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Re: Baldur's Gate - Dark Alliance II
Posted: Thu Aug 18, 2022 6:19 am
by sanitka
kurekong wrote: ↑Thu Aug 18, 2022 2:31 am
sanitka wrote: ↑Wed Aug 17, 2022 8:29 pm
Change the Max Weight attribute
(but it keeps recalculating each time you change equipment) or give yourself an incredible strength
It doesn’t work at my end.
I wonder if it’s possible to manipulate ENDURANCE bonuses
STR = 30 & 5 Endurance gives you about 525 carrying weight.
This is very old game, most of the values are hard-coded somewhere, so there is definitely a table or an equation for it, but not easy to find.
Re: Baldur's Gate - Dark Alliance II
Posted: Thu Aug 18, 2022 4:47 pm
by kurekong
sanitka wrote: ↑Thu Aug 18, 2022 6:19 am
Change the Max Weight attribute
(but it keeps recalculating each time you change equipment) or give yourself an incredible strength
STR = 30 & 5 Endurance gives you about 525 carrying weight.
This is very old game, most of the values are hard-coded somewhere, so there is definitely a table or an equation for it, but not easy to find.
Understood. Thanks anyway.
Now I wonder if this works on pc
[Link]
Re: Baldur's Gate - Dark Alliance II
Posted: Thu Aug 18, 2022 7:05 pm
by sanitka
kurekong wrote: ↑Thu Aug 18, 2022 4:47 pm
Understood. Thanks anyway.
Now I wonder if this works on pc
[Link]
No it can not - those are patches for PSX Emulator ie the same we try to do in CE but trying to convert PSX patch to CE is like converting a horse-cart to a car
.
Re: Baldur's Gate - Dark Alliance II
Posted: Fri Aug 19, 2022 2:10 am
by kurekong
sanitka wrote: ↑Thu Aug 18, 2022 7:05 pm
No it can not - those are patches for PSX Emulator ie the same we try to do in CE but trying to convert PSX patch to CE is like converting a horse-cart to a car
.
Oof. I hope we can find out how to modify carrying capacity one day. Thanks
Re: Baldur's Gate - Dark Alliance II
Posted: Fri Aug 19, 2022 10:47 am
by sanitka
kurekong wrote: ↑Fri Aug 19, 2022 2:10 am
Oof. I hope we can find out how to modify carrying capacity one day. Thanks
Weight in CE fixed, there was the static address instead of a relative one, thus in 1.0.3.2 it displayed a wrong value
Re: Baldur's Gate - Dark Alliance II
Posted: Fri Aug 19, 2022 1:06 pm
by kurekong
sanitka wrote: ↑Fri Aug 19, 2022 10:47 am
Weight in CE fixed, there was a static instead of relative address, thus in 1.0.3.2 it displayed wrong value
Sweet! Thanks as always!
EDIT: Best is to edit
current weight &
not max weight as it tends to crash.
Re: Baldur's Gate - Dark Alliance II
Posted: Mon Sep 12, 2022 2:37 pm
by boekazak
Looks like DA2 got updated to 1.0.4.1 on GOG. Steam was also updated 4 days ago. No changelog.
The previous table doesn't work anymore though.
Re: Baldur's Gate - Dark Alliance II
Posted: Tue Sep 13, 2022 9:30 pm
by sanitka
boekazak wrote: ↑Mon Sep 12, 2022 2:37 pm
Looks like DA2 got updated to 1.0.4.1 on GOG. Steam was also updated 4 days ago. No changelog.
The previous table doesn't work anymore though.
What prevents you from updating it ?
Re: Baldur's Gate - Dark Alliance II
Posted: Tue Sep 13, 2022 9:48 pm
by boekazak
sanitka wrote: ↑Tue Sep 13, 2022 9:30 pm
boekazak wrote: ↑Mon Sep 12, 2022 2:37 pm
Looks like DA2 got updated to 1.0.4.1 on GOG. Steam was also updated 4 days ago. No changelog.
The previous table doesn't work anymore though.
What prevents you from updating it ?
No hablo inglés.
Re: Baldur's Gate - Dark Alliance II
Posted: Tue Sep 13, 2022 10:03 pm
by sanitka
boekazak wrote: ↑Tue Sep 13, 2022 9:48 pm
No hablo inglés.
No hablo español.
Aprende inglés o intenta usar el traductor. Para la mayoría de los usuarios, el inglés no es su idioma nativo.
Re: Baldur's Gate - Dark Alliance II
Posted: Tue Sep 13, 2022 11:48 pm
by boekazak
sanitka wrote: ↑Tue Sep 13, 2022 10:03 pm
boekazak wrote: ↑Tue Sep 13, 2022 9:48 pm
No hablo inglés.
No hablo español.
Aprende inglés o intenta usar el traductor. Para la mayoría de los usuarios, el inglés no es su idioma nativo.
You called my bluff.
Re: Baldur's Gate - Dark Alliance II
Posted: Fri Sep 16, 2022 3:46 pm
by boekazak
I did some testing and I think I figured out what Flag 5&6 do on items:
They keep track of the amount of runestones and gems in your items, and also the second type of gem in an item.
Flag 5 ~ Runestone Amount /16 | Runestone Amount (Remainder of Num 1) | Nothing | Second Gem Type (Same As Flag 4 Num 2)
Flag 6 ~ Second Gem Amount/16 | Second Gem Amount (Remainder of Num 1) | First Gem Amount/16 | First Gem Amount (Remainder of Num 3)
So for example:
Flag 5 = 490C means an item has 4*16+9(=73) Runestones and has Jade as a second gem (C=Of Corruption=Jade)
Flag 6 = 2317 means the item has 2*16+3(=39) gems in the second slot and 1*16+7(=23) gems in the first slot
If someone wants to edit items to +15(max) with specific qualities and attributes, they need to change:
Flag 1 to +15
Flag 4 to first desired gem and desired item quality
Flag 5 to required runestone amount and second desired gem
Flag 6 to required second and first gem amounts
Runestone/Gem amounts are multiples of 16, so for +15 you need 176 of each in an item. You might notice that 176/16 is just 11, that's because the game adds +4 to the finished calculation if the gem/runestone count is equal to or greater than 16 (the first multiple of 16).
It does this because the +1...+4 range on items requires less gems/runestones than 16, so by the time you'd reach 16 of each, the item would already be at +4.
Edit: Forgot to thank you for the quick update @sanitka !
Re: Baldur's Gate - Dark Alliance II
Posted: Thu Mar 30, 2023 4:50 pm
by SkullKidDanzen
The more item pickup script is crashing
Re: Baldur's Gate - Dark Alliance II
Posted: Wed Jul 19, 2023 2:51 am
by flutterJackdash
I've been working steadily at producing the following information:
I've made this in order to decipher the way that item stats work. I've labelled the flags as I've come to understand them myself. It isn't overly complicated, but I also haven't gotten to everything yet.
For use with the Gem Identifier Table
Used with the "First Gem" and "Second Gem" spots.
I've attached a table I've created which corresponds to these values and codes, and is pretty well organized so far. It's just not yet complete.
I worked somewhat off of
sanitka's work, but then I started from scratch and gathered all of the information on my own. So if I'm not relating to any other post, it's because I didn't backtrack to any of them before I did this.
All tested and confirmed on Steam Version of Baldur's Gate: Dark Alliance II
Edit: If the math checks out, then each of the 3 tabs of Inventory can hold up to 64 items.
Edit: Weapon Lists now include Twinkle and Icingdeath