z Farthest Frontier

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anonymouz
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Re: z Farthest Frontier

Post by anonymouz »

cfemen wrote:
Sun Aug 14, 2022 10:29 pm
NomuNomu wrote:
Thu Aug 11, 2022 9:13 am
There also appears to be a inbuilt console and cheat commands, I am unsure how to trigger it as I don't come across many IL2CPP games.

WhoWantsClamChowder makes all the villagers vomit, for example. (I think that's a Family Guy reference...)
Image

Yeah they are all vomoting :lol:

//

Unlocking the console with Cheat Engine is not a problem ( just a small thread for some calls e.g DevConsole.get_singleton and with that instance you can toggle the console )
The problem is that the console can't execute functions from the CheatManager coz the commands are not registered on a valid instance.

Doing that with Cheat Engine would be possible but ... madness :cry:

I've used MelonLoader to create a small DLL that will unlock the console and create a CheatManager instance

how to use:
-Download the MelonLoader installer from [Link]
-Open the MelonLoader installer and select the Farthest Frontier.exe ( e.g in SteamLibrary\steamapps\common\Farthest Frontier )
-MelonLoader will create a Mod folder
-Copy my attached ConsoleUnlock.DLL inside the Mod folder
-Start the game and now you can open the console with F2 ( F1 = close )

The console does have a IntelliSense:
Image
e.g if you type "w" it will auto suggest you commands like "WhoWantsClamChowder"
Just start with any letter and you can see all the possible commands.
if the command does have a parameter just use a space and then add the value e.g Frontier.AddVillagers 2 will spawn 2 villagers.

that's it, have fun trying out all the commands :)

Password for the attached .rar : cfefrf
could you please update the console unlock mod to 0.8.1+
its actually not working anymore with the new melonloader

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

outsider2k1
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Posts: 11
Joined: Thu Jul 09, 2020 1:27 am
Reputation: 1

Re: z Farthest Frontier

Post by outsider2k1 »

anonymouz wrote:
Tue Feb 14, 2023 7:58 am
cfemen wrote:
Sun Aug 14, 2022 10:29 pm
NomuNomu wrote:
Thu Aug 11, 2022 9:13 am
There also appears to be a inbuilt console and cheat commands, I am unsure how to trigger it as I don't come across many IL2CPP games.

WhoWantsClamChowder makes all the villagers vomit, for example. (I think that's a Family Guy reference...)
Image

Yeah they are all vomoting :lol:

//

Unlocking the console with Cheat Engine is not a problem ( just a small thread for some calls e.g DevConsole.get_singleton and with that instance you can toggle the console )
The problem is that the console can't execute functions from the CheatManager coz the commands are not registered on a valid instance.

Doing that with Cheat Engine would be possible but ... madness :cry:

I've used MelonLoader to create a small DLL that will unlock the console and create a CheatManager instance

how to use:
-Download the MelonLoader installer from [Link]
-Open the MelonLoader installer and select the Farthest Frontier.exe ( e.g in SteamLibrary\steamapps\common\Farthest Frontier )
-MelonLoader will create a Mod folder
-Copy my attached ConsoleUnlock.DLL inside the Mod folder
-Start the game and now you can open the console with F2 ( F1 = close )

The console does have a IntelliSense:
Image
e.g if you type "w" it will auto suggest you commands like "WhoWantsClamChowder"
Just start with any letter and you can see all the possible commands.
if the command does have a parameter just use a space and then add the value e.g Frontier.AddVillagers 2 will spawn 2 villagers.

that's it, have fun trying out all the commands :)

Password for the attached .rar : cfefrf
could you please update the console unlock mod to 0.8.1+
its actually not working anymore with the new melonloader
There is resource cheat with UI at Nexusmod that work with the beta meloloader 6.0

its_vitaliy
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What is cheating?
Posts: 1
Joined: Thu Sep 21, 2023 12:10 pm
Reputation: 0

Re: z Farthest Frontier

Post by its_vitaliy »

anonymouz wrote:
Tue Feb 14, 2023 7:58 am
cfemen wrote:
Sun Aug 14, 2022 10:29 pm
...
could you please update the console unlock mod to 0.8.1+
its actually not working anymore with the new melonloader
I made this one, should work.
Pw: FearLess Frontier
Attachments
ConsoleUnlocker.zip
Updated for MelonLoader 0.6.1, tested on FF 0.9.0a
(2.4 KiB) Downloaded 515 times

oldmaload
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Posts: 6
Joined: Fri Aug 04, 2023 7:51 am
Reputation: 0

Re: z Farthest Frontier

Post by oldmaload »

can i ask something about console co
its_vitaliy wrote:
Thu Sep 21, 2023 12:21 pm
anonymouz wrote:
Tue Feb 14, 2023 7:58 am
cfemen wrote:
Sun Aug 14, 2022 10:29 pm
...
could you please update the console unlock mod to 0.8.1+
its actually not working anymore with the new melonloader
I made this one, should work.
Pw: FearLess Frontier

can i ask something about this console command

such as Frontier.AddVillagers

How can you know where is this funtions in game ?? or which file ?

i think if i know its location then i can learn how to create mod with this


i copy and can modified something on the net

------------------------------------------------
if (Input.GetKeyDown(KeyCode.V))
{
MelonLogger.Msg("V pressed");
GameManager gameManager = GameObject.Find("GameManager").GetComponent<GameManager>();
if (gameManager != null)
{
Vector3 mousePosition = Input.mousePosition;
Vector3 terrainWorldPointUnderScreenPoint = gameManager.terrainManager.GetTerrainWorldPointUnderScreenPoint(mousePosition);
gameManager.villagerPopulationManager.SpawnRandomImmigrationImmigrants(true);

}
}
----------------------------------------------


can you trigger event in game ???

such as popup when people will arrive in towns

i can add people now but no trigger - -"


i dig in the file and i found something like this

--------------------------------------------
[Token(Token = "0x17001541")]
public ImmigrationTrigger immigrationTriggerInEffect
{
[Token(Token = "0x6006D00")]
[Address(RVA = "0x656D90", Offset = "0x655D90", VA = "0x180656D90")]
[CompilerGenerated]
get
{
return null;
}
[Token(Token = "0x6006D01")]
[Address(RVA = "0x656DA0", Offset = "0x655DA0", VA = "0x180656DA0")]
[CompilerGenerated]
private set
{
}
--------------------------------------------------------------------

can you explain a little how to change this into mod so they will have pop up when people will come to town

lsq86
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Re: z Farthest Frontier

Post by lsq86 »

I dont supose there is something like unlimited health :( because regretfully i chose a map almost next to a enemy camp and now damm its hard.

oldmaload
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Posts: 6
Joined: Fri Aug 04, 2023 7:51 am
Reputation: 0

Re: z Farthest Frontier

Post by oldmaload »

lsq86 wrote:
Sun Dec 03, 2023 8:21 pm
I dont supose there is something like unlimited health :( because regretfully i chose a map almost next to a enemy camp and now damm its hard.
the eneny have unlimited jhealth too ??

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