The Tarnishing of Juxtia

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aSwedishMagyar
Table Makers
Table Makers
Posts: 670
Joined: Mon Jul 06, 2020 3:19 am
Reputation: 1190

The Tarnishing of Juxtia

Post by aSwedishMagyar »

Here's a table:
  • It has some basic shit in it.
  • Pointers should never stop working.
  • I won't be listening to requests for adding things.
  • I might add more but don't expect it.
  • If you're dedicated and not lazy you can easily figure out how to accomplish it using the tools I included.
  • Dumb questions about "What does X variable do?" will be ignored.


That's all I guess.



Current Table:
TTOJ.CT
21-09-22
(82.58 KiB) Downloaded 485 times

Current Options:
  • Pointers
    • obj_player
      • activeItem
      • activeItemSlot
      • activeRightWeapon
      • activeRightWeaponSlot
      • activeSpell
      • applyDepth
      • applyGravity
      • canBeKnockedBack
      • canHeal
      • canStartNewGamePlus
      • chargeHoldDelayMs
      • chargeHoldDelayTimer
      • clearEffectsUsed
      • climbDisplaceModifier
      • collideWithOtherLifeform
      • currentEnergyAmmo
      • currentHealth
      • currentMana
      • currentRollSpeed
      • currentStamina
      • currentToughness
      • deathX
      • deathY
      • deductedStamina
      • defenderStaminaCost
      • empowerMiddleEmitter
      • energyRushAuraAmount
      • energyRushRegenBuff
      • energyRushSoundEmitter
      • energyRushTimer
      • fullHealth
      • fullMana
      • fullStamina
      • fullToughness
      • healthFlaskStrength
      • healthFlaskUses
      • horizontalCollision
      • howLongBeenFallingForPhysFrames
      • hyperToughness
      • ignoreBufferChecks
      • ignoreDefaultHitbox
      • ignoreTraps
      • isActive
      • isBeforeDamage
      • isBody
      • isChargingWeapon
      • isDead
      • isDodging
      • isFalling
      • isInChokingFog
      • isKillingBoss
      • isPlayer
      • isSaving
      • isTarnished
      • isUsingGuardingLight
      • jumpAttackBufferedInput
      • jumpAttackTimer
      • jumpInLedgeDelayCheck
      • jumpXDisplacementSpeed
      • jumpYAcceleration
      • level
      • levels
        • Strength
        • Dexterity
        • Vitality
        • Endurance
        • Wisdom
        • Intelligence
      • manaFlaskAuraAmount
      • manaFlaskRegenBuff
      • manaFlaskUses
      • manaPotionTimer
      • manaRushRegenScale
      • mass
      • maxHitLinks
      • maxHorizontalJumpSpeed
      • moveAcceleration
      • neverCollideWithOtherLifeform
      • newGamePlus
      • overhealAmount
      • passiveEnergyRushCounter
      • passiveHealthAura
      • passiveHealthCounter
      • passiveManaAura
      • passiveManaCounter
      • passiveStaminaAura
      • passiveStaminaCounter
      • rollSpeed
      • runSpeed
      • specks
      • sprintSpeed
      • staminaFlashOpacity
      • staminaFlaskAuraAmount
      • staminaFlaskRegenBuff
      • staminaFlaskUses
      • staminaPotionTimer
      • staminaRushRegenScale
      • stats
    • GlobalVariables
      • currentAreaId
      • godmode
      • markFountainAsRespawn
      • pauseNPCs
      • speedmode
  • Scripts
    • God Mode
    • Inf Mana
    • Infinite Stamina
    • Refill Mana
    • Refill Health
    • Refill Stamina
  • GameMaker Tools
    • Generate Records
      • Generate Object Variables
      • Generate Global Variables
    • Hash Functions
      • Get Name from Hash
    • Create Dump
      • Dump CScripts
      • Dump Objects
      • Dump Object Hashes (filter by weapon to find hashes to use with activeRightWeapon variable)
      • Dump CCodes
      • Dump Names/Indexes


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

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