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SD GUNDAM BATTLE ALLIANCE

Posted: Thu Aug 25, 2022 1:17 pm
by DhaosCollider

Options:
Spoiler
<colors>
  • GroupHeader
  • AddressGroupHeader
  • Script or Useless
  • Variable

<scripts>
  • Cheat Engine: Compact Mode
  • No Capital Loss
  • Player EXP Gained Multiplier
    • times
  • Infinite HP
  • Auto Just Guard/Counter
    • auto type
  • Infinite Boost
  • High Speed Boost
  • Infinite Main Weapon
  • Infinite Sub Weapon
  • Infinite SPA
  • Create Material Data List
  • Create Parts Data List
    • Open Favorites
  • Selected MS Data Editor
    • Pointer->Selected MS Data
      • PlayableMsStatusMap_Key
      • MsId
      • P->AnalysisList
        • analysis
      • bNewFlag
      • bUpdateFlag
      • bDeveloped
      • Exp
      • Level
      • Tp
      • TpUsed
      • HpLevel
      • MobilityLevel
      • FightingLevel
      • ShootingLevel
      • LimitOverCount
      • HP
      • MobilityValue
      • FightingValue
      • ShootingValue
      • SolidGrappleDeffence
      • BeamGrappleDeffence
      • SolidShootDeffence
      • BeamShootDeffence
      • PartsSlotNum
      • PartsCost
      • PartsCostUsed
      • PartsSlotPointer
      • PartsSlot_size
      • PartsSlot_sizes
  • Set All MS Level Limit Over Count
  • Set All MS PartsSlot Count
  • Give All MS (Warning: With PartsSlot bug)
  • Remove Buggy MS
  • Thanks: Scripts by Tuuuup!
    • Capital pickup multiplier
      • multiplier
    • Bot XP multiplier
      • multiplier
    • Friendship multiplier (end of battle)
      • multiplier
    • Item pick up range
    • Set materials to 999 (go menu->item->sell materials)
    • Revision keys to 99 (Activate in menu and go to mission..)

