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Ageless

Posted: Sun Aug 28, 2022 5:33 am
by BabyGroot

Code: Select all

Game Name: 				Ageless
Game Process: 				Ageless.exe
Game Release date: 			28 Jul, 2020
CE Version: 				7.4
Patch Title / Build Id / Date Patch:   Ageless Patch - Bug Fixes / 5961352 / 14 December 2020
Check build Id / Date Patches : [Link]



Notes
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game.

2. Lots of pointers and I didn't try 1 by 1 so you can try 1 by 1. if any pointers are useless, you can delete them and save the table. in the future the deleted pointer is not stored in the table.
Options Cheat Table
  • Speed Game
    • Fast 5x
    • Slow 0.5x
    • NOTE : Active F10 Slow || F11 Fast
  • +++ SCRIPT +++
    • Health Data
    • Game Data
  • +++ POINTER +++
    • Health Data
      • pBase
      • Dead?
      • Invincible?
      • Become Invincible On Hit?
      • Max Health
      • Health
      • Invincible Time On Hit
      • Invincible Timer
      • Die Events After Time
    • Game Data
      • pBase
      • is Using Achievements?
      • Is Demo Build?
      • Is Debug Input Enabled?
      • Is Recording Mode?
      • Can Pause?
      • Is Paused?
      • Is Room Transition?
      • Is First Time Open Game?
      • Is Showing Room Name?
      • Is Loading?
      • Is Screen Fading?
      • Is Using Controller?
      • Is Controller Connected?
      • Is Time Frozen?
      • Payer Is In Launch Mode?
      • Player Is In Portal Mode?
      • Is Meter Visible?
      • Player Location
      • Creatures Killed
      • Scene
      • Number
      • Cp Scene
      • Dead Zone
      • Seconds In Shift
      • Cp Number
      • Area Record Manager
        • Name
        • Location Name
        • Is Recorded?
        • Is Timer On?
        • Is Stop Watch On?
        • Reach End Of Level?
        • Death Counter
        • Level Play Death Counter
        • Best Time
        • Overall Time
        • Level Play Timer
        • Stop Watch
      • Player
        • Chance Type BYTE Value [ 1 For Active | 0 No Active ]
        • isStartGhost
        • isGhost
        • isInDeathZone
        • duckingPlatform
        • wasDucking
        • isBouncedLeft
        • isSticking
        • wasSticking
        • isFollowflyDashStart
        • isWebbedJumpBuffered
        • isWebbed
        • isSpectrePushDashStart
        • isSucked
        • isOnYolk
        • hasTossed
        • isInLadder
        • isAgeShot
        • isDiving
        • isUnderWater
        • isWaterJumpHeld
        • isVerticalRun
        • isWallRunLeft
        • canStick
        • sticking
        • jumpIsInsideBuffer
        • firstHeldSwapButton
        • wasSwapFromGround
        • isExitPortalMode
        • isHeldAge
        • isHeldDeAge
        • isTailWhipPreSetup
        • isTailWhipSetup
        • isTailWhipped
        • WallJumpCheckDist
        • RidingExitForce
        • InWaterRidingExitForce
        • treeEnemyShiftBufferPos
        • pushDirection
        • MeleeAttackDamage
        • wallSlideDir
        • respawnPosition
        • maxPhysicsOverlapColliders
        • surfaceHit
        • surfaceHit2
        • breathingHit
        • airBubbles_length
        • airBubblesCtr
        • moveX
        • moveY
        • oldMoveY
        • forceMoveX
        • DashDir
        • defaultViTimeBattlePortalColor
        • viTimeBattlePortalIncorrectPlacement
        • portalMoveIncrementX
        • portalMoveIncrementY
        • viTimeBattlePortal_layer
