Regiments

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BabyGroot
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Regiments

Post by BabyGroot »

Code: Select all

Game Name: 				Regiments
Game Process: 				Regiments.exe
Game Release date: 			16 Aug, 2022
CE Version: 				7.4
Version Game / Build Id / Date Patch:   v1.0.1.1615 / 9324093 / 16 August 2022
Check build Id / Date Patches : [Link]


Notes
1. After the game is open, click directly on [Activate] on the cheat table.
Table will auto attach to process Game


2. Guide For Add Unit 3/4/5 Etc : Here
Options Cheat Table
Image


How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1
Attachments
Regiments.CT
v1.0.1.1615 / 9324093 / 16 August 2022
(233.07 KiB) Downloaded 2909 times
Last edited by BabyGroot on Wed Aug 17, 2022 1:46 pm, edited 3 times in total.

BimBamsen
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Re: Regiments

Post by BimBamsen »

Dost work anymore, Game version v1.0.1.1615

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BabyGroot
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Re: Regiments

Post by BabyGroot »

BimBamsen wrote:
Wed Aug 17, 2022 10:38 am
Dost work anymore, Game version v1.0.1.1615
Table work fine on version 1.0.1.1615

Image

If you can't use the table, try to screenshot the problem when you activate the cheat.

BimBamsen
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Re: Regiments

Post by BimBamsen »



Cheatengine 7.4, the values wont populate. I start the game, before i go to Operations i start cheatengine, load the table and activate it. Go ingame, start operation, yada yada yada, but the values stay ??

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BabyGroot
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Re: Regiments

Post by BabyGroot »

BimBamsen wrote:
Wed Aug 17, 2022 3:44 pm
...
first, you have to activate +++SCRIPT+++ if the script is already checked,
now you go back to +++POINTER+++. then the value will be read.

the pointer will be active in the game.
please check screenshot "Options Cheat Table". you can see in the +++SCRIPT+++ the option must be enabled.

BimBamsen
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Re: Regiments

Post by BimBamsen »

Thanks, i missed the "activate script part". Works fine, thank you!
Edit: I appreciate your help!

woami
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Re: Regiments

Post by woami »

Unit Spawn No Cooldown does not work on 1.0.3.
Request to add a freeze timer function, thx!

Tuuuup!
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Re: Regiments

Post by Tuuuup! »

woami wrote:
Fri Aug 19, 2022 3:26 pm
...
Here, try my table. Still seems to work after update.

inf HP units
Set mission timer to 20 min
unl Deploy points
unl Unit ammo
No suppression
Refit points for supply vehicle...999
Re-deploy timer
and way to many pointers..

v2: fix some..deleted some.. For version 1.0.92...
Attachments
Regiments-v2.CT
(95.59 KiB) Downloaded 423 times
Regiments.CT
(151.43 KiB) Downloaded 1221 times
Last edited by Tuuuup! on Thu Apr 20, 2023 11:49 am, edited 1 time in total.

woami
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Re: Regiments

Post by woami »

Tuuuup! wrote:
Fri Aug 19, 2022 5:00 pm
woami wrote:
Fri Aug 19, 2022 3:26 pm
...
...
inf HP units works. But the infantry in the unit will still be killed.I hope to add the ability to stop the timer in encounters. Anyway, thanks a lot for the table!

Kroco
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Re: Regiments

Post by Kroco »

beta update 1.04 is out

takashisuper
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Re: Regiments

Post by takashisuper »

I tried the tables, some functions works, others don't unfortunately.

I wanted to ask, there is no way to stop the mission timer?

Thanks

takashisuper
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Re: Regiments

Post by takashisuper »

I tried the tables, some functions works, others don't unfortunately.

I wanted to ask, there is no way to stop the mission timer?

Thanks

harryhopkins
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Re: Regiments

Post by harryhopkins »

Could we possibly get an update for this cheat table? I tried using it but it doesn't seem to work after the most recent update. I'd love to be able to give myself more operational authority for the operations!

wampc
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Re: Regiments

Post by wampc »

Does it reveal whole units on map?

SS-SID
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Re: Regiments

Post by SS-SID »

update plz

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