<pointers>
  • Pointer->GameEngine
    • P->World
      • P->BP_GusBattleGameState_C
        • P->MissionManagerComponent
          • battle time (visual)
          • MissionLoot.Exp
          • MissionLoot.Capital
          • P->MissionLoot.ItemList
          • MissionLoot.ItemList_size
          • MissionLoot.ItemList_sizes
          • P->MissionLoot.PartsList
          • MissionLoot.PartsList_size
          • MissionLoot.PartsList_sizes
          • MissionLoot.RestoreCount
          • MissionLoot.HealCount
          • MissionClearReward.Exp
          • MissionClearReward.Capital
          • P->MissionClearReward.ItemList
          • MissionClearReward.ItemList_size
          • MissionClearReward.ItemList_sizes
          • P->MissionClearReward.PartsList
          • MissionClearReward.PartsList_size
          • MissionClearReward.PartsList_sizes
          • MissionClearReward.SystemDownCount
          • MissionClearReward.RestoreCount
          • MissionClearReward.HealCount
    • P->BP_GusGameInstance_C
      • P->BP_GamePlayerController_C
        • P->Character
          • P->BattleUnitParamComponent
            • HP
            • MaxHp
            • BoostValue
            • BalanceValue
            • BalanceValueMax
            • SpecialValue
            • SpecialValueMax
            • SpecialRecast
            • SpecialRecastMax
            • ShieldValue
            • DownValue
            • DownValueHealInterval
            • AntiAttributeValue
            • bAntiAttributeBroken
            • AntiAttributeValueMax
            • AntiAttributeFlag
            • AntiAttributeHealRate
            • AntiAttributeHealInterval
            • AntiAttributeDownTime
            • TensionValue
            • RepairKitCount
            • RepairKitUseCount
            • PilotId
            • PilotLv
            • PilotLvHpRate
            • FightingValue
            • ShootingValue
            • MobilityValue
            • SolidGrappleDeffence
            • BeamGrappleDeffence
            • SolidShootDeffence
            • BeamShootDeffence
            • BeamShootDeffence
          • WalkMoveSpeed
          • DashMoveSpeed
          • JumpHeight
          • JumpSpeed
          • Dash1stSpeed
          • WalkMoveRotSpeed
          • FrontToTargetRotSpeed
          • DashMoveRotSpeed
          • DefaultGuardAngle
          • WeaponShoot.BaseAttack
          • WeaponShoot.BaseAttackSPRate
          • WeaponShoot.ReplaceReason
          • WeaponShoot.ReplaceAction
          • WeaponShoot.bUnlimitBullet
          • WeaponShoot.BulletMax
          • WeaponShoot.BulletMaxOrg
          • WeaponShoot.BulletNumOnChangeUnit
          • WeaponShoot.ReloadEndSec
          • WeaponShoot.ShootActionType
          • WeaponShoot.ShootComboLimit
          • WeaponShoot.ShootComboMin
          • WeaponShoot.bDisableEmptyShootAction
          • WeaponShoot.ActionComobCount
          • WeaponShoot.ActionComobRequestCount
          • WeaponShoot.DisableBitMask
          • WeaponShoot.StatusAilmentDisableSec
          • WeaponShoot.BulletNum
          • WeaponShoot.bIsThisEmptyShoot
          • WeaponShoot.bCanReload
          • WeaponShoot.bIsReloading
          • WeaponShoot.bHasPlayedReloadAction
          • WeaponShoot.ReloadCurSec
          • WeaponShoot.bDummy
          • WeaponGrapple.BaseAttack
          • WeaponGrapple.BaseAttackSPRate
          • WeaponGrapple.ReplaceReason
          • WeaponGrapple.ReplaceAction
          • WeaponGrapple.bUnlimitBullet
          • WeaponGrapple.BulletMax
          • WeaponGrapple.BulletMaxOrg
          • WeaponGrapple.BulletNumOnChangeUnit
          • WeaponGrapple.ReloadEndSec
          • WeaponGrapple.ShootActionType
          • WeaponGrapple.ShootComboLimit
          • WeaponGrapple.ShootComboMin
          • WeaponGrapple.bDisableEmptyShootAction
          • WeaponGrapple.ActionComobCount
          • WeaponGrapple.ActionComobRequestCount
          • WeaponGrapple.DisableBitMask
          • WeaponGrapple.StatusAilmentDisableSec
          • WeaponGrapple.BulletNum
          • WeaponGrapple.bIsThisEmptyShoot
          • WeaponGrapple.bCanReload
          • WeaponGrapple.bIsReloading
          • WeaponGrapple.bHasPlayedReloadAction
          • WeaponGrapple.ReloadCurSec
          • WeaponGrapple.bDummy
          • WeaponSpecial.BaseAttack
          • WeaponSpecial.BaseAttackSPRate
          • WeaponSpecial.ReplaceReason
          • WeaponSpecial.ReplaceAction
          • WeaponSpecial.bUnlimitBullet
          • WeaponSpecial.BulletMax
          • WeaponSpecial.BulletMaxOrg
          • WeaponSpecial.BulletNumOnChangeUnit
          • WeaponSpecial.ReloadEndSec
          • WeaponSpecial.ShootActionType
          • WeaponSpecial.ShootComboLimit
          • WeaponSpecial.ShootComboMin
          • WeaponSpecial.bDisableEmptyShootAction
