sengoku rance

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Rekt_Orion
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Re: sengoku rance

Post by Rekt_Orion »

Appreciate the table but for some reason my actions are used up at the start of the turn, plus gold is frozen, am I doing something wrong?
Any help is greatly appreciated.

*Edit* nevermind sorted it, thanks again cake-san!

How to use this cheat table?
  1. Install Cheat Engine
  2. Double-click the .CT file in order to open it.
  3. Click the PC icon in Cheat Engine in order to select the game process.
  4. Keep the list.
  5. Activate the trainer options by checking boxes or setting values from 0 to 1

lastingman
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Re: sengoku rance

Post by lastingman »

I know this might not be the place to ask, but can someone make a table for the Darkness Hero Rance mod for the original one? I am using the first one and only the gold and action points work. The mangagamer one doens't work and the mod creator said that the mod is incompatible with the mangagamer version.

lc19
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Re: sengoku rance

Post by lc19 »

anyone know how to get VNR working for this? I want to voice the dialog with a text to speech reader.

generally you would use cheat engine to find out where the code is to hook onto in order to get the dialog as it's printed, but it's too complex for me.

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Cake-san
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Re: sengoku rance

Post by Cake-san »

lastingman wrote:
Tue Oct 01, 2019 5:08 pm
I know this might not be the place to ask, but can someone make a table for the Darkness Hero Rance mod for the original one? I am using the first one and only the gold and action points work. The mangagamer one doens't work and the mod creator said that the mod is incompatible with the mangagamer version.
Here but only contain a bit limited options than the previous table because it's free for all which make the game variables more dynamic :o
Attachments
System40_darkhero.CT
(48.44 KiB) Downloaded 1004 times

LKADity
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Re: sengoku rance

Post by LKADity »

Cake-san wrote:
Sat Oct 12, 2019 6:08 am
lastingman wrote:
Tue Oct 01, 2019 5:08 pm
I know this might not be the place to ask, but can someone make a table for the Darkness Hero Rance mod for the original one? I am using the first one and only the gold and action points work. The mangagamer one doens't work and the mod creator said that the mod is incompatible with the mangagamer version.
Here but only contain a bit limited options than the previous table because it's free for all which make the game variables more dynamic :o
I got this modified the old 2013 table for DHR, plus very helpful capture script from Cake-san (thanks a lot man).
Attachments
Dark Hero Rance.CT
(70.59 KiB) Downloaded 1255 times

SlipperyEel
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Re: sengoku rance

Post by SlipperyEel »

Nice work Cake-san. I'm about 60 turns in and haven't had any problems using your table so far.

One thing that came to mind for a possible addition would be a companion to the existing "capture all enemies" option, a "KIA all enemies". Other than that, the only other thing I have run across that I would like to change would be the 30 unit cap, but I gather that is a hard coded part of the game.

Edit: Actually, freezing the battle turn gauge would be good as well.

Edit 2: By the way, what exactly does the "Commander always motivate" option do? Is that the stat power-ups in battle?

Edit 3: Ah, it gives units unlimited uses per turn. Perhaps the description should be changed to something more like "Commanders always selectable" or "Commanders have unlimited uses".
Last edited by SlipperyEel on Sun Oct 20, 2019 10:36 am, edited 2 times in total.

lastingman
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Re: sengoku rance

Post by lastingman »

Thanks for the table.

lastingman
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Re: sengoku rance

Post by lastingman »

The Darkness Hero Rance mod got updated to work for the MG release but the table doesn't work that well anymore. Can anyone update the MG version for the DHR mod?

weskerxksa
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Re: sengoku rance

Post by weskerxksa »

can someone please give me the cheat which work for the mangagamer version ive been looking everywhere without finding any

pridefall
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Re: sengoku rance

Post by pridefall »

Cake-san wrote:
Fri Sep 20, 2019 1:00 pm
For now...
Image

#Update - Add a few scripts & pointer...

