Judgment [STEAM]

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Tuuuup!
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Judgment [STEAM]

Post by Tuuuup! »



So continuing from this thread.
Table options
God mode v2 (player and friends)
Caution gauge reset to 0/minimum
Easy/ 1 hit kill v2
inf HP v2
inf EX
No mortal wounds
Damage multiplier (player + friends)
inf Items v3
Set items to 99. Go inventory and switch tabs v2
inf Buff/ Extract timer
instant Buff/Extract cooldown
Easy KamuroGO unlock v2
Threat lvl (needs to be active/shown?)
Mini games:
-Virtua Fighter 5 HP pointers (Only activate when mini gane starts)
-Paradise VR: No dice lost
-ParadiseVR dice number you throw (change it after throw)
-Mahjong score pointers
-Dart pointers
-Drone turbo.. instant refill after use
Player pointers:
-base address
-HP
-max HP
-Mortal wounds
-EX
-max EX
-?? something with EX
-money
-SP
-Casino chips
v6: Added Damage multiplier and Mahjong score pointers script. And fix the Set item to 99 script.
v6.2: Fix for damage multiplier

Note:
Please do not share/post my table/scripts on others sites. I made it for this community. (Fearlessrevolution)

Enjoy.

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Judgment-v6.2.CT
(117.73 KiB) Downloaded 3896 times
Last edited by Tuuuup! on Sun Sep 25, 2022 10:31 am, edited 2 times in total.

sombra
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Re: Judgment [STEAM]

Post by sombra »

thanks for the 99 items, some mats are so rare and takes really long time to farm, like mysterious stones, this helps a lot :)

zrasam
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Re: Judgment [STEAM]

Post by zrasam »

Hello is it possible to add a pointer for changing the Difficulty? I don't wanna replay the game to get the achievement. If you could help that would be really appreciated

hisvileness
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Re: Judgment [STEAM]

Post by hisvileness »

I think the latest update broke the inf health script

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Yondaime_Kazzy
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Re: Judgment [STEAM]

Post by Yondaime_Kazzy »

Can you please add some cheats for the batting cage?

sinpareil
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Re: Judgment [STEAM]

Post by sinpareil »

Any plans to update this? Nothing works in the updated game.

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Cielos
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Re: Judgment [STEAM]

Post by Cielos »

made some scripts for the game:

min health
- no aobscan. (forgot to make one.... but all scripts are made and tested on the latest steam version as of 2023.1.22. if no newer updates are presented when you grab this script, you're good to go)
- when activated, health won't dorp below the specified value. default: 4000.

auto block
- when activated, you'll auto block all normal attacks from any direction without the need to use the block key/button, unless you're being grabbed or garbing someone.
- in theory, enemies won't be able to block any of your attacks.
- you'll see an unnamed child-script being activated together when you activate this script, it's normal, don't de-activate that script.
- didn't test while holding something (forgot about it until I'm typing this description) or being attacked by "unlockable attacks" (not far enough to know if there are any "unlockable attacks"... made the script on the second battle tutorial where you fight the food bullies).

disable auto cam
- when activated, the game won't auto fix the follow cam when you move sideways. should be useful for k/m players. (I was seriously considering refunding the game when I found out it's another game that has no option to disable this... should have known when the game starts by telling me to use a controller.... :mellow: )
- you'll see an unnamed child-script being activated together when you activate this script, it's normal, don't de-activate that script.