          • WeaponSpecial.ActionComobCount
          • WeaponSpecial.ActionComobRequestCount
          • WeaponSpecial.DisableBitMask
          • WeaponSpecial.StatusAilmentDisableSec
          • WeaponSpecial.BulletNum
          • WeaponSpecial.bIsThisEmptyShoot
          • WeaponSpecial.bCanReload
          • WeaponSpecial.bIsReloading
          • WeaponSpecial.bHasPlayedReloadAction
          • WeaponSpecial.ReloadCurSec
          • WeaponSpecial.bDummy
          • P->WeaponUniq
      • P->GameUserData
        • PlayerPilotStatus.HP
        • PlayerPilotStatus.Fight
        • PlayerPilotStatus.Shoot
        • PlayerPilotStatus.Defense
        • PlayerPilotStatus.Awake
        • PlayerPilotStatus.PilotLevel
        • PlayerPilotStatus.PilotExp
        • PlayerPilotStatus.SkillSlotNum
        • P->PlayableMsStatusMap
        • PlayableMsStatusMap_size
        • Capital
        • P->ItemList
        • ItemList_size
        • P->PartsList
        • PartsList_size
      • P->Data_MsAction
        • PartnerHPRate
        • PartnerAttackRate
        • DamageMoveBaseSpeed
        • ForceBalanceDamageMsValue_ForMa
        • ForceBalanceDamageMsValue_ForMa2
        • DownValueMax
        • DownActionType
        • DownMove
        • DownUpperMove
        • DownValueHealInterval
        • Down_Gravity_StartSec_Normal
        • Down_Gravity_StartSec_Stun
        • Down_Gravity_StartSec_Aerial
        • Down_Gravity_StartSec_ReDownable
        • AirDown_EndSec_PC
        • AirDown_EndSec_NPC
        • AirDown_EndSec_Aerial_PC
        • AirDown_EndSec_Aerial_NPC
        • AirDown_Cancel_StartSec
        • StandUp_StartSec_PC
        • StandUp_StartSec_NPC.Min
        • StandUp_StartSec_NPC.Max
        • SpecialAttackUseGauge
        • SpecialRecast
        • Dash1stBoostValue
        • DashMoveBoostValue
        • JumpBoostValue
Thanks: Notes:
  • Posted/Shared a CT in this community (FRF).
    If you want to spread the news and let others enjoy all this, please link to this thread without redistributing.
    Your thumbs-up will motivate contributors to post/share/update on FRF.
  • Required that you use Cheat Engine 7.2 or later because used "PE section parsing for addresses" and "AddressList['description']".
  • While Auto Just Guard/Counter activated and set to Counter,
    playing Chaos Mission from Directory 1 and 3 seems impossible as it will always Fatal crash mid battle.
    There's no problem if it was set to Just Guard.
Give All MS without PartsSlot bug:
  • the game needs to be at least unlocked at the point where you can limit break your MS
  • limit breaking requires materials. you also need to edit their quantity
    1. use Give All MS (Warning: With PartsSlot bug)
    2. limit break your cheated unit
    3. you'll see numbers at the PartsSlotPointer was generated
    4. you have to do this manually for each unit
    5. all of your units will get only 2 part slots anyway coz you didnt actually limit break in proper way
    6. you have to edit all PartsSlotnum, PartsSlot_size, PartSlot_sizes to 4 then your units can use the third and fourth slot
  • More tips by KS212.
Edit 5:
  • Fixed Infinite Sub Weapon to support the Build ID: 9416322 ~.
  • Added some pointers.
    SDGundamBA-Win64-Shipping.CT
    (191.31 KiB) Downloaded 7551 times
Old:
Edit 4:
  • Renamed some scripts.
  • Added Open Favorites under the Create Parts Data List.
    Open the PartsData header where "bLocked" is True.
  • Merged Revision keys to 99 (Activate in menu and go to mission..) by Tuuuup!
    Tuuuup!'s table has been updated to v3.
  • Changed Auto Just Guard to Auto Just Guard/Counter.
    SDGundamBA-Win64-Shipping.CT
    (160.89 KiB) Downloaded 3592 times
Edit 3:
  • Merged some scripts by Tuuuup!
  • Changed Remove MS Level Limit to Set All MS Level Limit Over Count.
  • Added Set All MS PartsSlot Count.
    SDGundamBA-Win64-Shipping.CT
    (143.73 KiB) Downloaded 5707 times
Edit 2.3:
  • Added Remove Buggy MS.
    I've identified the cause of the PartsSlot bug, but it cannot be fixed with the current Give All MS method.
    To get around the PartsSlot bug, you'll have to find another Give All MS method.
    Expanded Selected MS Data Editor.
    SDGundamBA-Win64-Shipping.CT
    (107.21 KiB) Downloaded 1240 times
Edit 2.1: Edit 2: Edit 1.2: Edit 1.1: Edit 1: Edit 0:
Other options: Reply:
minhtu72 wrote:
Sun Oct 02, 2022 7:21 pm
Good day sir,
Can you please update the table to ver 1.20? The "Give All MS (Warning: With PartsSlot bug)" doesn't working
Thank you a lot sir
Its working for me. I got Moon Gundam etc.
Old:
noobiusmaximus5 wrote:
Sat Aug 27, 2022 11:08 pm
After I opened the .CT file, selected the game process, kept the list. It seems that the Pointer->GameEngine is missing its address and so I cant simply just select the cheats I want to use.
Did you see this pop-up?
Image