        • viTimeBattlePortalBorder_layer
        • playbackState
        • ghostDeath_timer
        • ghostDeathDuration
        • MaxRun - [ Move Speed ]
        • RunAccel
        • RunReduce
        • AirAccel
        • AirReduce
        • MaxWalk
        • WalkAccel
        • WalkReduce
        • MaxSwim
        • SwimAccel
        • InitGravity
        • InitMaxFall
        • Gravity
        • MaxFall
        • MaxFallWater
        • FastFall
        • AirMult
        • JumpSpeed
        • JumpHBoost
        • VariableJumpTime
        • SpringJumpSpeed
        • SpringJumpVariableTime
        • WallJumpForceTime
        • WallJumpHSpeed
        • WallSlideStartMax
        • WallSlideTime
        • WallSlideGraceDur
        • WallSlideGraceTimer
        • DashSpeed
        • EndDashSpeed
        • EndDashUpMult
        • DashTime
        • DashCooldown
        • clingTime
        • JumpGraceTime
        • JumpBufferTime
        • LadderClimbSpeed
        • DuckingSpeed
        • WaterMult
        • RidingExitForceYMult
        • cliffSnapDist
        • cliffGroundCheckDist
        • treeEnemyShiftBuffer_timer
        • treeEnemyShiftBufferDuration
        • MaxFollowfly
        • EndFollowflySpeed
        • FollowflyAccel
        • FollowflyReduce
        • FollowflyDashTime
        • FollowflyDash_timer
        • MaxWebbed
        • WebbedAccel
        • WebbedReduce
        • WebbedHang_timer
        • WebbedHangTime
        • WebbedInitialFallSpeed
        • WebbedJumpBuffer
        • WebbedJumpBuffer_timer
        • MaxSpectrePush
        • EndSpectrePushSpeed
        • SpectrePushAccel
        • SpectrePushReduce
        • SpectrePushDashTime
        • SpectrePushDash_timer
        • MeleeAttackCooldownTime
        • BowAttackCooldownTime
        • ageShotAnimTime
        • ageShotAnimTimer
        • ghostBufferDuration
        • RespawnTime
        • respawnTimer
        • DuckingFrictionMultiplier
        • LandAnimTime
        • landAnimTimer
        • defaultCameraOffsetY
        • ridingCameraOffsetY
        • breathingCheckDist
        • breathingRidingCheckDist
        • surfaceCheckDist
        • surfaceCheckDistBuffer
        • isUnderwaterTimer
        • controllerMoveRoundUpX
        • varJumpSpeed
        • varJumpTimer
        • forceMoveXTimer
        • maxFall
        • wallSlideTimer
        • dashCooldownTimer
        • stickTimer
        • jumpGraceTimer
        • jumpBufferTimer
        • meleeAttackCooldownTimer
        • bowAttackCooldownTimer
        • moveToRespawnPositionAfter
        • moveToRespawnPosTimer
        • ledgeClimbTime
        • ledgeClimbTimer
        • inWaterTimer
        • relicRelease_delay
        • ionSwitch_timer
        • ionSwitchDuration
        • ionSwitchGrace_timer
        • ionSwitchGraceDuration
        • ionSwitchTimeSlow
        • portalMoving_timer
        • portalMovingDuration
        • savedTimestep
        • tailWhipDuration
        • emitterTimeTakenToTransition

Re: Ageless

Posted: Mon Aug 29, 2022 4:55 pm
by SkellMaulrock
nothing works, do you even have a fly option or pass through walls one?

Re: Ageless

Posted: Mon Aug 29, 2022 5:16 pm
by BabyGroot
1. is your game from steam?
2. Have you enabled +++SCRIPT +++ first?

Re: Ageless

Posted: Mon Aug 29, 2022 5:25 pm
by SkellMaulrock
1 no 2 yes
also is there an actual invincibility script? does not seem to work what so ever

Re: Ageless

Posted: Mon Aug 29, 2022 6:47 pm
by BabyGroot
try setting "Invincible Timer" value to 1000 and freeze value.