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Regiments
Posted: Wed Aug 17, 2022 5:41 am
by BabyGroot
Code: Select all
Game Name: Regiments
Game Process: Regiments.exe
Game Release date: 16 Aug, 2022
CE Version: 7.4
Version Game / Build Id / Date Patch: v1.0.1.1615 / 9324093 / 16 August 2022
Check build Id / Date Patches : [Link]
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game
2. Guide For Add Unit 3/4/5 Etc :
Here
Re: Regiments
Posted: Wed Aug 17, 2022 10:38 am
by BimBamsen
Dost work anymore, Game version v1.0.1.1615
Re: Regiments
Posted: Wed Aug 17, 2022 1:46 pm
by BabyGroot
BimBamsen wrote: ↑Wed Aug 17, 2022 10:38 am
Dost work anymore, Game version v1.0.1.1615
Table work fine on version 1.0.1.1615
If you can't use the table, try to screenshot the problem when you activate the cheat.
Re: Regiments
Posted: Wed Aug 17, 2022 3:44 pm
by BimBamsen
Cheatengine 7.4, the values wont populate. I start the game, before i go to Operations i start cheatengine, load the table and activate it. Go ingame, start operation, yada yada yada, but the values stay ??
Re: Regiments
Posted: Wed Aug 17, 2022 4:08 pm
by BabyGroot
first, you have to activate +++SCRIPT+++ if the script is already checked,
now you go back to +++POINTER+++. then the value will be read.
the pointer will be active in the game.
please check screenshot "Options Cheat Table". you can see in the +++SCRIPT+++ the option must be enabled.
Re: Regiments
Posted: Wed Aug 17, 2022 4:50 pm
by BimBamsen
Thanks, i missed the "activate script part". Works fine, thank you!
Edit: I appreciate your help!
Re: Regiments
Posted: Fri Aug 19, 2022 3:26 pm
by woami
Unit Spawn No Cooldown does not work on 1.0.3.
Request to add a freeze timer function, thx!
Re: Regiments
Posted: Fri Aug 19, 2022 5:00 pm
by Tuuuup!
woami wrote: ↑Fri Aug 19, 2022 3:26 pm
...
Here, try my table. Still seems to work after update.
inf HP units
Set mission timer to 20 min
unl Deploy points
unl Unit ammo
No suppression
Refit points for supply vehicle...999
Re-deploy timer
and way to many pointers..
v2: fix some..deleted some.. For version 1.0.92...
Re: Regiments
Posted: Sat Aug 20, 2022 1:21 am
by woami
Tuuuup! wrote: ↑Fri Aug 19, 2022 5:00 pm
woami wrote: ↑Fri Aug 19, 2022 3:26 pm
...
...
inf HP units works. But the infantry in the unit will still be killed.I hope to add the ability to stop the timer in encounters. Anyway, thanks a lot for the table!
Re: Regiments
Posted: Thu Aug 25, 2022 3:44 pm
by Kroco
beta update 1.04 is out
Re: Regiments
Posted: Fri Oct 07, 2022 9:56 am
by takashisuper
I tried the tables, some functions works, others don't unfortunately.
I wanted to ask, there is no way to stop the mission timer?
Thanks
Re: Regiments
Posted: Fri Oct 07, 2022 10:03 am
by takashisuper
I tried the tables, some functions works, others don't unfortunately.
I wanted to ask, there is no way to stop the mission timer?
Thanks
Re: Regiments
Posted: Tue Jan 03, 2023 4:02 am
by harryhopkins
Could we possibly get an update for this cheat table? I tried using it but it doesn't seem to work after the most recent update. I'd love to be able to give myself more operational authority for the operations!
Re: Regiments
Posted: Wed Mar 22, 2023 3:01 am
by wampc
Does it reveal whole units on map?
Re: Regiments
Posted: Sun Mar 26, 2023 9:11 pm
by SS-SID
update plz