SD GUNDAM BATTLE ALLIANCE

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topgamer
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Re: SD GUNDAM BATTLE ALLIANCE

Post by topgamer »

Nice work, thank you so much!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

mamorukaiyo
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Re: SD GUNDAM BATTLE ALLIANCE

Post by mamorukaiyo »

AnataNoKyofu25 wrote:
Sat Aug 27, 2022 10:46 am
Hey I made some digging for the Item Modifier Values.
Some got duplicates, too lazy to sort out. These are not all, just some from my drops.



good modifiers (blue)

12896396554 = Beam Ranged attack

11496404 = all melee/main ranged attacks: higher chance to stagger on hit

17191362389 = melee up

12896395371 = main ranged / subweapon reload speed up

8601429258 = beam ranged attack up

12896396025 = hp up

12896395580 = physical melee attack up

12896395093 = melee up

11496203 = repair time down

12896395243 = ranged stat up

12896397011 = melee/main ranged attacks anti beam barrier damage up

11494951 = physical melee damage cut rate up

11493643 = physical ranged damage cut rate up

12896396112 = all subweapons stagger on hit

12896397308 = subweapon 1 balancer meter damage up

11494269 = superarmor window applied to melee and subweapons

12896396640 = back damage cut rate up

8601428695 = beam ranged cut rate up

11494103 = beam ranged cut rate up

8601429070 = beam melee cut rate up

11494119 = dropped capital up

11495123 = melee/main ranged attacks anti beam barrier damage up

8601430811 = subweapon 1 reload speed up

11496667 = self restore time

12896397933 = subweapon 2 use limit

11493453 = omnidirectional guard

12896397688 = subweapon 2 attack up

12896397702 = subweapon 2 stagger effect

12896397850 = subweapon 1 attack up

11493692 = physical melee attack up

12896396612 = physical ranged attack up

8601428950 = balancer stat up

8601428597 = boost gauge capacity up

8601429373 = subweapon 2 balancer meter damage up

11494680 = beam melee/ranged cut rate up

12896397397 = back damage up









bad modifiers (red)

12896397219 = partner restore time up

12896396806 = special melee boost consumption up

17191365806 = back damage cut rate down

11496375 = subweapon 2 reload down

11496375 = all ranged damage cut rate down

11496758 = all melee damage cut rate down

8601430600 = all subweapons anti beam damage down

17191362422 = physical melee/ranged damaeg cut rate down

11494982 = physical ranged cut rate down

12896398142 = knockdown boost consumption

12896397596 = repair time up

12896398594 = launch boost consumtion up

11496322 = dash boost consumption up

12896397277 = sidestep boost consumption up

12896395163 = melee boost consumtion up

11496061 = spin slash boost consumption

8601431037 = main ranged use limit down
a few others for the blue list that i ran across with some editing myself that i noticed where missing from the list

12896396076 all melee dmg cut

12896396245 all range dmg cut

12896396425 beam melee/range dmg cut

12896395565 physical melee/range dmg cut

8601427624 main range/subweapon dmg+

and on a side note, after trying a few of that list noted that a lot of my parts effect codes seem to be different ids. so they might be like in saofb in differing for each player

ZoanChrome
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Re: SD GUNDAM BATTLE ALLIANCE

Post by ZoanChrome »

I'd like to report an issue (not really a critical)
While Auto Just guard/Counter activated and set to Counter, playing Chaos Mission from Directory 1 and 3 seems impossible as it will always Fatal crash mid battle
There's no problem if it was set to Just guard

w2006alex
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Re: SD GUNDAM BATTLE ALLIANCE

Post by w2006alex »

mamorukaiyo wrote:
Tue Aug 30, 2022 10:22 pm
a few others for the blue list that i ran across with some editing myself that i noticed where missing from the list

12896396076 all melee dmg cut

12896396245 all range dmg cut

12896396425 beam melee/range dmg cut

12896395565 physical melee/range dmg cut

8601427624 main range/subweapon dmg+

and on a side note, after trying a few of that list noted that a lot of my parts effect codes seem to be different ids. so they might be like in saofb in differing for each player

I didn't confirm, but from another forum, says that there is the possibility of code Deviation,
except auto guard is a fixed code ID,

ps such as using "boost amount" and find the deviation from your last time, then all codes you get from last time should be able to use after calculating the deviated amount.
(since "boost amount" seems to be a standard parts everybody should have)

izayoixx
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Re: SD GUNDAM BATTLE ALLIANCE

Post by izayoixx »

w2006alex wrote:
Wed Aug 31, 2022 2:42 pm
mamorukaiyo wrote:
Tue Aug 30, 2022 10:22 pm
a few others for the blue list that i ran across with some editing myself that i noticed where missing from the list

12896396076 all melee dmg cut

12896396245 all range dmg cut

12896396425 beam melee/range dmg cut

12896395565 physical melee/range dmg cut

8601427624 main range/subweapon dmg+

and on a side note, after trying a few of that list noted that a lot of my parts effect codes seem to be different ids. so they might be like in saofb in differing for each player

I didn't confirm, but from another forum, says that there is the possibility of code Deviation,
except auto guard is a fixed code ID,

ps such as using "boost amount" and find the deviation from your last time, then all codes you get from last time should be able to use after calculating the deviated amount.
(since "boost amount" seems to be a standard parts everybody should have)
If this is true then it is the same as ms ids in cross rays where there is a constant offset between each mobile suit so even if it is randomized you can still change mobile suits by adding/subtracting offsets

Allelujah
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Re: SD GUNDAM BATTLE ALLIANCE

Post by Allelujah »

Not to be that guy, but ima be that guy. It appears to be that an update just dropped for the game a lil bit ago. Not sure if anything changed or not but just a heads up.

GK133
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Re: SD GUNDAM BATTLE ALLIANCE

Post by GK133 »

today's update broke infinite sub weapon script

AlloyIcarus
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Re: SD GUNDAM BATTLE ALLIANCE

Post by AlloyIcarus »

Any method that could modify the name? Thx

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gunbalde60
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Re: SD GUNDAM BATTLE ALLIANCE

Post by gunbalde60 »

Thanks for the update!

Allelujah
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Re: SD GUNDAM BATTLE ALLIANCE

Post by Allelujah »

Also before i forget again lol Thanks for the update and keep up the good work lol

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rata1217
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Re: SD GUNDAM BATTLE ALLIANCE

Post by rata1217 »

The crash caused by using Auto Counter, seems to be due to triggering mines, the counter has no physical target. XD

Zrale
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Re: SD GUNDAM BATTLE ALLIANCE

Post by Zrale »

I would be very grateful if any one could tell me if this works with the Windows Store version of the the game as I am a complete noob to using CE and can't get any of the option to activate after Selecting the process.

Tetsuo9999
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Re: SD GUNDAM BATTLE ALLIANCE

Post by Tetsuo9999 »

Any chance of getting a cheat to make every mission count as completed? It wants me to play through the entire game to get the EX missions when I'm already maxed out, which is a colossal waste of time.

jasonpklee
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Re: SD GUNDAM BATTLE ALLIANCE

Post by jasonpklee »

Anyone know of a way to artificially unlock the level limit (up to Lvl80) before you finish the game?

tamakikousaka
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Re: SD GUNDAM BATTLE ALLIANCE

Post by tamakikousaka »

fyi there is some sort of hard cap on the stats. I had 500% dmg and it was fine but I think anything higher than 1k autocrashes your game. if you have to access inventory in any way.

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