//////
I just use Tuuuup!'s table for other options I need (in fact, I just apply Tuuuup!'s approach for player/friends filter on the first 2 scripts), so that's all from me....
anyway, just copy and paste the following ONto your table:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>116028</ID>
      <Description>"min health"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(qMinHealth)
registersymbol(qMinHealth)

alloc(newmem,2048,"Judgment.exe"+E950E1) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
cmp [rdi+b0],2 // 1 = player 2 =friend 3= enemy .. for those who want to steal it...lol
ja @f
mov r11,[qMinHealth]
cmp r11,r10

originalcode:
cmovg r10,r11
mov [rcx],r10

exit:
jmp returnhere

///
qMinHealth:
dq #4000
///

"Judgment.exe"+E950E1:
jmp newmem
nop 2
returnhere:



 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Judgment.exe"+E950E1:
db 4D 0F 4F D3 4C 89 11
//Alt: cmovg r10,r11
//Alt: mov [rcx],r10

unregistersymbol(qMinHealth)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>116015</ID>
          <Description>"&gt;="</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>qMinHealth</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>116033</ID>
      <Description>"auto block"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(isBlockingChkAOB,Judgment.exe,FF ** ** ** 00 00 0F B6 D8 48 ** ** ** 48 ** ** FF)
registersymbol(isBlockingChkAOB)

alloc(newmem,2048,isBlockingChkAOB+6) //"Judgment.exe"+310B42)
label(returnhere)
label(originalcode_isBlockingChkAOB)
registersymbol(originalcode_isBlockingChkAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov rcx,[rsp+590]
test rcx,rcx
jz @f
cmp [rcx+b0],2 // 1 = player 2 =friend 3= enemy .. for those who want to steal it...lol
setna al

originalcode_isBlockingChkAOB:
readmem(isBlockingChkAOB+6,7)
//movzx ebx,al
//mov rcx,[rsi+10]

exit:
jmp returnhere

///

isBlockingChkAOB+6: //"Judgment.exe"+310B42:
jmp newmem
nop 2
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
isBlockingChkAOB+6: //"Judgment.exe"+310B42:
readmem(originalcode_isBlockingChkAOB,7)
//db 0F B6 D8 48 8B 4E 10
//Alt: movzx ebx,al
//Alt: mov rcx,[rsi+10]
unregistersymbol(originalcode_isBlockingChkAOB)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>116034</ID>
          <Description>""</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(isFacingAttackerChkAOB,Judgment.exe,FF ** ** ** 00 00 4C ** ** ** 84 C0 0F 85)
registersymbol(isFacingAttackerChkAOB)

alloc(newmem2,2048,isFacingAttackerChkAOB+6) //"Judgment.exe"+310F45)
label(returnhere2)
label(originalcode2_isFacingAttackerChkAOB)
registersymbol(originalcode2_isFacingAttackerChkAOB)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
mov r14,[rsp+590]
test r14,r14
jz @f
cmp [r14+b0],2 // 1 = player 2 =friend 3= enemy .. for those who want to steal it...lol
//ja @f
setna al

originalcode2_isFacingAttackerChkAOB:
readmem(isFacingAttackerChkAOB+6,7)
//lea r14,[rsi+30]
//test al,al

exit2:
jmp returnhere2

///

isFacingAttackerChkAOB+6: //"Judgment.exe"+310F45:
jmp newmem2
nop
returnhere2:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem2)
isFacingAttackerChkAOB+6: //"Judgment.exe"+310F45:
readmem(originalcode2_isFacingAttackerChkAOB,7)
//db 4C 8D 76 30 84 C0
//Alt: lea r14,[rsi+30]
//Alt: test al,al
unregistersymbol(originalcode2_isFacingAttackerChkAOB)
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>116026</ID>
      <Description>"disable auto cam"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(autCamCaller1AOB,Judgment.exe,E8 ** ** ** ** C7 ** ** 01 00 00 00 4C ** ** ** ** ** 00 00 49)
registersymbol(autCamCaller1AOB)

alloc(originalcode_autCamCaller1AOB,16,autCamCaller1AOB)
registersymbol(originalcode_autCamCaller1AOB)

originalcode_autCamCaller1AOB:
readmem(autCamCaller1AOB,5)

