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Firewatch

Posted: Thu Apr 27, 2017 5:31 am
by STN
Simple table for Firewatch, may or may not work. Game generates code at runtime so table has a high chance of not working / detecting the wrong code / crashing.

Made by Shinkansen

Usage info:
Scripts with "To Activate: XXX" can only be activated (put an "X" into the box) after doing action XXX.
Scripts with "To Update: XXX" will only update their effect after doing action XXX.
Addresses with "XXX?" will enable the script effect XXX when 1 is put into the Value.

In general:
A. Do action YYY.
B. Activate (put an X) the "Initialization (Activate This First)" script.
C. Activate (put an X) the "Base Address Scan (To Activate: YYY, To Update: ZZZ)" script.
D. Enable (put a 1) the desired effect. Example: "Set Health to Max?" address.
E. Do action ZZZ.


V1000
1. vgPlayerController.
"Walk Speed Set to Walk Speed Multiplier Value Faster?" sets Walk Speed faster by Walk Speed Multiplier Value.
"Jog Speed Set to Jog Speed Multiplier Value Faster?" sets Jog Speed faster by Jog Speed Multiplier Value.
"Camera Shots Set to Massive?" sets Camera Shots to massive.