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Close Order

Posted: Sun Apr 30, 2017 7:35 am
by STN
Simple table for Close Order, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. PlayerController.
"Health Set to Max?" sets Health to max
"Firing Rate Set to Massive?" set Firing Rate to massive.
"Speed Set to Massive?" sets Speed to massive.

2. MinionScript.
"Minion Health Set to Max?" sets Minion Health to max
"Speed Set to Massive?" sets Minion Speed to massive.

3. PlayerData.
"Currency Set to Massive? sets Red, Green & Blue Currency to massive.
"Coins Collected Set to Massive?" sets Coins Collected to massive.