///

autCamCaller1AOB: //"Judgment.exe"+6D83BA:
db 90 90 90 90 90


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
autCamCaller1AOB: //"Judgment.exe"+6D83BA:
readmem(originalcode_autCamCaller1AOB,5)
//db E8 21 08 00 00
//Alt: call Judgment.exe+6D8BE0
dealloc(originalcode_autCamCaller1AOB)
unregistersymbol(originalcode_autCamCaller1AOB)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>116027</ID>
          <Description>""</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(autCamCaller2AOB,Judgment.exe,E8 ** ** ** ** C5 ** ** **C5 ** ** ** ** C4 ** ** ** ** ** C5 ** ** ** C5 ** ** ** ** C5)
registersymbol(autCamCaller2AOB)

alloc(originalcode_autCamCaller2AOB,16,autCamCaller2AOB)
registersymbol(originalcode_autCamCaller2AOB)

originalcode_autCamCaller2AOB:
readmem(autCamCaller2AOB,5)

///

autCamCaller2AOB: //"Judgment.exe"+6D8E67:
db 90 90 90 90 90


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
autCamCaller2AOB: //"Judgment.exe"+6D8E67:
readmem(originalcode_autCamCaller2AOB,5)
//db E8 94 EE FF FF
//Alt: call Judgment.exe+6D7D00
dealloc(originalcode_autCamCaller2AOB)
unregistersymbol(originalcode_autCamCaller2AOB)
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

enjoy if any of you want to replay the game for some reason!

Ezie
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Re: Judgment [STEAM]

Post by Ezie »

Could you make a Table only inf ex n health?

Yusa
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Re: Judgment [STEAM]

Post by Yusa »

any update on minigames? i really need it

Feenix
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Re: Judgment [STEAM]

Post by Feenix »

to anyone having trouble with mini games, these are my tips:
(use the table & click "Easy KamuroGO..." if you wanna save some time grinding)

Virtua Fighter 2- pause at very beginning of 1st fight, run a 2 byte scan w/ Exact Value 160. 160 is the max health for both player & opponent. freeze your health & set opponent health to 1.

Virtua Fighter 5- pause at very beginning of 1st fight, run a 2 byte scan w/ Exact Value 221. 221 is the max health for both player & opponent. freeze your health & set opponent health to 1.

Drone Races- enable Speedhack, set to .05 & apply. use the table & click "Minigames", click "Drone Turbo. instant refill..." enjoy winning.

Kamuro of the Dead- enable Speedhack, set to .05 & apply. enjoy.

Mahjong, Koi-koi, Oicho-kabu, Motor Raid, Darts, Fighting Vipers, Fantasy Zone- didn't use CE so i dunno.
?maybe use the .5 speed hack mentioned above for Fantasy Zone?

MARCUS_J
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Re: Judgment [STEAM]

Post by MARCUS_J »

Hello Tuuuup!

I was wondering if you could add a way to make the game not pause on focus loss like alt tabbing. I usually like to work while playing these games and when a cutscene comes I alt-tab and hear it in the back. With this game and the yakuza games I can't. I tried everything.

CoochieDestroyer
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Re: Judgment [STEAM]

Post by CoochieDestroyer »

Is the easykamurogo script broken or am i using it wrong?
I activate it but nothing seems to change.

cns00
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Re: Judgment [STEAM]

Post by cns00 »

I was able find the memory address of the timer of the minigames Motor Raid and Outrun. This is my cheat table:-
timers of Motor Raid and Outrun.CT
(800 Bytes) Downloaded 189 times
Instructions
1) Start the mini game so that the timer shows
2) Open the cheat table and select the game process
3) If you are playing Motor Raid then select the two rows for it and press space bar to freeze the values of the rows. If you are playing Outrun then select the row for it and press space bar to freeze the value of the row

cun1vip
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Re: Judgment [STEAM]

Post by cun1vip »

