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z Farthest Frontier
Posted: Thu Aug 11, 2022 4:33 am
by Zanzer
Unlimited Firewood
Unlimited Water
Unlimited Food
Unlimited Tools
Free Build
Fast Build new
Enable Upgrade Button
Allow Upgrade Click
Increase Movement
Increase Vision
Re: z Farthest Frontier
Posted: Thu Aug 11, 2022 8:10 am
by silly
Thx
Re: z Farthest Frontier
Posted: Thu Aug 11, 2022 8:40 am
by anton77
wow thanks a lot
Re: z Farthest Frontier
Posted: Thu Aug 11, 2022 9:13 am
by NomuNomu
There also appears to be a inbuilt console and cheat commands, I am unsure how to trigger it as I don't come across many IL2CPP games.
WhoWantsClamChowder makes all the villagers vomit, for example. (I think that's a Family Guy reference...)
Re: z Farthest Frontier
Posted: Fri Aug 12, 2022 2:39 pm
by nzbproton
Farthest Frontier uses this developer console asset from the Unity Asset Store: [Link]
Re: z Farthest Frontier
Posted: Sat Aug 13, 2022 9:18 am
by BabyGroot
nzbproton wrote: ↑Fri Aug 12, 2022 2:39 pm
Farthest Frontier uses this developer console asset from the Unity Asset Store:
[Link]
Looks like you are promoting your wares.
It's an app that doesn't seem free.
Re: z Farthest Frontier
Posted: Sat Aug 13, 2022 10:06 am
by nzbproton
BabyGroot wrote: ↑Sat Aug 13, 2022 9:18 am
nzbproton wrote: ↑Fri Aug 12, 2022 2:39 pm
Farthest Frontier uses this developer console asset from the Unity Asset Store:
[Link]
Looks like you are promoting your wares.
It's an app that doesn't seem free.
It's not my product. I mentioned it in case anybody knew how to invoke it.
Re: z Farthest Frontier
Posted: Sun Aug 14, 2022 5:13 pm
by mattdom57
Thanks
Re: z Farthest Frontier
Posted: Sun Aug 14, 2022 10:29 pm
by cfemen
NomuNomu wrote: ↑Thu Aug 11, 2022 9:13 am
There also appears to be a inbuilt console and cheat commands, I am unsure how to trigger it as I don't come across many IL2CPP games.
WhoWantsClamChowder makes all the villagers vomit, for example. (I think that's a Family Guy reference...)
Yeah they are all vomoting
//
Unlocking the console with Cheat Engine is not a problem ( just a small thread for some calls e.g DevConsole.get_singleton and with that instance you can toggle the console )
The problem is that the console can't execute functions from the CheatManager coz the commands are not registered on a valid instance.
Doing that with Cheat Engine would be possible but ... madness
I've used
MelonLoader to create a small DLL that will unlock the console and create a CheatManager instance
how to use:
-Download the MelonLoader installer from
[Link]
-Open the MelonLoader installer and select the Farthest Frontier.exe ( e.g in SteamLibrary\steamapps\common\Farthest Frontier )
-MelonLoader will create a
Mod folder
-Copy my attached
ConsoleUnlock.DLL inside the
Mod folder
-Start the game and now you can open the console with F2 ( F1 = close )
The console does have a
IntelliSense:
e.g if you type "w" it will auto suggest you commands like "WhoWantsClamChowder"
Just start with any letter and you can see all the possible commands.
if the command does have a parameter just use a space and then add the value e.g
Frontier.AddVillagers 2 will spawn 2 villagers.
that's it, have fun trying out all the commands
Password for the attached .rar : cfefrf
Re: z Farthest Frontier
Posted: Sun Aug 14, 2022 11:28 pm
by azorman77
hi any chance you get string list items? Please !! Tkx for your share
Re: z Farthest Frontier
Posted: Mon Aug 15, 2022 1:37 am
by cfemen
azorman77 wrote: ↑Sun Aug 14, 2022 11:28 pm
hi any chance you get string list items? Please !! Tkx for your share
I guess you mean
Frontier.AddItem(string itemType,unsigned int count)
In order for it to work you need to hover over any
storage building and stay hovered while using the command.
e.g
Frontier.AddItem ItemMeat 99 will add 99 Meat to the selected storage.