#Update2 - Add a few more script & edit the freeze script to decrease it wait time, which might lag your system.
The "Selected Troop" option is giving me the following error: "Error in Line 2 (assert("Sys43VM.DLL"+1A30C,8B 3C 88 85 FF): the bytes at "Sys43VM.DLL"+1A30C are not what was expected".

Anyone know how to fix?

Edit: It would also be nice to have the option to freeze or edit the COST of a unit.

HotShotSteven
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Re: sengoku rance

Post by HotShotSteven »

has a fulll guide beeen made yet for the interface?

i have no idea how to use anything under the map tab

Sekai Neko
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Re: sengoku rance

Post by Sekai Neko »

Thank you for the table!

I want to know if it's possible to create 2 more scripts:

1: Skip previous read text always On (if not completely skipped, like when you press one a character event, instant skip of any text - so no more wasting presing keyboard or whatever else)

2: a way to remove equipped items that normally canont be unequipped

dummy
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Re: sengoku rance

Post by dummy »

There are some entries forcing enable settings available only after 2nd lap, useful for oldass with empty savedata. Just copy the whole following xml then paste at CE Window.

item to change Difficulty
Only influence enemies troops, not on starting point

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>431</ID>
      <Description>"Difficulty"</Description>
      <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:Standard
1:★
2:★★
3:★★★★★
*:N/A
</DropDownList>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>Sys42VM.DLL+64D48</Address>
      <Offsets>
        <Offset>54*4</Offset>
        <Offset>14</Offset>
        <Offset>22f*04</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
item to enable Gekkou and Masou Shizuka

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>442</ID>
      <Description>"Gekkou, Masou Shizuka, etc."</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>Sys42VM.DLL+64D48</Address>
      <Offsets>
        <Offset>7E*4</Offset>
        <Offset>14</Offset>
        <Offset>0</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
item to kill Toukichirou
This may not work correctly for 1st lap is locked on canon timeline.

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
  <CheatEntries>
    <CheatEntry>
      <ID>443</ID>
      <Description>"Kill Toukichirou"</Description>
      <ShowAsSigned>0</ShowAsSigned>
      <VariableType>4 Bytes</VariableType>
      <Address>Sys42VM.DLL+64D48</Address>
      <Offsets>
        <Offset>7A*4</Offset>
        <Offset>14</Offset>
        <Offset>0</Offset>
      </Offsets>
    </CheatEntry>
  </CheatEntries>
</CheatTable>
Last edited by dummy on Fri Apr 05, 2024 4:00 pm, edited 4 times in total.

dummy
Noobzor
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Re: sengoku rance

Post by dummy »

LKADity wrote:
Sat Oct 12, 2019 5:40 pm
Cake-san wrote:
Sat Oct 12, 2019 6:08 am
lastingman wrote:
Tue Oct 01, 2019 5:08 pm
I know this might not be the place to ask, but can someone make a table for the Darkness Hero Rance mod for the original one? I am using the first one and only the gold and action points work. The mangagamer one doens't work and the mod creator said that the mod is incompatible with the mangagamer version.
Here but only contain a bit limited options than the previous table because it's free for all which make the game variables more dynamic :o
I got this modified the old 2013 table for DHR, plus very helpful capture script from Cake-san (thanks a lot man).
This table is not available on my game version even it is still running with sysvm42.dll.
I replaced the addresses under Battle Stuff group to fix it.
If someone meets the problem same as mine, try this table.

Otherwise, the Battle Turn is increased from 0 to 24 instead of decreased from 24 to 0.
if locking Battle Time item is effectless, try modifying address of the item as:

Code: Select all

Sys42VM.DLL+64D48 -> 0 -> 14 -> 69*4
Attachments
Dark Hero Rance.CT
(66.31 KiB) Downloaded 27 times

dummy
Noobzor
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Re: sengoku rance

Post by dummy »

There is another CT file adding Clearing Report entries and every item of Chara Struct.
The added items name are all Japanese copied from source code.

Is anyone expert with lua and willing to reform this table to generate chara entries by script to reduce file size?
Attachments
R7.zip
(50.06 KiB) Downloaded 8 times

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