8 54 88 A4 FE        - call UserAssembly.dll+2D2BE00
UserAssembly.dll+42E35AC: 48 8B C8              - mov rcx,rax
UserAssembly.dll+42E35AF: 33 D2                 - xor edx,edx
UserAssembly.dll+42E35B1: E8 2A 8A A4 FE        - call UserAssembly.dll+2D2BFE0
UserAssembly.dll+42E35B6: CC                    - int 3
UserAssembly.dll+42E35B7: E8 54 8A A4 FE        - call UserAssembly.dll+2D2C010
UserAssembly.dll+42E35BC: CC                    - int 3
UserAssembly.dll+42E35BD: 49 8B D0              - mov rdx,r8
UserAssembly.dll+42E35C0: E8 2B 86 A4 FE        - call UserAssembly.dll+2D2BBF0
UserAssembly.dll+42E35C5: CC                    - int 3
UserAssembly.dll+42E35C6: E8 45 8A A4 FE        - call UserAssembly.dll+2D2C010
UserAssembly.dll+42E35CB: CC                    - int 3
UserAssembly.dll+42E35CC: E8 3F 8A A4 FE        - call UserAssembly.dll+2D2C010
UserAssembly.dll+42E35D1: CC                    - int 3
UserAssembly.dll+42E35D2: CC                    - int 3
UserAssembly.dll+42E35D3: CC                    - int 3
UserAssembly.dll+42E35D4: CC                    - int 3
}
if someone want to test damage, heres the script, i can't confirm since i don't have much characters
tested with CN ver, Value s just ??, wonder if I've made a mistake in pasting the script :(

Daedmon
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Re: Genshin Impact x Yuan Shen 3.X

Post by Daedmon »

After last update No Skill CD doesn't work on my ultimate :(

RaidenShogun
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Re: Genshin Impact x Yuan Shen 3.X

Post by RaidenShogun »

Ultimate no cd is not working

2020202100036
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Re: Genshin Impact x Yuan Shen 3.X

Post by 2020202100036 »

thanks a lot, I love your works, you are the best, cant say anything else, keep up the good work, we like to see that!

DaddyManiacc
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Re: Genshin Impact x Yuan Shen 3.X

Post by DaddyManiacc »

How do you inject the trainer into the game?

(NVM you open the trainer after launching the game and playing in the open world not before, I'm dumb)

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Strigger
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Re: Genshin Impact x Yuan Shen 3.X

Post by Strigger »

Daedmon wrote:
Sat Jan 28, 2023 5:28 am
After last update No Skill CD doesn't work on my ultimate :(
RaidenShogun wrote:
Sat Jan 28, 2023 6:37 am
Ultimate no cd is not working
enable instant burst

Gustab-M
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Re: Genshin Impact x Yuan Shen 3.X

Post by Gustab-M »

Is there a tutorial on making bypass?
:) :)

mydvmmy
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Re: Genshin Impact x Yuan Shen 3.X

Post by mydvmmy »

The Insta Kill on both ct and trainer works only for a few minutes then suddenly it would suddenly stopped working. Even when I restarted the genshin through Bypazz it didn't work. There are also times when some chest disappears and I have to reopen the real genshin to see and collect them. The rest of the mods works just fine.

Is it just me or I missed something? I just followed the video.

Daedmon
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Re: Genshin Impact x Yuan Shen 3.X

Post by Daedmon »

It would be nice to let us choose which button would be pressed in "Auto pickup" since not all of us use "F"

nerdyone255
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Re: Genshin Impact x Yuan Shen 3.X

Post by nerdyone255 »

is the link for new trainer download broken? i cant access?
seems to be no hyperlink where it says [link]

edit: nevermind its live now THANK YOUUUU

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