I wrote a little dumper to get the item name strings:
Code: Select all
ItemLogs
ItemHeavyWeapon
ItemCoat
ItemPoop
ItemStone
ItemClay
ItemSand
ItemCarcass
ItemWork
ItemBoarCarcass
ItemWillow
ItemGreens
ItemEggs
ItemHerbs
ItemRoots
ItemRootVegetable
ItemBread
ItemMeat
ItemBeans
ItemPreserves
ItemSmokedMeat
ItemFruit
ItemSmokedFish
ItemBerries
ItemPreservedVeg
ItemFish
ItemTool
ItemShoes
ItemLinenClothes
ItemHideCoat
ItemMushroom
ItemMilk
ItemCheese
ItemNuts
ItemWeapon
ItemBow
ItemArrow
ItemWater
ItemHauberk
ItemHide
ItemSpice
ItemSoap
ItemPottery
ItemMedicine
ItemBarrel
ItemHeavyTool
ItemGlass
ItemFurniture
ItemCrossbow
ItemCandle
ItemFirewood
ItemIron
ItemPlanks
ItemIronOre
ItemGoldOre
ItemCoal
ItemBrick
ItemGoldIngot
ItemWax
ItemHoney
ItemGrain
ItemFlax
ItemTallow
ItemFlour
ItemWheatBeer
ItemSimpleWeapon
ItemShield
ItemPlatemail
ItemBasket
In case you miss some items try Item
xxx (xxx = the item name that the game shows, or a variant of it ) e.g Medicinal Roots are just called
ItemRoots and the Wood Planks are just
ItemPlanks, sometimes its bit stranger e.g Crude Weapons are
SimpleWeapon and the Beer is
WheatBeer
important note : if you provide an invalid string the console will trigger an error, in my case this caused to throw savegame errors while saving, so just keep that in mind
also important : the strings are case-sensitive!
Edit:
added my dumped list + some infos.
btw you can also use some commands that will give you a bunch of items:
BasicRations
BasicUsables
GimmeMoney
TheWholeEnchilada
Re: z Farthest Frontier
Posted: Mon Aug 15, 2022 2:09 am
by Rausch0r
Is it possible to edit the resource amount of the ore/coal patches using CE? It worked for sand and clay (4 byte value) but I cant seem to get it to work for coal, iron and gold. I can seemingly find the value easy enough, but if I change the value, it doesnt stick. Some issue might be that the resource amount while hovering over the coal/iron/gold icon on the map and the resource amount shown in the building details of the respective mine arent identical (e.g. resource icon says 6825 gold, but the resource amount in the mine under misc->available resources says 7628). If I search and change the latter value it briefly changes, but the change reverts once a single resource was mined).
If somebody with more experience could look into it I would greatly appreciate it.
Re: z Farthest Frontier
Posted: Mon Aug 15, 2022 6:18 am
by 3APA3A
Rausch0r wrote: ↑Mon Aug 15, 2022 2:09 am
Is it possible to edit the resource amount of the ore/coal patches using CE? It worked for sand and clay (4 byte value) but I cant seem to get it to work for coal, iron and gold. I can seemingly find the value easy enough, but if I change the value, it doesnt stick. Some issue might be that the resource amount while hovering over the coal/iron/gold icon on the map and the resource amount shown in the building details of the respective mine arent identical (e.g. resource icon says 6825 gold, but the resource amount in the mine under misc->available resources says 7628). If I search and change the latter value it briefly changes, but the change reverts once a single resource was mined).
If somebody with more experience could look into it I would greatly appreciate it.
yep, any consumables can be found and changed:
1. build a trading post
2. transfer the desired item to it
3. Waiting for workers to transfer exactly everything
4. Looking for the amount of what was transferred
5. change the quantity in the trading post
6. search for a new value
7. repeat until there are no more 1-4
8. as you find and change the value, again change the quantity of goods in the trading post
Re: z Farthest Frontier
Posted: Mon Aug 15, 2022 8:45 am
by Rausch0r
3APA3A wrote: ↑Mon Aug 15, 2022 6:18 am
Rausch0r wrote: ↑Mon Aug 15, 2022 2:09 am
Is it possible to edit the resource amount of the ore/coal patches using CE? It worked for sand and clay (4 byte value) but I cant seem to get it to work for coal, iron and gold. I can seemingly find the value easy enough, but if I change the value, it doesnt stick. Some issue might be that the resource amount while hovering over the coal/iron/gold icon on the map and the resource amount shown in the building details of the respective mine arent identical (e.g. resource icon says 6825 gold, but the resource amount in the mine under misc->available resources says 7628). If I search and change the latter value it briefly changes, but the change reverts once a single resource was mined).
If somebody with more experience could look into it I would greatly appreciate it.
yep, any consumables can be found and changed:
1. build a trading post
2. transfer the desired item to it
3. Waiting for workers to transfer exactly everything
4. Looking for the amount of what was transferred
5. change the quantity in the trading post
6. search for a new value
7. repeat until there are no more 1-4
8. as you find and change the value, again change the quantity of goods in the trading post
Thank, that I already knew
. I probably wasnt clear enough. I wanted to know, if it is possible, to directly edit the available resources inside of an resource node on the ground. E.g. if you find a coal resource node, edit it so it hase 50,000 instead of 500 coal that can be mined in it. Like I said, I managed to do it for stone/sand/clay, but having troubles with coal/iron/gold
Re: z Farthest Frontier
Posted: Mon Aug 15, 2022 12:50 pm
by Mudvayne2011
Seems I am unable to upgrade my houses. Has anyone encountered this?