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The Tarnishing of Juxtia

Posted: Wed Sep 21, 2022 7:43 am
by aSwedishMagyar
Here's a table:
  • It has some basic shit in it.
  • Pointers should never stop working.
  • I won't be listening to requests for adding things.
  • I might add more but don't expect it.
  • If you're dedicated and not lazy you can easily figure out how to accomplish it using the tools I included.
  • Dumb questions about "What does X variable do?" will be ignored.


That's all I guess.



Current Table:
TTOJ.CT
21-09-22
(82.58 KiB) Downloaded 525 times

Current Options:
  • Pointers
    • obj_player
      • activeItem
      • activeItemSlot
      • activeRightWeapon
      • activeRightWeaponSlot
      • activeSpell
      • applyDepth
      • applyGravity
      • canBeKnockedBack
      • canHeal
      • canStartNewGamePlus
      • chargeHoldDelayMs
      • chargeHoldDelayTimer
      • clearEffectsUsed
      • climbDisplaceModifier
      • collideWithOtherLifeform
      • currentEnergyAmmo
      • currentHealth
      • currentMana
      • currentRollSpeed
      • currentStamina
      • currentToughness
      • deathX
      • deathY
      • deductedStamina
      • defenderStaminaCost
      • empowerMiddleEmitter
      • energyRushAuraAmount
      • energyRushRegenBuff
      • energyRushSoundEmitter
      • energyRushTimer
      • fullHealth
      • fullMana
      • fullStamina
      • fullToughness
      • healthFlaskStrength
      • healthFlaskUses
      • horizontalCollision
      • howLongBeenFallingForPhysFrames
      • hyperToughness
      • ignoreBufferChecks
      • ignoreDefaultHitbox
      • ignoreTraps
      • isActive
      • isBeforeDamage
      • isBody
      • isChargingWeapon
      • isDead
      • isDodging
      • isFalling
      • isInChokingFog
      • isKillingBoss
      • isPlayer
      • isSaving
      • isTarnished
      • isUsingGuardingLight
      • jumpAttackBufferedInput
      • jumpAttackTimer
      • jumpInLedgeDelayCheck
      • jumpXDisplacementSpeed
      • jumpYAcceleration
      • level
      • levels
        • Strength
        • Dexterity
        • Vitality
        • Endurance
        • Wisdom
        • Intelligence
      • manaFlaskAuraAmount
      • manaFlaskRegenBuff
      • manaFlaskUses
      • manaPotionTimer
      • manaRushRegenScale
      • mass
      • maxHitLinks
      • maxHorizontalJumpSpeed
      • moveAcceleration
      • neverCollideWithOtherLifeform
      • newGamePlus
      • overhealAmount
      • passiveEnergyRushCounter
      • passiveHealthAura
      • passiveHealthCounter
      • passiveManaAura
      • passiveManaCounter
      • passiveStaminaAura
      • passiveStaminaCounter
      • rollSpeed
      • runSpeed
      • specks
      • sprintSpeed
      • staminaFlashOpacity
      • staminaFlaskAuraAmount
      • staminaFlaskRegenBuff
      • staminaFlaskUses
      • staminaPotionTimer
      • staminaRushRegenScale
      • stats
    • GlobalVariables
      • currentAreaId
      • godmode
      • markFountainAsRespawn
      • pauseNPCs
      • speedmode
  • Scripts
    • God Mode
    • Inf Mana
    • Infinite Stamina
    • Refill Mana
    • Refill Health
    • Refill Stamina
  • GameMaker Tools
    • Generate Records
      • Generate Object Variables
      • Generate Global Variables
    • Hash Functions
      • Get Name from Hash
    • Create Dump
      • Dump CScripts
      • Dump Objects
      • Dump Object Hashes (filter by weapon to find hashes to use with activeRightWeapon variable)
      • Dump CCodes
      • Dump Names/Indexes