If you haven't seen it, try check the Lua Scripts setting on Cheat Engine.
Image
w2006alex wrote:
Fri Aug 26, 2022 3:23 pm
...
Thanks for the info. I was able to create a workaround based on your tips.
Cry03k wrote:
Fri Aug 26, 2022 4:46 am
Using Unlock for all MS created some out of place GM clones and a clone RGM79. Might need some tweaking or different unlock method to avoid a "hacked" looking MS selection screen if this happens to others.
Try adjusting it with "bDeveloped" on Selected MS Data Editor.

Re: SD GUNDAM BATTLE ALLIANCE

Posted: Thu Aug 25, 2022 2:37 pm
by limoonfeat
thank you!

Re: SD GUNDAM BATTLE ALLIANCE

Posted: Thu Aug 25, 2022 4:45 pm
by BruteJustice
thanks for your hard work

Re: SD GUNDAM BATTLE ALLIANCE

Posted: Thu Aug 25, 2022 5:27 pm
by danver2
looks awesome nice job

Re: SD GUNDAM BATTLE ALLIANCE

Posted: Thu Aug 25, 2022 9:55 pm
by TheBall
Note, you can edit the current amount of blueprint parts you have, however even after completion of mission with 3/3 parts already you are not rewarded the mech. Will post if I find a fix or way around.

Re: SD GUNDAM BATTLE ALLIANCE

Posted: Fri Aug 26, 2022 12:14 am
by jkgaks97
is there a reference for the item and part list?

Re: SD GUNDAM BATTLE ALLIANCE

Posted: Fri Aug 26, 2022 12:23 am
by zufield
Any chance you can add something that increases drops from a mission?

Re: SD GUNDAM BATTLE ALLIANCE

Posted: Fri Aug 26, 2022 2:36 am
by naruttovijit
Has this cheat work on Windows PC version?

Re: SD GUNDAM BATTLE ALLIANCE

Posted: Fri Aug 26, 2022 4:46 am
by Cry03k
Using Unlock for all MS created some out of place GM clones and a clone RGM79. Might need some tweaking or different unlock method to avoid a "hacked" looking MS selection screen if this happens to others.

Re: SD GUNDAM BATTLE ALLIANCE

Posted: Fri Aug 26, 2022 6:07 am
by limoonfeat
Cry03k wrote:
Fri Aug 26, 2022 4:46 am
Using Unlock for all MS created some out of place GM clones and a clone RGM79. Might need some tweaking or different unlock method to avoid a "hacked" looking MS selection screen if this happens to others.
the same ms but some ms rank up with out items to unlock the max lv80

Re: SD GUNDAM BATTLE ALLIANCE

Posted: Fri Aug 26, 2022 7:10 am
by miwagre
could you add an option to edit the players attack speed/player speed?

Re: SD GUNDAM BATTLE ALLIANCE

Posted: Fri Aug 26, 2022 9:33 am
by hokB0x
Thanks for this!

Only thing I can't change the number of parts slots on gundams unlocked with Give All. Fatal error

Re: SD GUNDAM BATTLE ALLIANCE

Posted: Fri Aug 26, 2022 11:48 am
by mojao
it looks some unlocked ms cant attack sub weapon(ex. gusion rebake)
and parts slot is 0 , fatalcrash .


okay,unlocked ms cant attack sub weaponn issue is avoid by tune level up(it seems unlocked ms level is 0, so 1 or more level)
and it can use sub weapon.
nice tablle

Re: SD GUNDAM BATTLE ALLIANCE

Posted: Fri Aug 26, 2022 12:24 pm
by KS212
Hm, yup, confirming that using Give All MS, none of them have any slots... Trying to edit the slots to 4 crashes the game.

Rest of the table is awesome. 👍

Re: SD GUNDAM BATTLE ALLIANCE

Posted: Fri Aug 26, 2022 1:03 pm
by jacobzmk
Nice table!

Is there a reference table for the parts list, effects/IDs/value ranges?