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Backpack Hero

Posted: Tue Aug 16, 2022 7:21 am
by panraven


Sorry, somehow the compileCS thing seems not work for my installation of ce 7.4? or my notebook's (windows 11) environment.
It work on my pc windows 10 with ce 7.3.
I would appreciate if you have tried the compileCS version of 'ItemNotDestroy', and tell me if it work and windows os version/ ce versions.
Thank you~

Backpack Hero.CT
updated ItemNotDestroy using compileCS
(35.45 KiB) Downloaded 614 times
older ct
Backpack Hero.CT
updated
(35.31 KiB) Downloaded 126 times
-ItemNotDestroy, fixed removing tile for frog chars, still buggy (at least un-selectable last frog tutorial battle), use in own risk.
Backpack Hero_devx.CT
may or may not work
(17.21 KiB) Downloaded 90 times
Enable Mono before Activate
-RelicSpawner, spawn relic every x(min 2) battles;
-HignerRarity (battles)
-MinGold
-ItmCntAllowedToTake++
-MinMana (not sure it work)
-ItemNotLocked / Anchor
-Item_useCnt (not sure it work)
-xpx32, max level in a few non-tutorial battles
-ItemNotDestroy

Re: Backpack Hero

Posted: Thu Aug 18, 2022 12:23 am
by panraven
Make some noise for an update ;)

Still fixing the 'ItemNotDestroy', this time seems going well, no noticeable bug and it work as indented.
Now item will be destroy/or not destroy depending on the item TYPE,
it will destroy (no cheat effect) if it is in some Excluded Type List, eg. grid/craving/curse etc.;
then it will not destroy (has cheat effect) if it is in some Included Type List, currently consumable and component;

The cheat use compileCS and injectDetour* functions etc with csharp source.

Interested one may have a look and customize the include/exclude type list.

The full item type list (an enum) can be found in Assembly-CSharp.dll > default namespace > Item2 class > ItemType enum from a de-compiler or ce's .net info windows.

updated ct in 1st post.

Re: Backpack Hero

Posted: Thu Oct 06, 2022 8:52 pm
by RJMayhem
Can you please update this to the newest update?