Cielos wrote:
Sun Jan 22, 2023 3:13 pm
made some scripts for the game:

min health
- no aobscan. (forgot to make one.... but all scripts are made and tested on the latest steam version as of 2023.1.22. if no newer updates are presented when you grab this script, you're good to go)
- when activated, health won't dorp below the specified value. default: 4000.

auto block
- when activated, you'll auto block all normal attacks from any direction without the need to use the block key/button, unless you're being grabbed or garbing someone.
- in theory, enemies won't be able to block any of your attacks.
- you'll see an unnamed child-script being activated together when you activate this script, it's normal, don't de-activate that script.
- didn't test while holding something (forgot about it until I'm typing this description) or being attacked by "unlockable attacks" (not far enough to know if there are any "unlockable attacks"... made the script on the second battle tutorial where you fight the food bullies).

disable auto cam
- when activated, the game won't auto fix the follow cam when you move sideways. should be useful for k/m players. (I was seriously considering refunding the game when I found out it's another game that has no option to disable this... should have known when the game starts by telling me to use a controller.... :mellow: )
- you'll see an unnamed child-script being activated together when you activate this script, it's normal, don't de-activate that script.

//////
I just use Tuuuup!'s table for other options I need (in fact, I just apply Tuuuup!'s approach for player/friends filter on the first 2 scripts), so that's all from me....
anyway, just copy and paste the following ONto your table:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>116028</ID>
      <Description>"min health"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
label(qMinHealth)
registersymbol(qMinHealth)

alloc(newmem,2048,"Judgment.exe"+E950E1) 
label(returnhere)
label(originalcode)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
cmp [rdi+b0],2 // 1 = player 2 =friend 3= enemy .. for those who want to steal it...lol
ja @f
mov r11,[qMinHealth]
cmp r11,r10

originalcode:
cmovg r10,r11
mov [rcx],r10

exit:
jmp returnhere

///
qMinHealth:
dq #4000
///

"Judgment.exe"+E950E1:
jmp newmem
nop 2
returnhere:



 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"Judgment.exe"+E950E1:
db 4D 0F 4F D3 4C 89 11
//Alt: cmovg r10,r11
//Alt: mov [rcx],r10

unregistersymbol(qMinHealth)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>116015</ID>
          <Description>"&gt;="</Description>
          <ShowAsSigned>0</ShowAsSigned>
          <VariableType>8 Bytes</VariableType>
          <Address>qMinHealth</Address>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>116033</ID>
      <Description>"auto block"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(isBlockingChkAOB,Judgment.exe,FF ** ** ** 00 00 0F B6 D8 48 ** ** ** 48 ** ** FF)
registersymbol(isBlockingChkAOB)

alloc(newmem,2048,isBlockingChkAOB+6) //"Judgment.exe"+310B42)
label(returnhere)
label(originalcode_isBlockingChkAOB)
registersymbol(originalcode_isBlockingChkAOB)
label(exit)

newmem: //this is allocated memory, you have read,write,execute access
//place your code here
mov rcx,[rsp+590]
test rcx,rcx
jz @f
cmp [rcx+b0],2 // 1 = player 2 =friend 3= enemy .. for those who want to steal it...lol
setna al

originalcode_isBlockingChkAOB:
readmem(isBlockingChkAOB+6,7)
//movzx ebx,al
//mov rcx,[rsi+10]

exit:
jmp returnhere

///

isBlockingChkAOB+6: //"Judgment.exe"+310B42:
jmp newmem
nop 2
returnhere:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
isBlockingChkAOB+6: //"Judgment.exe"+310B42:
readmem(originalcode_isBlockingChkAOB,7)
//db 0F B6 D8 48 8B 4E 10
//Alt: movzx ebx,al
//Alt: mov rcx,[rsi+10]
unregistersymbol(originalcode_isBlockingChkAOB)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>116034</ID>
          <Description>""</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(isFacingAttackerChkAOB,Judgment.exe,FF ** ** ** 00 00 4C ** ** ** 84 C0 0F 85)
registersymbol(isFacingAttackerChkAOB)

