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Re: Diablo II: Median XL

Posted: Fri Feb 16, 2024 4:20 am
by Telos
The infinite stamina... is so nice to have! I HATE that they don't want you running more than .5 seconds in Median.
You're awesome my dude.

Re: Diablo II: Median XL

Posted: Sat Feb 17, 2024 1:30 am
by satandidnowrong
plaxor wrote:
Fri Feb 16, 2024 3:05 am
updated! I've added 'Combat Speeds' and 'Monsters Are Vulnerable' scripts

now you can kill those pesky-monster-super-immunes (including bosses) :)

edit: I've slightly arranged the table. Don't worry, nothing's removed. You can see the Table Extras for more info.
There is no arrow count in mxl.
There is no durability in mxl.
Grayed out and kept since it is correct albeit unused?
I also think the no ethereal drop code is for base d2 be cause mxl handles ethereal differently.
Have you tested the no ethereal drop?
Since the tables are not being merged, I will merge them.

Re: Diablo II: Median XL

Posted: Thu Apr 11, 2024 4:55 pm
by skyline86
Monsters Are Vulnerable seem not working in Diablo 2 1.13c. I can't kill monster have fire immune with fireball.

Re: Diablo II: Median XL

Posted: Wed Apr 17, 2024 1:33 pm
by HoLeeLuck
satandidnowrong wrote:
Wed Feb 14, 2024 6:38 am
Happy love day.
Here is some thing I love.
Have fun and enjoy.
Could you fix gamble preview for Project Diablo II? This is how it looks like now:

Image