alloc(newmem2,2048,isFacingAttackerChkAOB+6) //"Judgment.exe"+310F45)
label(returnhere2)
label(originalcode2_isFacingAttackerChkAOB)
registersymbol(originalcode2_isFacingAttackerChkAOB)
label(exit2)

newmem2: //this is allocated memory, you have read,write,execute access
//place your code here
mov r14,[rsp+590]
test r14,r14
jz @f
cmp [r14+b0],2 // 1 = player 2 =friend 3= enemy .. for those who want to steal it...lol
//ja @f
setna al

originalcode2_isFacingAttackerChkAOB:
readmem(isFacingAttackerChkAOB+6,7)
//lea r14,[rsi+30]
//test al,al

exit2:
jmp returnhere2

///

isFacingAttackerChkAOB+6: //"Judgment.exe"+310F45:
jmp newmem2
nop
returnhere2:


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem2)
isFacingAttackerChkAOB+6: //"Judgment.exe"+310F45:
readmem(originalcode2_isFacingAttackerChkAOB,7)
//db 4C 8D 76 30 84 C0
//Alt: lea r14,[rsi+30]
//Alt: test al,al
unregistersymbol(originalcode2_isFacingAttackerChkAOB)
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>116026</ID>
      <Description>"disable auto cam"</Description>
      <Options moHideChildren="1" moActivateChildrenAsWell="1" moDeactivateChildrenAsWell="1"/>
      <LastState/>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(autCamCaller1AOB,Judgment.exe,E8 ** ** ** ** C7 ** ** 01 00 00 00 4C ** ** ** ** ** 00 00 49)
registersymbol(autCamCaller1AOB)

alloc(originalcode_autCamCaller1AOB,16,autCamCaller1AOB)
registersymbol(originalcode_autCamCaller1AOB)

originalcode_autCamCaller1AOB:
readmem(autCamCaller1AOB,5)

///

autCamCaller1AOB: //"Judgment.exe"+6D83BA:
db 90 90 90 90 90


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
autCamCaller1AOB: //"Judgment.exe"+6D83BA:
readmem(originalcode_autCamCaller1AOB,5)
//db E8 21 08 00 00
//Alt: call Judgment.exe+6D8BE0
dealloc(originalcode_autCamCaller1AOB)
unregistersymbol(originalcode_autCamCaller1AOB)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>116027</ID>
          <Description>""</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
aobscanmodule(autCamCaller2AOB,Judgment.exe,E8 ** ** ** ** C5 ** ** **C5 ** ** ** ** C4 ** ** ** ** ** C5 ** ** ** C5 ** ** ** ** C5)
registersymbol(autCamCaller2AOB)

alloc(originalcode_autCamCaller2AOB,16,autCamCaller2AOB)
registersymbol(originalcode_autCamCaller2AOB)

originalcode_autCamCaller2AOB:
readmem(autCamCaller2AOB,5)

///

autCamCaller2AOB: //"Judgment.exe"+6D8E67:
db 90 90 90 90 90


 
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
autCamCaller2AOB: //"Judgment.exe"+6D8E67:
readmem(originalcode_autCamCaller2AOB,5)
//db E8 94 EE FF FF
//Alt: call Judgment.exe+6D7D00
dealloc(originalcode_autCamCaller2AOB)
unregistersymbol(originalcode_autCamCaller2AOB)
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
</CheatTable>

enjoy if any of you want to replay the game for some reason!
Hello, can you look at your table please, I want to use the auto block but it always crash the game

LunaRosaa
Noobzor
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Posts: 12
Joined: Sun Aug 01, 2021 1:50 am
Reputation: 4

Re: Judgment [STEAM]

Post by LunaRosaa »

had game crash after clearing FV and some other mini games would appreciate an updated table whenever possible
dont really wanna go through the effort a second time

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